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Old 2011-03-10, 02:18 PM   [Ignore Me] #16
Raymac
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Re: MAX Balance


Originally Posted by The Desert Fox View Post
For the record my complaint is not necessarily the balance of the MAX's, mine was simply to give us fly boys something, ANYTHING to combat a missile lock, even if it's just for a second or 2. Every damn time I try to get into a fight the very second I see a missile lock, I hit the afterburner and hide behind anything I can find as I am running, and don't give me that "get better, L2P" bullshit.
I know. I freakin hate when people play that L2P card. It's childish at best. I feel your pain when it comes to AA maxes since I'm a big fan of flying too (thanks Top Gun). But when there is alot of AA in an area, it should be hard for us flyboys to get in there.

I believe that AA should trump air, especially reavers. If it's a single AA max, you know you can find different angles of attack to take him out, or at least make him run and hide. But if the enemy has several AA in the area, and they are working together, all we can do is try to chip away at them with multiple attacks, or use a different vehicle/weapon.

I think thats the way it should be, because when they don't have AA, we reaver pilots are the hell bringers.
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Old 2011-03-10, 03:20 PM   [Ignore Me] #17
Peacemaker
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Re: MAX Balance


Thats my point though. Its incredibly easier to attack TR positions with a large number of burster MAXs from the air than it is to do so against the VS/ NC. For shits n giggles I logged on and played VANU last night. Just played with the MAXs for the most part to find weaknesses I could exploit.

Really though, my whole issue is that the NC and VS maxs ESPECIALLY the AA ones can sit well outside of infantry AV range (Especially vs the TRs short ranged striker, It was considerably harder vs the NC with their phnx) and spam aircraft death. I had no trouble racking up 40 kills and 10 deaths. Try that in a burster, solo.

My second issue which is actually the most important is that the VS jump jets beat out the NC shield, and the NC shield beats out the TR lock down. The special abilities are horribly unbalanced. Yes, lock down is nice but its only nice in 25% of situations. Jump jets and shields are usable 99% of the time.
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Old 2011-03-10, 03:42 PM   [Ignore Me] #18
DviddLeff
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Re: MAX Balance


With MAX armour I wonder what it would be like if they took damage like infantry rather than as they currently do.

I love the differences between them; the overdrive feature was needed for TR but now its here the special abilities seem balanced enough.

Some of the weapons leave a lot to be desired, but none of them are overpowered in my eyes.
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Old 2011-03-10, 03:43 PM   [Ignore Me] #19
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Re: MAX Balance


If you like Vanu or NC and believe they're better....roll Vanu or NC. We certainly need the help, since TR always has at least 10% pop advantage on us whenever I log in. Only once have I seen VS without an XP boost due to low pop, and then it was NC with the low pop.

Obviously, someone on your team does not share your opinion.

The more I look at what you're saying combined with population figures and continents controlled, this sounds less like a legitimate complaint and more like the view from the top. You like being unbeatable and you're whining because there's still one area left where you're not.
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Old 2011-03-10, 05:26 PM   [Ignore Me] #20
Traak
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Re: MAX Balance


Originally Posted by The Desert Fox View Post
For the record my complaint is not necessarily the balance of the MAX's, mine was simply to give us fly boys something, ANYTHING to combat a missile lock, even if it's just for a second or 2.
I disagree. One on one, it is extremely rare for a VS or NC, especially, AAMAX to down a plane, even a mosquito.

Sure, they are effective in groups. So are groups of mosquitos against a single AAMAX.

I don't often get kills in my VS AAMAX. All too often, the stupidly nerfed reload slowness from Frozenmolasseslandia makes me a spectator to yet another pilot flitting away, laughing over his shoulder.

The VS AAMAX needs an instant reload start, just like the others. It was un-nerfed a few days ago, then they slapped the nerf on it now that is worse than before.

Most of AAMAXing in VS is watching enemy pilots flit away while your MAX takes its goooooooooood sweeeeeeeeeeet tiiiiiiiiiiiiiiiiiiime reloooooooooooooadinnnnnnnnnnnnnng.
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Old 2011-03-10, 05:26 PM   [Ignore Me] #21
The Desert Fox
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Re: MAX Balance


Originally Posted by Azellon View Post
If you like Vanu or NC and believe they're better....roll Vanu or NC. We certainly need the help, since TR always has at least 10% pop advantage on us whenever I log in. Only once have I seen VS without an XP boost due to low pop, and then it was NC with the low pop.

Obviously, someone on your team does not share your opinion.

The more I look at what you're saying combined with population figures and continents controlled, this sounds less like a legitimate complaint and more like the view from the top. You like being unbeatable and you're whining because there's still one area left where you're not.
Don't talk to me about populations or who's better I been playing NC since the game came out from 03-05 and 07-08. Only when I re subbed did I for the first time play TR, and the only reason I did was I wanted to be in a real Outfit. I'v been in the army for over 2 years now and I wanted to be in an outfit that cared and wanted to be tactical. The NC just don't really have that, they did, but I don't see it. Also IMHO about 60% of the TR are complete morons, I hate fighting with the zerg they never listen or do anything that remotely makes sense. The only reason we get anything done is we have several outfits that actually care about continents and caves, every time I log on I see about half the NC doing a power tower in the middle of a fight between us and the Vanu so don't act like you guys just try so hard.

Once again let me repeat myself, I don't think the Vanu or the NC are better,nor do I like them, just not my color, my only complaint is how unbelievably frustrating their AA maxes are. If you want maybe the CR5's can do a trade, you can have like half our zerg, I am sure we will still do just as good and I would love the XP bonus.
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Old 2011-03-10, 08:01 PM   [Ignore Me] #22
Bags
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Re: MAX Balance


Originally Posted by Peacemaker View Post
. I had no trouble racking up 40 kills and 10 deaths. Try that in a burster, solo.
I'd love to except for the fact that everyone and their mom has AA max certed, not to mention AA wall turrets and cereb turrets. I miss the old days when only NFIC had burster certed on TR
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Old 2011-03-10, 08:54 PM   [Ignore Me] #23
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Re: MAX Balance


Just because I was bored I logged on my VS and TR characters and tested it in the shooting range.

For the record, the Burster took an unshielded Mos down in 14 shots. Reaver took 20. Burster has a clip of 40. You can miss the shot and still hit the target with the Burster because the area of effect is truly huge.

By comparison, it took 6 shots in the Starfire. The Reaver took all 8 shots in the clip. Any larger air vehicle would be just fine while the Starfire took its sweet ass time reloading, and if you miss (which is still quite possible) you're screwed.

The clamp feature of the TR makes it happen so much faster, and there's very little reason not to in a AA MAX on defense.

Basically the TR MAX can take out two Reavers on its own on one clip. Starfire's lucky to get one.

Please complain more about how hard you've got it.
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Old 2011-03-10, 10:28 PM   [Ignore Me] #24
The Desert Fox
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Re: MAX Balance


Originally Posted by Azellon View Post
Just because I was bored I logged on my VS and TR characters and tested it in the shooting range.
AWW SERIOUSLY?? I have been doing it all wrong, I need to get all my kills in the shooting range! All this time I was doing all of this "in the field" where targets like, move and shit.

I get your point but your still not getting mine, Our AA Max is good when you catch them off guard or without afterburners, the NC and Vanu max is good as long as your not a moron.

Test your little theory in the field with each max then come talk please.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document
"The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General
"If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier
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Old 2011-03-10, 11:55 PM   [Ignore Me] #25
Bags
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Re: MAX Balance


Our AA max is always good. Sorry that you're not good at it. Making it any better would be laughable.
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Old 2011-03-11, 12:58 AM   [Ignore Me] #26
Baneblade
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Re: MAX Balance


NC MAX shield drops when the MAX is firing. It is also never at full strength since it depletes just by being on.
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Old 2011-03-11, 01:09 AM   [Ignore Me] #27
The Desert Fox
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Re: MAX Balance


Originally Posted by Bags View Post
Our AA max is always good. Sorry that you're not good at it. Making it any better would be laughable.
it's okay Bags, considering I have never, nor will I ever use our AA max I am sure it's great. My problem is with the VS NC unbelievable lock on ability. What I want you to do for me is next time you post, make sure you include a story of your awesomeness. I need inspiration for when I use our AA max. So please enlighten me buddy
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document
"The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General
"If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier
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Old 2011-03-11, 01:37 AM   [Ignore Me] #28
Baneblade
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Re: MAX Balance


The psychological effect of the Starfire and Sparrow is worse than the actual effect.
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Old 2011-03-11, 10:19 AM   [Ignore Me] #29
Traak
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Re: MAX Balance


Originally Posted by Sobekeus View Post
The psychological effect of the Starfire and Sparrow is worse than the actual effect.
Yes, the "beep and scram" effect.
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Old 2011-03-11, 10:29 AM   [Ignore Me] #30
Azellon
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Re: MAX Balance


Originally Posted by Sobekeus View Post
The psychological effect of the Starfire and Sparrow is worse than the actual effect.
This.

I've used both the VS and the TR AA MAX in the field on many, many occasions. I like both. The TR MAX is better at shooting things out of the sky on its own. The VS is better the more there are out in the field. When it comes to getting kills with the VS MAX is comes down to luck. You have to have the other MAXes focusing on your target and you have to be the last one to land a hit. With the TR MAX you just have to not shoot in the opposite direction, since the blast radius is so ridiculously huge.

The fact that you don't use AA MAXes (your own admission) underscores your ignorance of this issue. Learn to use the weapons you're trying to talk about first.
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