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Old 2011-02-15, 11:59 AM   [Ignore Me] #16
DviddLeff
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Re: Faster NTU drains


Check out my NTU overhaul for how I think NTUs should work if they are in PS2.

https://sites.google.com/site/planet...2/ntu-overhaul
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Old 2011-02-15, 12:04 PM   [Ignore Me] #17
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Re: Faster NTU drains


Originally Posted by DviddLeff View Post
Check out my NTU overhaul for how I think NTUs should work if they are in PS2.

https://sites.google.com/site/planet...2/ntu-overhaul
That is intense but I think you captured it real well. I would love to see this.
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Old 2011-02-15, 12:39 PM   [Ignore Me] #18
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Re: Faster NTU drains


like the general idea DviddLeff but dont like the idea of NTUs for infantry spawns or vehicle spawns. seriously in a major base defence you'd have 70-80 people there defending so in a cut off base with no supply coming in. with heavy fighting coming in there power will last 3-4 minutes with infantry and vehicle spawns.

I like the idea of towers being a bit more stratigic and important essically the ones in the middle of no where that serve no real purpose but I dont like the idea of bases running out of power so easy

the whole point of the bases is they should be hard to capture attacks should have various ways in which to take control of a base which they do but they must be made to work extremely hard for those bases.

making bases power drain so quick makes some super easy to capture those theres no reason to really defend them.
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Old 2011-02-15, 03:29 PM   [Ignore Me] #19
DviddLeff
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Re: Faster NTU drains


As I say on the page those values are starting estimates; they can certainly be made longer.
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Old 2011-02-15, 06:23 PM   [Ignore Me] #20
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Re: Faster NTU drains


Originally Posted by DviddLeff View Post
As I say on the page those values are starting estimates; they can certainly be made longer.
yeah but no matter what value you put on it the harder and heavier the fighting the soon the power runs out if its tied to infantry and vehicle spawn.

where as the attacking team has much more abilty to sustain an attack it just becomes a war of attrition where the attacking team just and to wear down the power supply and nothing more.

like I said I like the general idea maybe giving bases linked to the power. maybe give the bases enough power coming in to keep the cap level at 100% when the base isnt under attack but slowly drains when it is. also linked bases get a perk of some kind while linked so the towers are worth taking.
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