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2011-02-28, 04:12 AM | [Ignore Me] #16 | |||||
I have always thought Aircraft in general and Air Cav is particular were far too easy on the cert points. I think doubling all of them is a good idea.
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2011-02-28, 06:17 AM | [Ignore Me] #17 | ||
Master Sergeant
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It would be nice but even single shard games like EVE have nodes and travel between those nodes is not seemless depending on the server loads.
It will be interesting to see if they have European, US and Asian servers or keep it on one server to maximise the number of players. I think I would would like to see single shard but the mechanics of delivering a consistant experience to all players would be an absolute nightmare. Also SOE would not be in contol of many of the variables so are likely to get there fingers burnt |
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2011-02-28, 10:34 AM | [Ignore Me] #18 | |||
Brigadier General
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2011-02-28, 03:31 PM | [Ignore Me] #19 | |||
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2011-03-01, 02:04 AM | [Ignore Me] #22 | ||
Lieutenant General
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I prefer a game with obvious distinctions to continents and less "wtf" inducing zone limitations.
If I'm going to be locked out of a zone regardless if it's one world or 10 instances, I'd much rather be stuck at warpgate than at an invisible line. The latter just feels so immersion shattering. |
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2011-03-01, 03:05 PM | [Ignore Me] #23 | |||
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2011-03-02, 03:42 AM | [Ignore Me] #28 | ||
Private
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if it was one big world with 10 continents, then perhaps some kind of naval warfare could be possible. have aircraft carriers in the middle of the ocean as additional spawn points where groups could gear up then organize their gal drops or aircav. and then of course surrounded by a few battle ships with AA machine guns and anti-ship cannons. maybe even act as offshore artillery?
these could either be capturable like bases, be an outfit thing, or just like any other support vehicle. simply a maneuverable support facility that could assist multiple continents as long as they are within their waters. |
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2011-03-02, 08:00 AM | [Ignore Me] #30 | ||
Master Sergeant
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I agree the threshold for a pop lock used to be much higher then was lowered. I think this was because it was used a benchmark on the overall health of the game. No poplock = shitty so people would unsub and not come back.
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