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2011-03-03, 08:54 AM | [Ignore Me] #17 | ||
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Air Cruisers are a sweet idea. I think this is the thing that inspired the creation of the Galaxy Gunship.
With super power comes super control. Like the BFRs that are still ineffectively controlled, they are super-powers that are uncontrolled according to the fairness (and balance) of what PlanetSide is ideally to be. An Air or even Orbital Cruiser like this needs control. Balance and Control equals to fair competitive action-shooter multi-player gaming like it always does, but when you add a super-power to the fair mix it becomes an uncontrolled mess. Controlling this mess scales it to fair again... Because the player-base is an uncontrollable solution. There has to be some game system control that applies to all Empires for all Empires, and the control would be the Outfit that achieves the super-weapon availabiltiy and activation first. An Outfit can be in possession of one though the whole game controls how it's fair-played - not not several outfits with shitloads of super-weapons. Because of the size of the cruiser may mean pre-requisite online population of an Outfit or something, and maybe other things like you Empire is near-defeat and so an Air Cruiser (end-game boss) comes to scale the war and reclaim half of Auraxis for its lifetime/duration. Once everything is checked, the rarity of an Air Cruiser would appear and an Outfit could be responsible. Outfit's taking command of an Imperial Cruiser stimulates competition between friendly Outfits, and competitive leadership means for greater leadership. Contribution (SUGGESTION):
edit: If Cruiser such as awesome as this were to be included into PlanetSide, why not bring back BFRs to scale their terror?
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-06-12 at 06:03 AM. |
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2011-03-21, 06:46 AM | [Ignore Me] #23 | ||
Is anyone else getting the feeling of a "flying BFR overbalance on crack" while looking at the concept of the airship.
It's an Alpha Class weapons system and excuse me but after what went on with BFR's Planetside doesn't need another AC. I really like the concept of a massive multi user ship but on the forum there is a discussion already about the complete over balance of a Galaxy Gunship, from the look of some of the suggestions you want to kick that up a notch? With most of the people who posting here calling for the GG to be scrapped or down graded. This airship idea was also floated back in 2002 or 2003 same as here it was warmly received even by the Dev's at the time but ultimately it was dropped by the wayside as impractical and over balanced. This is the problem I see a lot and not just here but on almost every gaming site talking about big concepts for a game, they have the idea but don't take the time to think about the long term effects it would have on the game. "How will this fit into the game practically?" "What effect will it cause to the game population, Empire population, outfit populations?" "Is it a good idea or only a good concept?" "How will it balance out?" In closing as a concept I love it always did since I saw it all those years ago but being a bit more mature now I can objectively look at it and say (Without knowing whats in PS-N of course) I can say no on this scale this won't work. my three fiddy. Last edited by Canaris; 2011-03-21 at 10:03 AM. |
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2011-03-21, 01:10 PM | [Ignore Me] #25 | ||
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Hmm. The thing going through my head is a Protoss voice saying "Carrier has arrived".
So building on that...make it largely incapable of defending itself. It has a shield that slowly recharges at all times, even when under fire. The key here is "slowly"; it's not going to be getting better if it stays under heavy fire, it can't land, and glue guns don't work on it. You have to get it out of battle and let the shield recharge. The thing is, this thing has to be defended. It possesses the means to its defense but has no weapons of its own. It is a flying base, essentially. It can spawn vehicles and players to control said vehicles. It can't fit anyone who spawns on it in anything larger than a Pilot's suit. You have two types of vehicles that this thing spawns: A Bomber, like the Liberator, but there's only the pilot and it has no guns, just bombs. A Wasp or something similar designed to take control of the skies. Those vehicles are incapable of landing at normal base facilities or on the ground, they rely entirely on the carrier. They could even have a maximum "Control Range" after which they start to lose effectiveness and eventually crash. This would require a large group of teamwork-oriented people to even be capable of pulling it off. |
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2011-03-21, 02:22 PM | [Ignore Me] #26 | |||||||||||||||
These are all intentionally designed to avoid direct interaction with the ground game. ACs can obviously support a battle (on the individual outfit level), but will not be parked over a base farming doors.
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2011-03-21, 04:47 PM | [Ignore Me] #28 | ||||||
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Last edited by Azellon; 2011-03-21 at 04:48 PM. |
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2011-03-21, 05:58 PM | [Ignore Me] #29 | ||
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Actually... Yeah a cruiser that acts like a facility... but in the sky! . Defending it would be like mounting a wall turret.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-03-21, 06:11 PM | [Ignore Me] #30 | |||||
There is nothing that says you can't bind yourself to a DC or a TP and spawn a vehicle there and simply fly it to the Air Cruiser. Frigate class: two air pads that can repair and rearm outfit aircraft. Destroyer class: six air pads Cruiser class: Hangar bay large enough for two Galaxies Battlecruiser: Through Deck Hangar large enough for a large outfit to stage an air raid from (four or so Galaxies in size) But all of those vehicles must be spawned off the air ship, which makes taking heavy air losses a significant problem for a Cruiser. |
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