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PSU: I forget, what do I do after I pull out the pin?
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2003-02-27, 10:12 PM | [Ignore Me] #16 | ||
Staff Sergeant
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Boltdriver can only kill standard and infiltrator armor in one shot.
Another factor to consider is that unlike many games where choosing the sniper class severly limits you (like RTCW or BF1942) in PS reinforced armor gets 2 rifles, so a sniper might have a BD AND a gauss or lancer. |
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2003-02-27, 10:45 PM | [Ignore Me] #19 | ||
Staff Sergeant
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I think that the reasons the Bolt-Driver will be used for sniping is simply the size of the cone of fire at range. Also, I think that the Vanu weapons will be good for sniping. It hasn't been made official, but I would think that most energy-based weapons would have little recoil. As the Lancer is the second fastest weapon, I also think that the pulsar will be quite fast.
However fast the bullet travels, it will still have a travel time, and you will still have to lead. So, the speed itself may be enough to keep the Bolt-Driver in good sniping use.
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(Made by Airlift) I AM the definition of meticulous. |
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2003-02-27, 11:48 PM | [Ignore Me] #20 | |||
Lieutenant Colonel
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Anyhow, I imagine most snipers will be in reinforced armor, with a few in agile, so most can afford to keep two rifles on themselves. Sniping with anything other then the bolt driver will be damn near impossible after a certain range. The reason bolt drivers will be the best gun for sniping: 1. Fastest bullet travel time in the game. 2. Only gun with a crosshair 3. When using a boltdriver, recoil doesn't come into play, unlike a normal gun. Everyone knows the farther you try to fire a gun, the more of an effect recoil is going to have. When you fire a rifle at a sniping range, how many of those shots will really land? Again though, standarad armor? Take both. You really need a firefight gun anyhow. |
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2003-02-27, 11:53 PM | [Ignore Me] #21 | ||
I don't think it is the only one with a crosshair,at least the suppressor has a crosshair.
Check it out I don't know if the crosshairs are customisable, or different for every weapon. The outer lines are the ones that move to show COF. If you look close at THIS ONE the four dots are still there but the outer lines have moved. Also, in this INTERVIEW he says that "when crouched and stationary, the cone of fire is very tight and close to 'pixil perfect'" This leads me to believe that the COF isn't as bad as some seem to think. It shouldn't be anywhere near a few centimeters, unless you are running, jumping, ect... So, you can very well snipe at medium ranges with the gause/implant or cycler. Which is what I intend to do. But for longrange sniping the B.d. is the only way to go. Just some observations.
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Life sucks, Press on. Moderation in all things, including Moderation. Last edited by Headrattle; 2003-02-28 at 12:26 AM. |
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2003-02-27, 11:53 PM | [Ignore Me] #22 | ||
There are a few misconceptions flying around here. I'll atempt to clear things up a bit.
1) The bolt-driver bullet does have travle time. However, it is the fastest bullet, to the travel time is signifiganly less than standard weapons. This means you don't have to lead or worry about gravity as much. 2) Even when zoomed, the B-D has a cone of fire. However when crouched and stationary, the cone is very small, especialy compared to other weapons. This means you have a greater probability of actualy hiting the enemy you are aiming at when they are a great distance away. 3) There are 1 shot kills on the infiltration and standard armors with the B-D. This means newbie pilots and stealthers will get picked off more often than other armor types. Sniper-rifles are not meant to be assault weapons. 4) All weapons that use the standard 9mm round will use the occational tracer, but the rate that tracers are going to be used is probably being modified by beta(guess at non-tracer weapons are as follows: Sweeper, Jackhammer, Mag-scatter, Bolt-driver). From what we've seen, all energy rounds have a tracer-aspect to them, but this may be changed in beta.
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-28, 12:01 AM | [Ignore Me] #23 | |||
First Sergeant
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2003-02-28, 12:40 AM | [Ignore Me] #24 | ||
I'm with the Vanu
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The ammount of damage a bullet does to you is dependant on your armor level. Inf has now and standard has 25, to them the bolt driver does 100 damage, but to someone in an agile, which has 50 armor, it does less damage. As your armor becomes damaged the ammount of damage you take increases.
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2003-02-28, 12:52 AM | [Ignore Me] #25 | ||
Tobias, you are wrong, wrong, wrong, and did I mention wrong?
Sandard and infiltration have an armor value of 0. Zip, nadda, zilch. This has been stated in dev chats, and I think metioned in the AGN interview. Although it is true that higher armor values will likely have amor that takes more of the damge rather than transfering it to your health, the total damage done by a bullet(health damage+ armor damage) will probably always be the same. The folowing numbers are only for explanitory purposes, and do not represent any in game numbers: If you are in agile armor and are hit for 30 damage, you may take 20 health damage and 10 armor damage. If you are in Reinforced armor and take 30 damage, you may take 15 health damage and 15 armor damage. The ratios will probably be different, but you get the idea. Tobias, please stop pulling info out of your ass, I know you've been around long enough that you should know these things.
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-28, 02:39 AM | [Ignore Me] #27 | ||
Private
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Well, actually santrout, unless its been changed very recently, ure slightly misinformed over the whole standard armour issue. Heres a screenshot: http://www.planetside-universe.com/m....php?img_id=99 that shows that standard armour does actually have an armour value, being 25.
Dunno bout infiltration suit though, havent seen any piccies of that yet. Also about the whole damage thing, yer, you take damage on both armour and health when hit by standard rounds, but when ure in reinforced armour and above, seems that initial damage goes Armour only, untill you drop below a certain percentage level. |
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2003-02-28, 03:16 AM | [Ignore Me] #28 | |||
First Sergeant
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2003-02-28, 04:06 AM | [Ignore Me] #29 | |||
Lieutenant Colonel
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As pointed out in the pic, the Standard Armor DOES have 25 armor, not 0. Standard armor is the EQUIVALENT of having no armor, but it doesn't actually mean you have no armor. Also, on that same note, I believe the Infiltration suit is also 25 armor. |
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