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2005-07-13, 06:21 PM | [Ignore Me] #19 | ||
Staff Sergeant
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I think the comments about Core Combat are right on - I think that was PlanetSide's chance to "take it to the next level" and get people excited about the game again, but the content the expansion actually delivered was uninspired and did nothing to revitalize the game.
There are a couple key things PS had to overcome, and it never really did. One, it had to convince a FPS audience that what it brought to the table was worth paying monthly for. Though many tasted, few stayed for the whole meal. Even though I and many others were quite happy to pay monthly - a very large base of potential players was never convinced that PS offered enough above and beyond any free FPS out there to pay monthly for. Second was the technical difficulties many players had. I know performance issues put many players off and that word of mouth did its share of damage. Also, changes and routine updates and additions to the game - which people expect with a pay-by-month MMO, came at a glacial pace. PS needed better developer effort to add significant content on a consistent basis and fix flaws faster - a perfect example is support xp - this should have been in a game like this at launch, but finally shows up two years later. The game was just plain mismanaged, there was no clear vision, if there actually were developers at SOE that really cared about this game, that passion never really manifested in the game itself. |
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2005-07-14, 01:41 AM | [Ignore Me] #22 | |||
Second Lieutenant
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I stopped playing because, it got stale. Battle Islands were awesome...but it was like pulling teeth trying to get a good size battle there. Core Combat was a great place to fight....when you had a sizable amount of people down there. Problem was, these places were tough to take and there wasn't too much or not enough of an incentive to invade..or hold. Usually the Outfit's would head to an easier cont to take (since you could get BEP and CEP much faster there). BFR's added some intensity to the game...but too many on the battle field would pretty much decimate some roles of infanty..or make the battle field even more dangerous to get around while not firing a single shot. The lack of advertising tells me someone over there really didn't care about this game and just wanted it dead and off there hands. But on the plus side, this game is the first of its kind in scale. It proved that it can be done and many lessons were learned from the mistakes that were made. If they put out another genre, they know that tough terrains should have larger rewards vs. easier terrains. Its all about incentive. Also, they need to compete head to head against other FPS and show just why its a better game and why it justifies the montly fee....nuff of my rant. |
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2005-07-14, 10:09 AM | [Ignore Me] #24 | ||
I think AcidCat's post made a lot of sense however I don't think it was lack of developer effort, more lack of developers . The fact that they needed to add content through an expansion early on shows that.
All developers care about the games they make, it's the reason they became developers in the first place. Management however, well... they care about other things. I don't think SOE hate PlanetSide, they just preferred to have resources elsewhere. Perhaps with their next MMOFPS they will give it more attention (if one ever comes to fruition). P.S. PS was not the first one of its kind, World War II Online was. |
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2005-07-14, 07:08 PM | [Ignore Me] #26 | ||
Planetsides failures are simple.
Let's look at CS. I have been playing CS since the early beta days. I currently play CS:Source. What is so great about a game with simple objectives, no continuity (Oh look, map change!) and the same basic gameplay round after round after round? It's personal. You get to know the people on your server. You get to know your clan, you can compete in sanctioned events if you want too. PS offered none of this really. You never got to "know your enemies". It was killing another colored enemy, or tank. CS you have an objective, Bomb one of two bomb sites. Period. So your team tends to go for the bomb site. In PS it was often a case of "Man, lets go to continent X and take those bases" and there was really very little direction. I remember the first weeks of PS, flying my reaper over a nasty battlefield, I had high hopes. After CC came out, you didn't have those.. it was hard to find a good battle.... Planetside has lot so of potential, but poor management, weak advertising, and little support coupled wth one of the worst add-ons lead to a decline in gameplay. That's fatal. If someone were to make another MMFPS, they would have to fix these problems, two sides, not three, more reason to take and defend points, better objectives, more structure. In game competitions and hosted events would be outstanding. Imagine if oyu will, every weekend, say at 3pm CST you could enter you clan into into a competition, three rounds against another team. The "home team" would hold a single base and the "vistitors" would have to take it. On a seperate server and logging in you're regular game stats would carry over for the battle. The Home/visitor would be determined by which side took the most land over hte course of the week. People would be clamouring to play in such. PS had that potential. For me personally, it was the Air Combat that made me bail. I LOVED flying my reaper, yet it bothered me to no end that in Air-to-Air combat I had a gun, and dumb fire rockets.. while the ground units had guided weapons. Why didn't we have heat seekers? Or something to that effect... lame.
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