Do we know the pros/cons/specialties of the three sides yet? - Page 2 - PlanetSide Universe
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Old 2003-02-28, 04:43 PM   [Ignore Me] #16
KeviN
First Sergeant
 


It'll matter as soon as your pilot crashes into a tree. And, um, the pilot and drivers are people, so you're kinda contradicting yourself.
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Old 2003-02-28, 05:04 PM   [Ignore Me] #17
Discordja
Corporal
 


ehhhhhhhhhhhhhh no he's not

we all know who the best side is tho ...

goggles = 1337
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Old 2003-02-28, 05:14 PM   [Ignore Me] #18
MrVulcan
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Originally posted by LesserShade
ah yes, slower rate of fire. As far as the tanks go, NC = 150mm cannon, TR = 100mm cannon x2. 200mm > 150mm... that almost looks like ricer math to me, and you can't argue with that
This is not always true, the power of a weapon increases exponentially as the size increases.

IE: look at this data about the two ammo types:

.32 Winchester:
Penetration (10% gel.): 6.5"

Vs.

.41 Winchester:
Penetration (10% gel.): 17.5"

that is about a 24% difference in size, and the penetration is 2.69 times higher. so by increasing the size 24% you get 269% increase in power.
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Old 2003-02-28, 05:19 PM   [Ignore Me] #19
OmnipotentKiwi
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Originally posted by MrVulcan
This is not always true, the power of a weapon increases exponentially as the size increases.

IE: look at this data about the two ammo types:

.32 Winchester:
Penetration (10% gel.): 6.5"

Vs.

.41 Winchester:
Penetration (10% gel.): 17.5"

that is about a 24% difference in size, and the penetration is 2.69 times higher. so by increasing the size 24% you get 269% increase in power.
Physics pwns, doesn't it Mr. Vulcan?
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Old 2003-02-28, 05:25 PM   [Ignore Me] #20
MrVulcan
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yes it does omni, yes it does




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Old 2003-02-28, 05:32 PM   [Ignore Me] #21
Arshune
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From what I've read, here's how I see it.

TR-Offensive defense. Pros-They can throw a ton of ammo out there and can do it fast. Their MAX has an uberspray ability. The high RoF on their weapons makes them ideal for sitting in a protected location and just shooting at squads of people coming into a base. Their empire specific rocket launcher has a clip (at least it looks so in the picture, I'm gonna go through the screenshots and see if anyone is using it in a first person shot so I can be sure) AND it locks on. Their tank has 2x 100mm guns, the only thing bigger is the 150mm gun on the NC tank. They use drum magazines, so it's likely they'll have bigger clips (again, just pulling info out of my ass, but it seems logical).
Cons-running out of ammo will be a problem (unless the devs made their ammo crates bigger or something). Probably end up with a huge cone of fire after a spraying for a little bit. Also, to go uberspray their MAX has to hold still and can't pivot that much.

NC-Defensive offense.
Pros-They get a lot of good shotgun type weapons, which are great when you're charging in. Their MAX has a good shield, so they can get up close where their AI weapons will be most effective with less risk than other MAXes.
Cons-Their empire specific infantry weapons all look like they're going to suck at range, leaving them with somewhat less versatility. Their AI MAX uses a shotgun, so even with the long range barrel it's not gonna be so good for long range.

VS-Strategic movement.
Pros-They get all those nifty movement abilities, so an intelligent person can bypass a lot of danger. With a tank that can strafe and a MAX that can just jump over any bottlenecks that are created outside, they've got the agility covered. Their beam weapons don't need AP rounds to do AP-type damage and also have low recoil.
Cons-their MAX has much less armor than the other two, I'm assuming that probably applies to their other stuff as well (tank and buggy). Their anti-vehicle weapon has no lock on or guidance capability at all. It's also been stated somewhere that AP consumes more energy on the beamer, so I'm thinking switching a weapon for a different purpose probably burns through the ammo quite nicely. They're purple, so everyone under age 15 who plays the game (lots of people) will make fun of you. They probably require more skill to use effectively because they don't have as much armor on their shit. Also, their beam weapons give a clear indication of where the shooter is.

I'm going Vanu, the mobility is just too good to pass up. Not to mention they've got beam weapons, which are just plain cool. Not to mention that I dig the whole "we like crustacean inspired armor" style. Not to mention that everything I want from the other empires I can steal relatively easily.
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Old 2003-02-28, 06:08 PM   [Ignore Me] #22
Nightmare
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Very well put, and you also chose the best side too.
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Old 2003-02-28, 07:29 PM   [Ignore Me] #23
Jaged
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Stop bickering. We all know NC is the best. WHo won in the beat journal thingy? NC. Who has the gauss, the most efective assualt rifel? NC. Who has the biggest gun in the game (Vanguard)? NC. Who has uber blue and yellow stuff? NC. Who has the best shotty in the game? NC. Who is gonna pwn you all? NC.


And yes, I know I have a damn TR sig. THis is from when I was a misguided TR. I know better now and havent had time to make myself a good NC sig.
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Old 2003-02-28, 08:04 PM   [Ignore Me] #24
Headrattle
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NC-Defensive offense.
Pros-They get a lot of good shotgun type weapons, which are great when you're charging in. Their MAX has a good shield, so they can get up close where their AI weapons will be most effective with less risk than other MAXes.
Cons-Their empire specific infantry weapons all look like they're going to suck at range, leaving them with somewhat less versatility. Their AI MAX uses a shotgun, so even with the long range barrel it's not gonna be so good for long range.
I don't know man, seems you are centering your thoughts around the shotgun a little too much.
I think the NC center more around high damage/defense.
All of their weapons do more then the other Empire's.
The Gauss and the Vanguard both do high damage at long range. However their reload is a little lower.
The Pheonix and the AA and AV MAX all have large lock on missiles that do as much or more damage. This way they know they are going to hit. While the TR just soot a crap load out there.

Seems to me they are more for making their shots count and doing high damage then being on the defensive.
The TR want to get as many bullets as they can out there.
The TR AI max, cycler, and mini machine gun are all high refire weapons. These weapons won't be as handly at long ranges because of the COF and the fact that you are firing full auto. Shooting the cycler slowly will be more accurate, but the damage is less then the Gauss which will be shooting at the same ROF (or close to the same ROF) but at higher damage.

Just some observations.
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Last edited by Headrattle; 2003-02-28 at 08:47 PM.
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Old 2003-02-28, 09:18 PM   [Ignore Me] #25
Nightmare
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Pfft, we can all talk about how great our factions are, but it's gonna be a different story when we prove it out on the field. NC may have won the beta journal thing, but it'll be different when over 3,000 people are in the world, and everyone is fighting. Damn, I can't wait...
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Old 2003-02-28, 09:29 PM   [Ignore Me] #26
Hife246
Corporal
 


I haven't played the beta so I'm probably off on half this sutff but here it goes..

NC- High defense/Power/slow RoF

It was said about teh gauss so I don't think we limited to close quarters combat. Was also mentioned the high dmg to the slow RoF (there go the Power/Slow RoF) And for defense.. well.. the sheilds and what not.

VS- Mobile/Intelligence REQUIRED

I agree with whoever said or assumed that they will probably have less sheild strength, so u'l probably have to be smart when u attack/defend about where u fire form and when u fire. Your mobile hence the MAX with the jump jets and what not. And I'm guessing they the faster moving of the 3

TR-High Defense/lower power/REALLY HIGH RoF

ie-Mini chain gun, MAX, everything else u have.

Now.. if u were to include the Common pool Weapons all this info could go out the window so in a way... there is no way to define who is better at what, atless u look at MAXs.

Anyway.. just my opinions
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Old 2003-02-28, 09:35 PM   [Ignore Me] #27
Nightmare
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I'm pretty sure if a VS, NC, and TR soldier were all in the same kind of armor, they'd all be equally... armored. The empire specific vehicles are probably a different story, and VS ones are probably less shielded. I assume all the MAXes have equal defense, ignoring the NC's special shield of course, in which case their's would be the strongest.
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Old 2003-02-28, 09:38 PM   [Ignore Me] #28
Hife246
Corporal
 


That remind me... is the turret on either the TR or NC Tanks able to be moved in a 360o are or they "stuck" the way they are, cause if they can move then the strafing of the VS tank isn't as good as we thought cause I know its turret is "stuck"???
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Old 2003-02-28, 11:41 PM   [Ignore Me] #29
Tobias
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The Vanguard can rotate 360 (or 3600 according to the officalsite hehe) The TR proalby can too.
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Old 2003-03-01, 12:47 AM   [Ignore Me] #30
Arthell
Master Sergeant
 


Also, the different MAXes do have different armor values. Last i seen Vanus was 650, with the others a hundred or two over.
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