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Old 2011-02-18, 01:53 PM   [Ignore Me] #16
GaiaLegion
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Re: Prone in PSN


Originally Posted by Bags View Post
TF2 doesn't have prone. I rest my case. It doesn't really add anything to the game.

TF2 is not a tactical game at all, and even then, it is a COMPLETELY different game. It's also an old game, when not many games had prone.

Prone should definitely be implemented, IMO. It just adds more strategy and decisions to combat.

To anyone complaining about camping: Camping is really only a problem in other games because their game styles promote it. Planetside is a game where there is really no reason to be camping, except in certain circumstances, where I don't think anyone has a problem with camping. For example, you aren't going to be sitting in a corner waiting for people to come by unless, for example, you are defending the CC, where people expect you to be.

I do believe things like dolphin diving could get a little bit problematic considering lag will be more of a factor than in smaller-scale games, but I think that is something that today's technology is ready to handle.
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Old 2011-02-18, 01:54 PM   [Ignore Me] #17
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Re: Prone in PSN


You should be able to go prone, but only on your back. That way you can look at the stars and snipers would be puking on their keyboards.
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Old 2011-02-18, 01:54 PM   [Ignore Me] #18
I SandRock
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I think it will be insanely weird and disturbing to see a bunch of players lying flat on the ground in a tower corridor trying to peak around the corner. I'm not a military expert but something tells me that for most guns (except deployable LMGs) it's not even a very good shooting position. In all those Iraq war recordings I never seen them lying on the ground shooting, always crouching around a corner.

But most importantly, it'll look totally retarded

Originally Posted by Jonny View Post
You should be able to go prone, but only on your back. That way you can look at the stars
I lol'd

Last edited by Ghryphen; 2011-02-18 at 07:14 PM. Reason: Merged consecutive posts
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Old 2011-02-18, 01:57 PM   [Ignore Me] #19
Bags
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Re: Prone in PSN


Originally Posted by GaiaLegion View Post
TF2 is not a tactical game at all, and even then, it is a COMPLETELY different game. It's also an old game, when not many games had prone.
TF2 is from 2007. Really, everyone wants to add prone, sights, 1 shot 1 kill to every weapon... it's almost as if you guys don't actually want to play planetside you want to play call of blandness.
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Old 2011-02-18, 02:03 PM   [Ignore Me] #20
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Re: Prone in PSN


Originally Posted by GaiaLegion View Post
TF2 is not a tactical game at all, and even then, it is a COMPLETELY different game. It's also an old game, when not many games had prone.

Prone should definitely be implemented, IMO. It just adds more strategy and decisions to combat.

To anyone complaining about camping: Camping is really only a problem in other games because their game styles promote it. Planetside is a game where there is really no reason to be camping, except in certain circumstances, where I don't think anyone has a problem with camping. For example, you aren't going to be sitting in a corner waiting for people to come by unless, for example, you are defending the CC, where people expect you to be.

I do believe things like dolphin diving could get a little bit problematic considering lag will be more of a factor than in smaller-scale games, but I think that is something that today's technology is ready to handle.
TF2 is a tactical game in terms of team work and breaking down enemy defences dont let the fun look and nature of the game take away from its complexitys.

also if you want to talk tactical game play have a look at the god father of tactical game play counter strike and counter strike source neither of which has prone.
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Old 2011-02-18, 02:04 PM   [Ignore Me] #21
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Re: Prone in PSN


Secondary mode for the Bolt Driver only. AND it's strictly first person POV.
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Old 2011-02-18, 06:58 PM   [Ignore Me] #22
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Re: Prone in PSN


Originally Posted by I SandRock View Post
I think it will be insanely weird and disturbing to see a bunch of players lying flat on the ground in a tower corridor trying to peak around the corner. I'm not a military expert but something tells me that for most guns (except deployable LMGs) it's not even a very good shooting position. In all those Iraq war recordings I never seen them lying on the ground shooting, always crouching around a corner.

But most importantly, it'll look totally retarded


Err you may not have seen it recorded but real soldiers absolutely do go prone depending on the terrain. As in if its open terrain your suicidal if you don't go prone to present as little target as possible. That said the idea of going prone to peak around a corner sounds pretty stupid both in real life an in the game. Since I assume prone would take time to stand up an slow movement like in most games.

Anyway I agree with those saying it could add new tactics to the game. However I still maintain what I said about the Cone of Fire mechanic. If guns are still somewhat inaccurate using CoF in Next then Prone would likely be very annoying to deal with.
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Old 2011-02-18, 07:38 PM   [Ignore Me] #23
I SandRock
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Re: Prone in PSN


Originally Posted by Sifer2 View Post
Err you may not have seen it recorded but real soldiers absolutely do go prone depending on the terrain. As in if its open terrain your suicidal if you don't go prone to present as little target as possible. That said the idea of going prone to peak around a corner sounds pretty stupid both in real life an in the game. Since I assume prone would take time to stand up an slow movement like in most games.
Yeah I was referring to the interior combat with proning.. imagine a base assault and seeing 10 enemies lying bunched up in the backdoor corridor defending no-homo
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Old 2011-03-03, 09:12 PM   [Ignore Me] #24
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Re: Prone in PSN


I like it.
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Old 2011-03-03, 10:41 PM   [Ignore Me] #25
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Re: Prone in PSN


I support the ability to go prone.

Easier to see from the air and rocket spam.
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Old 2011-03-03, 11:41 PM   [Ignore Me] #26
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Re: Prone in PSN


The argument to not have prone in PS doesn't make sense to me. But I'm also indifferent about it being in PS:N or not. I'm just playing Devil's advocate here.

How does it slow the game down exactly? In a 1v1 situation it's just another tactical choice. Become a smaller target, sacrifice mobility.

Is it supposed to promote camping? It wouldn't as much as 3rd person does. Even if PS:N had neither feature, people WILL still learn a way to camp.

I personally think it depends on the terrain/building design if we actually need it or not. I can't play any other shooter that doesn't have prone. I always use it to duck, to sneak around that low cover, dodge those shots.

So I change my vote for Prone to be in PS:N because I really can't think of a problem with it. But the current PS seems like they designed it well without it, I've never wished I had it amazingly.
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Old 2011-03-04, 01:29 AM   [Ignore Me] #27
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Re: Prone in PSN


It really depends on how they set the terrain up. If crouching is going to get you behind cover then there's not much need.

You guys act like as if it's somehow fundamentally different from crouching.
I think the key is that it has to be sort of slow when you're getting back up.
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Last edited by Rbstr; 2011-03-04 at 02:21 AM.
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Old 2011-03-04, 01:45 AM   [Ignore Me] #28
Bags
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Re: Prone in PSN


I have nightmares of prone in the current PS with their netcode /shudder.
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Old 2011-03-04, 12:50 PM   [Ignore Me] #29
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Re: Prone in PSN


Realistically, it's handy in war, but from a gameplay perspective? I don't think it'd add anything that made the game better, only risk making it worse.

Now leaning, sliding into crouch, rolling etc...They might be interesting.
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Old 2011-03-04, 01:17 PM   [Ignore Me] #30
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Re: Prone in PSN


Now, if we could get the RESERVES to go prone, every time they were hit, then toggle to jumping up and walking around clucking like chickens, flapping their elbows the next time they are hit, now that would be cool.

Come out thou fowl spirit!

LOLz OMG. Now, seriously, I don't really see what prone would add to gameplay that adequate cover wouldn't.

If a cloaker could reticulinearly slither up to an AMS, in ulra-non-detectable prone position, and jack it, or cut the brake lines, while he's down there, would it really be more useful than just crouch-walking?

I know snipers would love it, because if they do it, smaller target. If their enemy does it, harder to get moving away from the follow up shot from whatever exploit they would be using.

Prone... would it make overhead-bursting grenades more effective? larger array of hitboxes to spray with shrapnel?

I don't know, not knowing how the game will be, if prone is a useful addition. However, I do know I would like to see additional useful cover, especially tree canopies that were impenetrable, not the "you can't see the plane, but boy is it easy for him to see you" canopies we have now.

And get rid of the vegetation that blocks MY view, but is invisible to you because you are 50 yards away.
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