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2011-07-06, 09:07 PM | [Ignore Me] #16 | |||
Colonel
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Granted, Planetside wasn't the first to have troops, vehicles and aircraft in the same instance, but I think it had plenty of originality to it besides. |
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2011-07-06, 09:32 PM | [Ignore Me] #17 | |||
Colonel
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What PS had was a far more glaring rock/paper/scissors dynamic. AV weapons were AV weapons only, of only nominal use vs infantry or air. Infantry weapons were very strictly divided into range groups by punishing cones of fire and damage degradation. Oh, and quite often, PS respawn times are shorter than BF. Unless you've been dying a lot. Zerg back at them? Base battles were nothing but zergs. |
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2011-07-07, 05:06 AM | [Ignore Me] #19 | |||
Colonel
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On the whole I agree though. BF is pretty much my ideal of infantry combat. |
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2011-07-07, 12:51 PM | [Ignore Me] #20 | |||
Brigadier General
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I don't know how well PS would play if 1 person could take you down as quickly as it currently takes 3 people to do it. I could see it now: spawn -> run -> BAM killed in 2 bullets -> respawn -> run -> BAM killed in 2 bullets -> rage quit. I like having that little bit of time to find cover. If I'm out in the open, the current TTK will take me out just fine, if we increase that, the 1 on 1 kills will happen too quickly which will make 2 on 1 and above basically be insta-kills. Instant death will cause many keyboards to be thrown against walls. |
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2011-07-07, 02:47 PM | [Ignore Me] #22 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-07, 04:31 PM | [Ignore Me] #23 | ||
Lieutenant Colonel
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What annoys me is the difference between the infantry weapons; if you have the wrong weapon you are simply screwed especially up close where you should be able to have a chance with even pistols; HA shouldn't be the only weapon to carry within 10 meters.
It should give you an advantage yes, but since the rexo buff low damage per shot weapons have been severely gimped compared to HA. |
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2011-07-07, 05:12 PM | [Ignore Me] #24 | |||
Colonel
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No, PS weapons feel entirely too anemic. And as I said, BF compensates for the increased lethality with the more powerful rez and healing capabilities. |
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2011-07-07, 06:28 PM | [Ignore Me] #25 | |||
First Lieutenant
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Plus with those boring insant deaths you have very little room to balance weapons. If everything kills ya near instantly its gonna be a rather boring assortment of weapons to play with. You just remove one of the major ways to tweak weapons for uniqueness, not a good idea. The longer TTK's are one of the best parts of PS. It allows for strategy, and tactics that you just dont get with most FPS's. Its like with MMO's where those with the super fast paced pvp just cause more frustration while those with longer times where strategy and tactics can come in are much more fun. And those longer fights usually end up with a broader audience, those who are super twitch atleast feel like they can do ok. Maybe not great, but since they arent dieing instantly they arent constantly frustrated and will in turn play more. Somethin i hear from many of the female players and even those male friends who dont usually play FPS's because of their too high twitch factors, PS slows it down enough for them to enjoy while still keeping the pace up enough to be fun. |
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2011-07-07, 07:06 PM | [Ignore Me] #26 | |||
Colonel
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Whats the ttk, i wonder, for a suppressor or punisher, or any MA for that matter, vs a rexo/pshield/medpack using/health benefit grunt? 5+ seconds? A grunt with that setup and HA will rarely lose to a scrub in agile and suppressor. Last edited by CutterJohn; 2011-07-07 at 07:09 PM. |
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