Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Do you see this?.....Good
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2005-01-09, 01:16 AM | [Ignore Me] #16 | ||
but the situation of expanding COF is pleanty to simulate recoil, i don't see any weapon that couldn't be made into PS just fine.
Both the upward moving recoil effect and the expanding cof do the same thing make it harder to hit stuff after a shot, but instead up trying to move your crosshairs back down you have to wait for the COF to close up. It's a very good system for a game like this.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2005-01-10, 01:01 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
|
I'd like to see another sniper style rifle if for nothing more than variety. I've always wanted to see a rifle designed for anti-armor or something like that. Something a bit more specialized would be fun. Or maybe a sort of hybrid could be introduced. A combination of BD and gauss/cycler/pulsar.
__________________
|
||
|
2005-01-20, 10:14 PM | [Ignore Me] #25 | ||
Colonel
|
The only time a bot driver is suitable, for me, at least, is when MA wont cut the mustard.
If there are enemies, 2, 3 hundred meters away, MA will tickle them until they decide to leave. Sniper bolt is far more effective at making them run in terror. *grunt, through-and-through*
__________________
|
||
|
|
Bookmarks |
|
|