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2006-06-06, 03:43 AM | [Ignore Me] #17 | |||
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2006-06-06, 02:57 PM | [Ignore Me] #19 | |||
Gotta love insider info. Source is protected, approval for release granted. I considered releasing this on the official forums, but I hate most of the dumbass trolls there. Stupid ignorant morons really raise my blood pressure, and I'd rather just stay away from poltroons and troglodytes. Easier that way.
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2006-06-06, 06:12 PM | [Ignore Me] #21 | |||
The 12mm cannon:
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2006-06-06, 10:49 PM | [Ignore Me] #23 | ||
With the lock being harder to maintain I am hoping PS will get some real sort of dogfighting. But I am not a fan of the wasp being given anything resembling a powerful cannon. Its main armament should be its missiles, and maybe have some crappy backup gun that is inaccurate "just in case". Seriously, the last thing they should want is for wasps to clear the skies then do exactly what skeeters do and mow down infantry.
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2006-06-07, 10:22 AM | [Ignore Me] #25 | ||||
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2006-06-07, 10:37 AM | [Ignore Me] #26 | ||
I think that with the lack of ground radar, most Wasp pilots will focus on air-to-air combat almost exclusively. And if the average grunt starts getting hammered by aircraft cannons, he/she should probably consider AV. With the Wasp having less armor than a Mossie, only a retarded noob would stick around to try and finish off a Striker-carrying grunt.
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2006-06-08, 06:01 PM | [Ignore Me] #27 | ||
Some more Wasp info to help clear a few things up:
How many AA Rockets does it take to kill a... * Wasp? 2 * Mosquito? 3 * Reaver? 3 * Liberator? 9 * Galaxy? 17 * Note: Both the Mosquito and Reaver have faster TTKs against Air Support How much punishment can the Wasp Minigun deal? * It will kill an Agile very quickly. So a bailing pilot is no problem * It can't kill a ReXo even if it unloads a full clip with 100% accuracy. * It can kill a Wasp in a single clip! Hovering = BAD * It cannot kill a Mosquito in a single clip. * It cannot kill a Reaver in a single clip. * Note #1: Both the Mosquito and Reaver have a faster TTK against Air Support than a Wasp Minigun * Note #2: Against a Wasp ONLY fighting with the Minigun both the Mosquito and Reaver have a higher TTK. * Note #3: The Wasp Minigun is designed to quickly finish off a wounded aircraft and or to quickly take care of a pilot that bails. So the design is to hit the target with 1 or more AA rockets and then move in for the aircraft kill or pilot bail mop up job. How effective will AV weapons be against the Wasp? * Decimator kills with only 2 hits * Phoenix kills with only 2 hits * Lancer kills with 5 hits. This is less than 1 clip. * Striker kills with 1 clip (5 shots). * Note #1: Against a ReXo with any AV weapon the Grunt has the higher TTK against a Wasp. When will we be able to test this out on the test server? * We will try to have this ready for weekend testing. However, the Markov live server issue is the priority. When will we have another public playtest to try this out? * Our current play is to have this ready for a test on Monday or Tuesday. Is it not silly to have bullets that don't do much damage to infantry? How is that possible or even logical? * As with most things is a game, the design is geared to gameplay and not "reality". This same logic has been applied to other areas and is why a Grunt can survive a Decimator to the face. We did not want an instagib rocket launcher. With the Wasp we do not want a vehicle that can easily farm infantry. |
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