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PSU: WWHD? -What Would Hamma Do?
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2011-01-29, 11:10 PM | [Ignore Me] #16 | |||
Lieutenant General
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2011-01-30, 05:34 PM | [Ignore Me] #20 | ||
Colonel
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There is a balance between accessibility to a wider audience, and having 100X200 pixel graphics (think Tele-Pong). I hope PS:Next gets it a lot better this time around than they did last time around.
I feel the pain of the guys with the inadequate computers because I am one of them. While I aspire to having an awesome computer that looks like a cross between a Chernobyl fuel core and an enemy spaceship, with ultra-zoot everything, in the meantime, I do not want to have to wait until that time to get out of "This is a slide show of you being dismantled by someone" level of graphics speed. I speak for millions when I say this: make it accessible, and we won't get discouraged and quit. Other MMO's have userbases in the millions, and they don't all whine and cry that they can't count the hairs on the mole on the chin of some enemy ogre or whatever. The gameplay's the thing wherein we will catch the conscience of the Zergling. A rose with half the pixel count and less animations will still smell as sweet. Cater to the masses and live like the classes. Cater to the classes and you will live like the masses, i.e. PS 1. |
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2011-01-31, 04:42 PM | [Ignore Me] #21 | ||
Major
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Animations
They have to be awesome. Realistic, varied, fluent. Why? - It's an essential competative factor between unsuccessful and successful top-league games.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-01-31 at 04:45 PM. |
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2011-01-31, 07:03 PM | [Ignore Me] #23 | |||
Master Sergeant
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then i realized you said animations as far as adad goes: people are going to find any advantage they can and adad offers them one. solution? AOE there is nothing wrong with the aircraft acceleration. i think some people just get angry because it's something that doesn't present itself for them to shoot at. ie, reaver shot me. he's flying away. that ****** come back here. solution? use teamwork. have somebody in AA gear. it won't prevent air attacks unless it exists in good amounts, but it is a deterrent. if you want to get rid of air, then go air and stop complaining about gameplay. you're going to have to learn how to balance your strengths. |
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2011-01-31, 07:25 PM | [Ignore Me] #24 | ||
Brigadier General
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As far as strafing goes, c'mon you just have to deal with it. There is a line between 'realisitic simulation' and 'action game', and simulations are boring for most people. Planetside already has to overcome the idea that it is slow because of the size of the maps, so having slower gameplay would hurt it that much more.
As far as movement goes, I think Call of Duty has nailed it pretty well. You can still strafe, but it's not super-quick, and your accuracy increases the slower you move. (i.e. looking down the sights) I do agree with the OP about changing the acceleration of the aircraft. I was a pretty dedicated reaver pilot, so I'm nerfing myself here, but I love the idea of decreasing the low end acceleration and giving the aircraft better high end acceleration to encourage pilots to keep their speed up. If you were caught hovering by a burster or skyguard you'd get blasted, but anything else and you could get away fairly easily thanks to the afterburners. Overall, I liked the flight mechanics, so I don't want them to reinvent the wheel, but I think this minor adjustment will benefit the game play as a whole. |
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2011-02-07, 03:13 PM | [Ignore Me] #25 | ||
Private
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I do think the vehicle physics need some love, but this "A+D Strafing" thing seems very petty to me. I don't have a supercomputer, and I'm not sitting on the Planetside server, but I get acceptable performance. I'm from the UK logging onto the last remaining (US) server, too.
To be honest, I don't think the avatars move fast enough for it to be a serious problem in Planetside. If you have played a game like Team Fortess 2, with servers full of bunnyhopping, double-jumping scouts tapdancing on your face, Planetside's infantry seem like a nonissue in comparison. Having to accelerate when simply sidestepping or moving forwards would just make every player seem like a lumbering oaf. Would we need to make sure we stop before we get to our intended destination to avoid running face-first into walls? Jumping over a pile of rocks already makes our avatars have to sit down and wheeze for half a minute before they can carry on. I do agree that if someone is moving about a lot, they should have more difficulty aiming due to a cone-of-fire adjustment, but then again, the Heavy Assault weapons seem to be designed to be fired from the hip at close range rather than carefully aimed. I don't want to sound overly negative, I've tried to make my post lighthearted in tone, but computer games can take inspiration for cinema as well as reality, and dodging and evading fire just seems more exciting to me than having everyone avoiding bullets by crawling on their bellies hoping the pixels on the top of their head aren't too exposed. I don't think Tikuto's point should have been disregarded in this thread so flippantly. If the player models are animated well, it will be easier to tell which direction they are moving in, so strafing from side to side won't just look like a wiggling cardboard cutout. As I said, I agree entirely with vehicle physics being overhauled. I don't think there is anything wrong with Planetside's VTOLs hovering and attacking targets, they are portayed more like helicopters than aircraft anyway, but the transition between forward movement and hovering could be adjusted. However, a hovering gunship shouldn't be a free kill if you get the drop on it, either. The only flaw I see with improving vehicle physics overall in PS:N is that if I drive a heavy Marauder-style buggy around with more realistic physics, I'm certain to smash the suspension with my reckless driving! |
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2011-02-07, 09:32 PM | [Ignore Me] #27 | ||
Colonel
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I'd like Threshers to be more of a ground effect aircraft in handling than a car with invisible wheels. You should have to bank into turns, and should be able to pull up and do little jumps(if you have enough momentum) or ramp off of hills.
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2011-02-07, 11:59 PM | [Ignore Me] #28 | |||
Private
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BF2142 had an awesome physics engine with it's aircraft. |
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2011-02-08, 02:18 AM | [Ignore Me] #29 | |||
Major General
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Warping will be fixed in the next game for sure. as for the aircraft hovering...ITS CALLED A HARRIER. Reavers are more based off helicopters anyway, being gunships and all. Last edited by SKYeXile; 2011-02-08 at 02:33 AM. |
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