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View Poll Results: Should there be "Victory" in PlanetSide Next? | |||
Yes: Somehow you can defeat the other two empires. | 24 | 22.02% | |
No: It should be impossible to defeat the other two empires. | 86 | 78.90% | |
Multiple Choice Poll. Voters: 109. You may not vote on this poll |
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2011-03-15, 09:11 PM | [Ignore Me] #17 | |||
Sergeant
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I want it to be Planetside:Next not Planetside HD |
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2011-03-15, 09:25 PM | [Ignore Me] #18 | ||
First Lieutenant
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Simply locking an Empire should suffice for victory and grant gain boost to all.
One idea though if continents are locked and open on time limit. The empire that is locked, upon the next continent that will be open, will have a time limit before their faction is allowed onto the continent. This limit could be 15-30 minutes. Since locking Empire doesn't happen to often this small limit to gaining land on the new continent and allowing the other empires to grab a few bases before you seems reasonable but small benifeit to them as well as the XP gain. That or the empire that locked the other will gain double or 1.5x more experience in capturing bases. Could be called Victory March. And lasts for a set time. |
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2012-03-12, 08:03 PM | [Ignore Me] #19 | ||
Colonel
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I hate to necro this thread, but I was about to make a thread on this exact same topic and figured I'd search for an old one first.
Personally I like the idea of a victory, but at the same time, I understand the desire not to have the ongoing war be interrupted. If there are going to be separate servers that people can choose(didn't PS1 have different servers back in its golden age, and not just the one?) maybe one of them could be a victory-possible server that people could choose to play on, and victory could come whenever one faction captures X% of the world. And here's another thought: What if the game never ends, but whenever a certain faction successfully captures a certain % of the world, some kind of news release about it comes out? Speaking of news releases, are there any sites planning to do sort of pseudo-news coverage about battles? Last edited by Stardouser; 2012-03-12 at 08:04 PM. |
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2012-03-12, 08:08 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
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EDIT: Sorry about my reaction Douser, I thought it was a new thread.
You are a great addition to this community ! ____________________________________________ Is it me or do we have 3 new threads per week about victory conditions ? I said no and I said why at least twice. I will not bother explaining again. People need to understand that PS is a game with 3 FACTIONS. Take some time and THINK about it. If you find a good victory condition that does not create more issues than it solves, please, share it with the devs. Last edited by sylphaen; 2012-03-12 at 08:10 PM. |
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2012-03-12, 08:11 PM | [Ignore Me] #23 | |||
Colonel
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What did you think about the game never ending but some sort of pseudo-news coverage for when one faction holds a superior majority of the continents? And how would you share something with the devs other than posting here? Edit: Saw your edit lol, yeah this was the only victory thread I could find. |
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2012-03-12, 08:20 PM | [Ignore Me] #25 | |||
Lieutenant Colonel
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I tried to describe most of the issues I could find from trying to force a end-game victory condition into Planetside but I could not find anything perfect. I'll link the few threads about victory conditions discussion I participated in before so you can get some reading and get a better idea about PS dynamics. Edit: End Game: Pros and Cons: http://www.planetside-universe.com/f...ad.php?t=39563 Winning Condition: http://www.planetside-universe.com/f...ad.php?t=35921 Resource distribution, whats right and fair?: http://www.planetside-universe.com/f...ad.php?t=38554 Last edited by sylphaen; 2012-03-12 at 08:34 PM. |
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2012-03-12, 08:28 PM | [Ignore Me] #27 | ||||
Colonel
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See, I'm not so much attached to the idea of an overall victory as I am the possibility of a kind of news service that can report on major "victories" in a more micro sense...ie, THE ENTIRE CONTINENT X FALLS IN 2 HOURS AS FACTION Y FAILS TO HOLD THEIR GROUND could be an example. And people could even do their own sort of "ireport" where they describe their squad/platoon/etc's battles as part of those things. |
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2012-03-12, 08:42 PM | [Ignore Me] #28 | |||
Lieutenant Colonel
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While it would not solve the problem of creating a "fair" victory system, it would certainly promote trying to achieve victory as an empire. I was thinking of uniquely numbered victories that would appear on some Hall of Fame listing victories on the official PS2 website and could also keep a history of which players were online when they happened and that gave them a merit to show it off and a Hall of Fame of victories on the official PS2 website. The hard part really is about defining a fair victory condition for a game with 3 factions that will not be trivial. Edit: btw, I listed the threads I was aware off that discuss victory conditions. If anyone knows other threads, please, help me link them. Last edited by sylphaen; 2012-03-12 at 08:43 PM. |
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2012-03-12, 08:59 PM | [Ignore Me] #29 | ||
Captain
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I think its possible for individuals, squads, outfits and empires to "win" without stopping the game for everyone and saying "x won, now everything is back to zero".
Simply tally up the achievements for every day for tomorrows titles, once a week for next week's titles, once a month for next month's titles, and once a year for next year's titles. There are plenty of achievements to go for - just a few: Most Kills Total Most Kills Per hour (subject to minimum hours) Best/Worst Ratio Best/Worst Streak Best/Worst Accuracy Most Air/Land/MAX/Infantry Kills as an Air/Land/Max/Infantry etc etc Each one could have a unique fame-indicating title for the 'level' (daily/weekly) such as veteran, distinguished, heroic etc as well as an appropriate description for the achievement - "Survivor", "Tankbuster" etc. Crucually, the titles are temporary, the bigger the award, the longer you get to keep it (You'd always get a 'history' of your achievements to show off on the web, but only if you had an active title would it be seen in game). If possible, you could also display different titles inside of an outfit - so your title might be "TR's distinguished survivor" and you're the only one in TR with that, but someone else in your outfit might be "[outfits] distinguished survivor". If one person wins all the titles consistently then the 2nd/3rd in line pick up the others after the most prestigious. Outfits themselves could earn achievements for placing hacks or taking hexes/facilities (presumably determined by having the most number of players in the area when shit went down) so everyone in the organisation/or who took part gets to be known as the "Conquerors of [base]" until that base falls to another faction. And uber titles could go to one person for achievements on the entire planet too. That way, everyone gets a chance to win and have bragging rights for a lot of the time both within their empires and their factions, and without disrupting the battle. And because everything is internally reset for the next days/weeks/months scores to be calculated - a casual player gets as much chance at winning one as a veteran. (albeit not some of the long term ones perhaps - unless it was averaged out over time online above a minimum, so if you're in game 12 hours a day, it doesn't give you any advantage over a 2 hour a day person because it would be about consistency). Thoughts? |
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end, game over, sanctuaries, sanctuary, victory |
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