Hostile/Passive Creatures on each Continent - Page 2 - PlanetSide Universe
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View Poll Results: Do you think PS:N should have creatures?
Passive Creatures Only 29 19.08%
No Creatures 60 39.47%
Not sure 11 7.24%
Hostile Creatures Only 2 1.32%
Both Hostile and Passive Creatures 50 32.89%
Voters: 152. You may not vote on this poll

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Old 2011-04-26, 06:35 PM   [Ignore Me] #16
Nephilimuk
Master Sergeant
 
Re: Hostile/Passive Creatures on each Continent


OK let me start again in a balanced and less tongue in cheek way.

I think it is a nice idea and I love your enthusiasm. One thing I love about these forums is the passion in generates in posts like yours and constant stream of new ideas. I guess it just shows how much we all love Planetside.

however

Adding something which is none essential to the core mechanics of the game detracts from its core focus which is large scale battle. Introducing AI fluff will have a load on the servers and reduce the amount of physical resources available for the core function and pulling power of the game which is large battles. These battles have to be playable so why add another variable.

Also time spent of coding producing these elements will also detract from polishing the key elements of game play. Sure if there is infinite resources and the goal was to create eco systems all well and good. But the core element of the game and its unique selling point is the large battles. If time and resource were no object then go nuts. Having worked on project teams I know were I would be focusing resources and it would have nothing to do with nice to haves which don't actually improve the core functionality of a game, they just provide a novelty. Everything would be done to get the basics delivered then polish the end user experience to the point of being perfect.

So I guess it boils down to time money and available resources. I would love a working game as quickly as possible and to do that in the best way possible with the maximum numbers of players in a lag free fight as possible. I am an advocate of keep it simple.

In reference to Tabular Rasa it was a Richard Garriott's big thing with NC Soft. There a lot of common parallels regarding fluffy things to shoot or spikey things to kick and dull repetitive game play. I want an MMOFPS PVP all the way.
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Old 2011-04-26, 08:28 PM   [Ignore Me] #17
Furret
First Sergeant
 
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Re: Hostile/Passive Creatures on each Continent


I'm thinking this would function well as an expansion for the game, although maybe not one you have to pay for, just like a patch for the game. Most people seem to have a problem with how long it will take, and it's a good point. However, if they release the core game, and then add the fluff as the game progresses, it A) gives the community the sense that the devs care about the game (even if they dont) and B) makes the game better.
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Old 2011-04-26, 08:38 PM   [Ignore Me] #18
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


I know some people are gona nerd rage of the thought of being killed by an NPC. Big whoop. Respawn and go fight. Probably gona die anyways.

Personally I like the idea of passive and aggresive creatures. Granted they should be so gamechanging as to effect large battles or deter them unless its some rare epic monster which everyone im sure will nerdrage it till devs remove, but rather the small fights and lone players plus just seeing them around. Large battles should scare them off from that area.

Also if a vehicle hits one that isnt ridiculously large, have it just bounce off like a deer, take some damage, and keep driving with only a moment of say 10-20% reduce speed. Hate to have trying to chase or run and have a deer completly stop a tank in its tracks and having to speed up again.
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Old 2011-04-27, 03:09 AM   [Ignore Me] #19
CutterJohn
Colonel
 
Re: Hostile/Passive Creatures on each Continent


I think creatures would be an awesome way to add occasional chaos to the battlefields, and would definitely be great for making the worlds feel alive.

But its almost certainly more effort than its worth, and the pathing issue means would very certainly be detrimental to performance, and I doubt the awesomeness of being randomly attacked by some beast would make up for it.

Client side flocks of birds would be nice.
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Old 2011-04-27, 10:00 AM   [Ignore Me] #20
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
If there was any significant PvE element in PSN I would take a shit, and use the game as toilet paper.
This
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Old 2011-04-27, 11:44 AM   [Ignore Me] #21
The Desert Fox
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
This
Seriously man? Seriously? Just have a seat over here...Just take a seat right there.. Seriously just take a seat and think about what you just did. The stupidity running off your post is leaking through my screen. I literally had a double take because I couldn't believe you did that.
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Old 2011-04-27, 01:34 PM   [Ignore Me] #22
Raymac
Brigadier General
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by The Desert Fox View Post
Seriously man? Seriously? Just have a seat over here...Just take a seat right there.. Seriously just take a seat and think about what you just did. The stupidity running off your post is leaking through my screen. I literally had a double take because I couldn't believe you did that.
I should let Logit speak for himself, but he and others have a legitimate gripe about not wanting any PvE at all in Planetside. It's always been a purely PvP game, and some people are more serious aboue PvP than others.

As for myself, I'm actually someone that would like to see PvE AI to increase the numbers of soldiers fighting, but I think the passion people have for keeping it purely PvP vastly outweighs any benefit of having a PvE element. (Except perhaps for some sort of VR training improvement)
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Old 2011-04-27, 03:30 PM   [Ignore Me] #23
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by The Desert Fox View Post
Seriously man? Seriously? Just have a seat over here...Just take a seat right there.. Seriously just take a seat and think about what you just did. The stupidity running off your post is leaking through my screen. I literally had a double take because I couldn't believe you did that.
Says the person who said nothing relative to the conversation. At least my post firmly states where I am on this topic, twice!!

PvE should not exist in this game. Who wants to kill monsters when you can kill actual people? The recipe for Planetside is perfect, why include crap that won't help?

Anything more than something to look at while your driving through the wilderness is a complete waste of perfectly good coding time.

If you would like to kill things that can't think and react with a real brain, WoW, and EQ are recruiting. I wish this topic would just die.

P.S. Cry me a river dude, this is definitely not the stupidest thing I have ever said/done.

Last edited by Logit; 2011-04-27 at 03:31 PM.
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Old 2011-04-27, 05:22 PM   [Ignore Me] #24
Furret
First Sergeant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
P.S. Cry me a river dude, this is definitely not the stupidest thing I have ever said/done.
Perhaps not the most brilliant retort.

So Logit, are you against creatures entirely, including passive ones like birds that flee from you? Especially if the devs dont take time to code it now, and rather patch it over later?

I think birds that make noise and run away from you could be an iteresting part of the game, because it would give away your position.
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Old 2011-04-27, 05:35 PM   [Ignore Me] #25
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Furret View Post
Perhaps not the most brilliant retort.

So Logit, are you against creatures entirely, including passive ones like birds that flee from you? Especially if the devs dont take time to code it now, and rather patch it over later?

I think birds that make noise and run away from you could be an iteresting part of the game, because it would give away your position.
If they want to make some stupid birds that fly around or, bunny rabbits I can make part of the treads of my vehicles go ahead.

But anything more than that is just plain idiotic. PvE has no place in PSN, none what-so-ever.

Can you honestly say to yourself PSN would be a better if they did add this junk though?

Come on, next topic please.
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Old 2011-04-27, 05:38 PM   [Ignore Me] #26
CutterJohn
Colonel
 
Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
PvE should not exist in this game. Who wants to kill monsters when you can kill actual people? The recipe for Planetside is perfect, why include crap that won't help?
They aren't advocating it as pve content, that you kill after the quest master tells you he needs the skins off of 75 of the beasts to make you a +2 hammer of thwacking.

The idea is twofold.. For one, its just plain eye candy, and creates a more believable world to fight over. Two.. Its chaos. Like weather effects, lightning, or meteorites falling from the skies of oshur. Random events on the battlefield, forces of nature the players have no control over but still must contend with. Its a war over land, not a climate controlled arena match.

Last edited by CutterJohn; 2011-04-27 at 05:40 PM.
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Old 2011-04-27, 05:45 PM   [Ignore Me] #27
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by CutterJohn View Post
They aren't advocating it as pve content, that you kill after the quest master tells you he needs the skins off of 75 of the beasts to make you a +2 hammer of thwacking.

The idea is twofold.. For one, its just plain eye candy, and creates a more believable world to fight over. Two.. Its chaos. Like weather effects, lightning, or meteorites falling from the skies of oshur. Random events on the battlefield, forces of nature the players have no control over but still must contend with. Its a war over land, not a climate controlled arena match.
Well if you insist on some realism in a video game....

After years of MASSIVE battles over the same land, these animals will have found a way to live through being slaughtered day in and day out?

If you want it to be "real" than this is what your assuming.
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Old 2011-04-27, 06:50 PM   [Ignore Me] #28
Sirisian
Colonel
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
Well if you insist on some realism in a video game....

After years of MASSIVE battles over the same land, these animals will have found a way to live through being slaughtered day in and day out?

If you want it to be "real" than this is what your assuming.
Originally Posted by Sirisian View Post
Some basic concepts in the story would need to be filled in. Creatures are imbued with the power of the warp gates and never die. They simply phase into the world at a later time (without having to spawn at a warp gate). They could even have abilities that are explained by the NTU around the warp gates allowing the creatures to evolve and use it.
Actually it's very similar to how players "found a way to live through being slaughtered day in and day out".

Also no one talked about realism. Not sure why you brought it up. I mentioned creatures to make the world seem more alive. There was times when I was flying a liberator to a battle and thought it would be cool to see a creatures in the water or creatures grazing on the planes.

Originally Posted by Logit View Post
Can you honestly say to yourself PSN would be a better if they did add this [...] though?
I think they'd make the game more immersive. It depends on the types of creatures added. I could see things like the crystal worm on Ishunder changing how battles are fought. (I mentioned crystals because of the caverns below the continents).

Last edited by Sirisian; 2011-04-27 at 07:00 PM.
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Old 2011-04-27, 07:24 PM   [Ignore Me] #29
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


Sounds to me that someone will nerdrage until the world explodes if he dies to an npc.


Yes, adding a few creatures, and even fewer that can harm you is going to completly ruin and destroy planetside. In fact the balance of Pvp to PvE is going to be so monumentally huge on epic proportions that WoW will need to come out with 6 more expansions just to even match it.




Big whoop, just because theres creatures to make the world feel alive and yes, some may have the potential to kill you (Ohhhhhh Nooooeeeee) isnt going to ruin the game. And as a mechanic make creatures move away from large fights so they only really are commonaly seen when you alone or driving past.
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Old 2011-04-28, 10:32 AM   [Ignore Me] #30
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Senyu View Post
Sounds to me that someone will nerdrage until the world explodes if he dies to an npc.
Insults on the internet

I said it won't make the game better. People will complain for a day if the monsters weren't added.

They will complain for months if they are the reason for bad performance.

True story.

Last edited by Logit; 2011-04-28 at 10:33 AM.
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