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Old 2011-01-31, 10:13 PM   [Ignore Me] #16
Raymac
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Re: What do you hope is REMOVED from PS:N


If you take out the Flail, then you need to replace it with another piece of artillery. This game begs for artillery. The maps are huge, and you really need teamwork to make it effective. Just change the art, and reduce the rate of fire and put it in the game. I actually wish the game had a weapon that was like a mortar team. Indirect fire like the Flail that needed teamwork, but smaller and more manueverable.

Also, 86 the caves like Traak said.
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Old 2011-01-31, 10:21 PM   [Ignore Me] #17
Traak
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Re: What do you hope is REMOVED from PS:N


Hm. What kinds of artillery would not be bad?

They will all have tracers, of course. What could have the range you need and the punch you want?

I agree, some artillery and a mortar, too would be kewlz.
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Old 2011-02-01, 04:44 AM   [Ignore Me] #18
SKYeXile
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Re: What do you hope is REMOVED from PS:N


The lasher, it cant be balanced after 8 years, stop trying.
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Old 2011-02-01, 06:26 AM   [Ignore Me] #19
Grimster
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Re: What do you hope is REMOVED from PS:N


I hope they do not remove the Flail. I like it and it would be a shame to see it go. If they do intend to remove it they should at least throw in some other artillery vehicle.
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Old 2011-02-01, 11:10 AM   [Ignore Me] #20
lpgamble
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Re: What do you hope is REMOVED from PS:N


The Level Cap. Why should I have to alt to get a different character type? Lock the experience needed at level 23ish and let the players keep getting cert points on their main forever.

On the Flail keep it, but use it like Artillery is supposed to be used, if no one calls for artillery with the laser pointer the flail can't shoot. Problem solved.

Bunny hopping, chain gunners in particular are annoying bevises, if infantry get hit while jumping double damage or cool off on the jump.

Not being able to tell if you can climb that mountainside by sight. The slope between able to climb and not is sometimes not very apparent.

Experience penalty for bailing from an air vehicle or better yet driver can't bail if moving over x speed. Yes we built this fighter for you to use as a parachute.
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Old 2011-02-01, 12:20 PM   [Ignore Me] #21
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Re: What do you hope is REMOVED from PS:N


Originally Posted by SKYeXile View Post
The lasher, it cant be balanced after 8 years, stop trying.
This made me lol.
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Old 2011-02-01, 12:22 PM   [Ignore Me] #22
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Re: What do you hope is REMOVED from PS:N


The Lasher is balanced (and it lashes Vanu).

It's called, I loot one and use their gun against them.
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Old 2011-02-01, 12:27 PM   [Ignore Me] #23
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Re: What do you hope is REMOVED from PS:N


Originally Posted by lpgamble View Post
The Level Cap. Why should I have to alt to get a different character type? Lock the experience needed at level 23ish and let the players keep getting cert points on their main forever.
This is actually a rather fundamental part of the game (or at least I think so). When you limit the number of certification points you stop players from being a master of all trades. That is it forces specialization. Remember though that you can forget certifications and learn other ones.

I kind of agree on getting rid of the level cap. Would be cool to continue to level even after you get all your certification points. It wouldn't do anything gameplay wise, but it would give BEP a purpose that doesn't exist in the current game after level 40.
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Old 2011-02-01, 01:15 PM   [Ignore Me] #24
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Sirisian View Post
This is actually a rather fundamental part of the game (or at least I think so). When you limit the number of certification points you stop players from being a master of all trades. That is it forces specialization. Remember though that you can forget certifications and learn other ones.
but see thats the point it doesn't stop master of all trades, it just means they relog with an alternate character. What is so unbalancing about a level 60 player able to switch to any weapon?

The challenge comes in having the right weapon for what just showed up in front of you. He can still only carry the same amount of weapons as everyone else, his tank is no better than anyone elses. He still only has 10 favorite quick spawn configs.

In the past, you had xyz1 throgh 12 and each level 18 character had one role. I would like to keep one character instead of alts.

Perhaps a compromise? I wouldn't mind only spawning with a favorite config, so you would have to set up your 10 configs ahead of time and you can only adjust your configs at the sanctuary.
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Old 2011-02-01, 02:02 PM   [Ignore Me] #25
Raymac
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Re: What do you hope is REMOVED from PS:N


Originally Posted by lpgamble View Post
but see thats the point it doesn't stop master of all trades, it just means they relog with an alternate character. What is so unbalancing about a level 60 player able to switch to any weapon?

The challenge comes in having the right weapon for what just showed up in front of you. He can still only carry the same amount of weapons as everyone else, his tank is no better than anyone elses. He still only has 10 favorite quick spawn configs.

In the past, you had xyz1 throgh 12 and each level 18 character had one role. I would like to keep one character instead of alts.

Perhaps a compromise? I wouldn't mind only spawning with a favorite config, so you would have to set up your 10 configs ahead of time and you can only adjust your configs at the sanctuary.
I gotta disagree with you here. I thought people had just enough cert points when the cap was BR25. When everyone is a super-soldier that can use every kind of weapon, max, and vehicle... it really decimates the need for teamwork. So if someone wants to have an alt with a different set of skills, so be it. Let them switch to the alt, but they will still need to rely on teammates for the skills they don't have.

If you want to keep "leveling up", then just set up a Prestige system like in Call of Duty. Have it wipe your BR and cert points, but unlock an extra saved equipment loadout slot (can't remember the name). It's extremely successful in Call of Duty and is a simple way to extend the joy of dinging.
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Old 2011-02-01, 02:17 PM   [Ignore Me] #26
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Re: What do you hope is REMOVED from PS:N


Okay I hadn't thought about the team work side, the armor repair and med's. Everyone with both would kill SEP's and I hadn't thought about that side.

I'd like a way to not have to alt character, so I could be xyz everytime I logged on. I've only just reupped my sub and respecing used to be like one cert a day, is it still that limited? Seems a set number of points per day, like 3 cert points or one Certification would solve some of the alt problems.
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Old 2011-02-01, 05:03 PM   [Ignore Me] #27
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Re: What do you hope is REMOVED from PS:N


By God's Will...

No Generators and Control Consoles on top of facilities.
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Last edited by Tikuto; 2011-02-01 at 05:05 PM.
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Old 2011-02-01, 05:41 PM   [Ignore Me] #28
Gogita
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Re: What do you hope is REMOVED from PS:N


Originally Posted by lpgamble View Post
Okay I hadn't thought about the team work side, the armor repair and med's. Everyone with both would kill SEP's and I hadn't thought about that side.

I'd like a way to not have to alt character, so I could be xyz everytime I logged on. I've only just reupped my sub and respecing used to be like one cert a day, is it still that limited? Seems a set number of points per day, like 3 cert points or one Certification would solve some of the alt problems.
You hadn't thought about teamwork...? Seriously, you need to play another game because planetside is ALL about teamwork
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Old 2011-02-01, 05:42 PM   [Ignore Me] #29
wolfkrone
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Re: What do you hope is REMOVED from PS:N


Really tough question. I guess I would like to see less waiting around for bases to capture. There should still be some bases that require the full 15 mins because Galaxy rescues are really awesome, but maybe they could just leave the old style capture for strategic bases and have all the others use LLU.
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Old 2011-02-01, 09:17 PM   [Ignore Me] #30
SKYeXile
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Re: What do you hope is REMOVED from PS:N


Originally Posted by lpgamble View Post
but see thats the point it doesn't stop master of all trades, it just means they relog with an alternate character. What is so unbalancing about a level 60 player able to switch to any weapon?

The challenge comes in having the right weapon for what just showed up in front of you. He can still only carry the same amount of weapons as everyone else, his tank is no better than anyone elses. He still only has 10 favorite quick spawn configs.

In the past, you had xyz1 throgh 12 and each level 18 character had one role. I would like to keep one character instead of alts.

Perhaps a compromise? I wouldn't mind only spawning with a favorite config, so you would have to set up your 10 configs ahead of time and you can only adjust your configs at the sanctuary.
its not really the weapons, its more the fact that, everybody has Adv med, adv hack, rexo, transports, CE and everybody and their mother has an AI max.

In a squad you used to have 1-2 adv hacks 1-3 adv meds, 1 guys with AMS maybe a max or 2 and an infil...now everybody has everything.
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