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Old 2011-02-23, 02:22 PM   [Ignore Me] #16
basti
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Re: Defence Force Domes revisited


Originally Posted by 0Shadow0 View Post
Good job taking on the entire enemy zerg with your outfit / squad. Me and the outfit I'm rolling with always do this. Bind at a near by facility we know aren't going to lose soon and pull libs / orbital strikes, but in the end the base is lost.

But yes, in all of the fights I have been in during the last week or two, usually once you lose the courtyard in a base on red alert and the enemy have several AMS set up in there you have lost the base and nothing other than another empire attacking or a large AND organised outfit can change that. I can say the same about when I've been attacking, I've been in the courtyard and seen several AMS get orbital striked but we just pull another from the hacked vehicle term or one near by that couldnt be placed at first.

Stop being so elitest and condescending.
Im not talking about outfits. Im talking about the zerg. It has been done already plenty of times, even lead it once myself.
But i wonder: how would a force dome improve the situation? They could still hack AMS, they could still spawn inside the dome, only guys that were outside the dome would have to wait till they can get in. On top of that, the dome would take away the possibility to bomb the CY for you (all incoming fire has to be blocked, otherwise you generate all kinds of new crazy problems like bombing people to dust without them being able to defend themself), you would take away to possibility of OSINg your CY to kill the ams.

You would, in fact, make the situation even harder for the defenders.
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Old 2011-02-23, 04:57 PM   [Ignore Me] #17
Robert089
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Re: Defence Force Domes revisited


Originally Posted by basti View Post
otherwise you generate all kinds of new crazy problems like bombing people to dust without them being able to defend themself
Not exactly a new problem but I agree, that needs to be fixed.

Yeah I already said I was against the dome, I am just brainstorming here. I think defenders should be able to win a fight in other ways than just orbital striking everything that moves in the courtyard and there needs to be more incentive to defend a base other than the ability to camp a door with your thumper and rack up kills and experience. What is so bad about that?
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