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PSU: Planetside is now known as eMaSide
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2011-04-19, 09:39 PM | [Ignore Me] #16 | ||
First Lieutenant
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lol, wow. You guys fall easily dont you? Shows how well people can read......
Werewolf and Ultimate form are to troll. Nobody even realize this? The real post is in the mutation as a secondary choice other than implants. No this isn't a virus that spreads. The main reason is to have two choices each with its own strengths and weakness. Implants techonology and Mutations are biotechonology. IE implants fail agaisn't jammers/emp while mutations do not. And mutations vice versa have a similair weakness Implants do not. Will this get added? Most definite "NO!" But hey its fun to create. Again mutations could vary in abilities that are very simple and mundane to "holy shit jump wall". Obviously they should be on PAR with implants abilities, just simply adding another playstyle and prefrence to the game. The mutations will probably be small effecting like implants and very minor like, your cells are slightly mutated/changed giving reason to healing. No ones sprouting purple dragon wings to fly and tear TR and NC apart. Last edited by Senyu; 2011-04-19 at 10:06 PM. |
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2011-04-19, 10:33 PM | [Ignore Me] #17 | ||
Colonel
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I agree with the above post we need werewolves in this game. I love the ultimate form idea. It's a very unique idea that I think will only help the game.
I think with these ideas however you're going slightly against the equal battlefield idea between players. If you assume anyone can use them or infect themselves then it's not a problem. I wouldn't be against having places in the world where players can venture to set augmentations via naturally occurring monuments or ancient technology. I'm not 100% sure they'd be useful though to the game or if they can be balanced so there isn't a 100% best configuration. Role specific augmentations would be more ideal. Like have an animation for a player touching a monument in the world that reconfigures nanites particles that float to the player (with a cool particle effect). Heavy Weapon Strength Monument: Decreases recoil by 20% on Heavy Weapons Lock-On Monument: Decreases Lock-On by 20%. Cloaker Boost Monument: Increased invisibility while running while cloaked. Vehicle Boost Monument: Links stamina with a vehicles boost or shields for a 10% bonus while stamina lasts. ... Basically these would be role choices that go with a player's role. Meaning that there's a drawback and advantage to each one with no single ability that is the best. Some of the ideas the OP listed go along with this. I think they should be 100% passive though. |
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2011-04-19, 10:35 PM | [Ignore Me] #18 | |||
First Lieutenant
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Does no one read............. They act like implants. They are just another option besides implants. They are implants Yang from Ying. |
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2011-04-19, 11:48 PM | [Ignore Me] #19 | ||||
Colonel
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Seems like upgradeable implant like features might make a player too good at one thing. Like a cloaker being able to one hit a player or something or making a sniper too good at handling recoil or reload times. |
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2011-04-20, 02:39 AM | [Ignore Me] #20 | |||
First Lieutenant
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This made me LOL. |
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2011-04-20, 01:47 PM | [Ignore Me] #21 | |||
Lieutenant Colonel
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Mutations are not a good idea, and never will be as long as implants exist. Why have 2 game mechanics that do pretty much the same thing? Werewolves on the other hand, or mutated beast things, are a good idea. I would like a defense-against-mindless-beasts event, they are always very interesting, more so if it is in a FPS.
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"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
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2011-04-20, 02:07 PM | [Ignore Me] #22 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-20, 09:21 PM | [Ignore Me] #24 | |||
First Lieutenant
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And on the wereshark, I would have to say no and hope you become a Street Shark like in the 90's |
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2011-04-21, 05:57 PM | [Ignore Me] #25 | ||
Master Sergeant
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What exactly is the point of having a separate 'Mutations' system instead of just adding new implants?
Edit to add: If you don't want the thread to be about 'Warewolves' you shouldn't make that the topic title; nothing in your post is going to be able to overcome that idea....
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Last edited by Mightymouser; 2011-04-21 at 05:59 PM. |
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2011-04-21, 10:26 PM | [Ignore Me] #26 | |||
First Lieutenant
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But on mutations, it just adds variety to the game. Mutations and Implants both have different weakness's and strengths adding to situations and tactics. Jammers for example effect implants while not mutations. Giving players different playstyles such as this wouldn't be that crazy as it is something minor. And explainable such as an alien virus on the planets effecting the soldiers. Though I imagine this would never be implemented |
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2011-04-22, 09:26 AM | [Ignore Me] #27 | |||
Second Lieutenant
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www.worldofwarcraft.com This thread is dumb. This would be the worst idea of all time. And trust me, I've had some BAD ideas.... Last edited by Logit; 2011-04-22 at 09:31 AM. |
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2011-04-22, 05:12 PM | [Ignore Me] #28 | |||
First Lieutenant
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Lol at reading skills. Ya, this thread was worth it. Funny to see people flame over something because they can read the whole thing. |
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2011-04-22, 05:59 PM | [Ignore Me] #29 | |||
Brigadier General
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Plus, I've had alot of ideas that people didn't like, but that didn't mean they just didn't understand it. Having said all that, this is the only time we get to speculate about everything for PS:N, so we might as well enjoy it and speculate our asses off. |
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2011-04-22, 06:05 PM | [Ignore Me] #30 | ||
Master Sergeant
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my word this thread delivers
cute fluffy dog things, really quick back tracks and the clueless posting about finding a clue which by the way if you find 2 can I have one. Tried the shark thing by the way you do need saltwater. wtb new gills |
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