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PSU: wheres the zipper on my re-inforced armor?
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2011-02-22, 04:24 PM | [Ignore Me] #17 | ||
Galaxies would have a pivotal role if they were the only way to get infantry to the tops of structures, kinda like we all thought they'd do before we played the game. If bailing out from non-galaxies were removed, people would actually use galaxies, because attacking towers or bases from alternate angles is a pretty powerful strategy.
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2011-02-22, 04:42 PM | [Ignore Me] #18 | ||
Private
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I think that galaxies should have a few additional perks:
1. People have mentioned customizing the bays for extra weapons or extra players: I like that. 2. I think bail outs should be limited in other air craft, and it should just be in Galaxies. Or at least have it so that only galaxies have the hot-drop function, while other aircraft have more of an ejector-seat style, so they can't land wherever they want. Gear limitations in other aircraft would be nice too. 3. What about having a Galaxy drop miniature supply stations, capable of repairing health, armor, and ammo to players or vehicles right next to them? Make it a limited repair capability, but the Galaxy is capable of respawning stations after a while. 4. Give the pilot a chaingun. A nasty one too. |
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2011-02-22, 04:45 PM | [Ignore Me] #19 | ||||
Lieutenant General
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2011-02-22, 05:20 PM | [Ignore Me] #22 | |||
Private
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But I would also be a galaxy pilot for my outfit when we did runs, and often tried to get dropship flights going. And thats what I and many people I played with enjoyed most. Ultimately, I think this is addressing a deeper problem in Planetside design: role of vehicles, and their worth. In the vast majority of games, vehicles are a rare and valuable component of team play. People shouldn't just use fighters or land transports to move one person from point a to point b. In planetside, vehicles were so easy to come by that there was no real worth placed on them, with a few exceptions. I think that should change, but then again thats just my opinion. |
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2011-02-22, 07:43 PM | [Ignore Me] #24 | |||
PSU Admin
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Bags please ease up a bit, you are getting my attention again and that's not a good way to roll. Repeating the "Removing others play-style" in every thread is not contributing - people are entitled to their own opinions.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-02-22 at 07:45 PM. |
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2011-02-23, 12:13 AM | [Ignore Me] #25 | |||
Corporal
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2011-02-23, 01:43 AM | [Ignore Me] #26 | |||
e: I also don't know how you gathered anything about "leaving the game alone" from what I wrote earlier. What I meant was that the mechanics of aircraft in Planetside are quite obviously poorly done, and if they want the game to do well they should address them rather than doing as you said and leaving them essentially untouched. So you'll have to forgive me if I misled you in some fashion and implied that you or I or anyone else said anything about "leaving the game alone". Last edited by Warborn; 2011-02-23 at 01:58 AM. |
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2011-02-23, 03:58 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
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Most people agree that air cav being used as a combat insertion vehicle is a bad thing for a heap of reasons:
Now the problem is caused by a few game systems:
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2011-02-23, 04:12 AM | [Ignore Me] #28 | ||
Major
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I still don't see the reason for bailing in the first place. I mean its not for realism because thats a dumbass reason (same reason we don't want pilots or drivers limited to a pistol). Gameplay? Nothing but tower dropping adds to gameplay and that is just stealing the galaxy's role (but better) anyway.
Immersion? Seems rather big deal for simple immersion. Its also inconsistent, why can't MAXs bail into standard? It just never made sense for pilots (of ANY vehicle) to bail. |
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2011-02-23, 07:19 AM | [Ignore Me] #29 | ||
Someone probably thought it'd be cool if people could bail, never thought much about the balance implications, and all the subsequent lead designers were likely too afraid of scaring away Planetside's dwindling playerbase to actually take a step toward better gameplay and remove it.
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