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2011-07-09, 08:28 PM | [Ignore Me] #16 | ||
Major
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Why does THAT increase lag? Nothing about the hitbox is transmitted over the network. If its clientside you tell the server you hit the head (a tiny amount of extra data) or serverside it calculates it totaly (no difference than no hitboxes) and gives you the result (the damage). It does not need to tell you where the hitboxes are as if its rigid they are always in the same place and if its dynamic you are being told the bit of the entity that is moveing (like a tank turret) anyway.
Why does everyone think that hitboxes = lag? I don't understand. |
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2011-07-09, 08:29 PM | [Ignore Me] #17 | ||
Captain
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@Planetside (user)
Then clearly you have no clue what your talking about, I didn't give a shit when it came to shooting just for a hit. I would kill at least 7 peeps before a reaver butt-fucked me
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~Mg |
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2011-07-09, 08:30 PM | [Ignore Me] #18 | |||
Major
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2011-07-09, 08:36 PM | [Ignore Me] #22 | |||
Captain
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Also a good sniper should know not to snipe from where all the asstards are camping from. I.e. hotdrop from your mossie onto a treetop where it takes people a good 15 min to find you
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~Mg |
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2011-07-09, 08:40 PM | [Ignore Me] #23 | |||
Major
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So they will suck sniping moving targets unless the guys is super amazing. Now non moving targets like u mentioned......Like I said ur accuracy is going to suck hard so each time u move ur gun, ur accuracy will screw up alot, the crosshairs wont be minimized for a while. So while ur waiting to get ur gun to be accurate, a sniper can either kill u with a headshot or if he doesnt have headshot skill, hurt u and screw up your aim and leave u with 1/3 health remaining, meaning any sniper can kill u no matter where he hits. Also players will learn to move and not just camp. Doesnt sound OP to me. Last edited by Dreamcast; 2011-07-09 at 08:42 PM. |
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2011-07-09, 08:42 PM | [Ignore Me] #24 | ||
First Sergeant
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As someone who spent the majority of my time sniping, along with my outfit consisting mostly of (you guessed it!) snipers, I'm definitely against headshots.
For one, nobody enjoys dieing in 1 hit from someone they can't see. Secondly the 2 shot kill system actually required more skill because you had to either always land 2 shots, or you had to be patient to get your kills (like er... real snipers!). As for prone, I wouldn't mind it. Provided that it can't be used practically in any kind of close combat situation (i.e. being slow to get in/out of, not being able to move) and it's only available to someone who spends some points on sniping, sure why not! |
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2011-07-09, 08:45 PM | [Ignore Me] #26 | ||
Colonel
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you must be new here. Read this Headshots thread. It explains clearly what the community feels about this idea. It's easy to get the first shot as a sniper. Most players don't move much. The skill is making the second shot when they're moving. Simple idea really.
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2011-07-09, 08:47 PM | [Ignore Me] #27 | |||
Major
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Real Snipers do headshots which are very hard to do and which Im supporting that the hard part is replicated in the game...So u will need lots of patience to do headshots. Example....a Person with headshot vs a Sniper with no headshot....Will probably equal the person with no headshot winning because he has way better accuracy and does more damage to the body....Headshot Sniper, only does that headshot damage, his accruacy being awful will make him hard to use. Prone should be slow to get in and out of. |
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2011-07-09, 08:50 PM | [Ignore Me] #28 | |||
Major
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Im not saying reuse the old Planetside sniping, I mean make it harder for people who want to be sniper headshotters only. I read that thread I believe, I was supporting back then too except now I feel since Planetside clearly said that u will sacrifice attributes to make some better....Headshots will fit perfectly. |
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