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2011-07-10, 04:46 PM | [Ignore Me] #17 | ||
Hey, you're a vet?
That's awesome. Lemme ask you a question. My cat has a hairball but it won't come up. Is there a way to force it out? Or do I just have to wait? Because hearing "KKKKHHHHHAAAAKKK!! KKKKHHHHHAAAAKKK!!" at fucking 3am is really goddamned annoying. Thanks in advance. PS: WoW has 11mil people who have or have had an account. That's not 11mil subscribers all at once. |
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2011-07-10, 04:46 PM | [Ignore Me] #18 | ||
First Sergeant
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I wouldn't mind faster based combat but at the same time Planetside2 needs to remain unique to keep its playerbase. If its just say a Cod/bf clone guess whats going to happen when the next cod/bf comes out? riight. no more playerbase. unlike Planetside where if it got off with the knowing/advertising/etc it should have Planetside might even be competing with WoW in a playerbase level.
I will admit I didn't even know Planetside existed till the reserves. Yet even through I'm not a RPG player nor did I ever play or care about WoW I knew that existed. But I am going to also admit. I do like Cod:MW1 gunfights. people die when they get shot. I hate zerging but I love when people die fast enough that no stupidity can save them skill or not. (aka bunny hopping/strafing/etc.) if they can have people die like that while also not having zerging I think it might be pretty good. as they won't bum rush, suppression fire will suppress without explosives. It might end up done very well. |
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2011-07-10, 04:47 PM | [Ignore Me] #19 | |||
Colonel
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I played DoD:Source today and found a prime example of a game with too low a TTK. I was new, I was terrible and yet I did fairly well, simply because the ease of which people died meant it was hard NOT to be somewhat successful. This also meant that the best players who deserved to be doing better ended up dying to a lot of random sprays of bullets. I'd rather have people whining that they can't land enough lucky shots to get a kill than have everyone doing well because kills are inevitable (which isn't to say I'm against a lower TTK in PS2...Just not that low). |
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2011-07-10, 04:54 PM | [Ignore Me] #20 | |||
Lieutenant General
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It was 12 million last they announced it but they've hinted that it dropped down to pre-cata levels. |
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2011-07-10, 04:55 PM | [Ignore Me] #21 | |||
Master Sergeant
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2011-07-10, 04:56 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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No it wont; if the game play mechanics are appealing enough to the "popular" FPS crowd, those key features of Planetside may keep them coming back even when the new games come out. |
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2011-07-10, 04:58 PM | [Ignore Me] #23 | |||
Master Sergeant
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And once again, for all we know once the rubber banding and ping issues of the old game are gone we might find the TTK in PS1 was perfect for PS2 scale warfare. I like the idea of faster TTK, but I'm not against trying different levels of TTK till we find the one right for PS2. |
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2011-07-10, 05:10 PM | [Ignore Me] #27 | ||
First Sergeant
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Won't matter all that much. they are in gaming whats called "bouncers" they bounce to a new game just because its their style of game and its the "newest thing". (say like a CoD kiddie bouncing to the next Cod everytime one comes out.)
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2011-07-10, 05:38 PM | [Ignore Me] #29 | |||
First Sergeant
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Also. for FPS players its more of a turn off to pay monthly. FPS mentality =/= RPG mentality Also I must say. even for most bouncers. CoD:WaW was the biggest load of shit ever made in CoD gaming. the flamethrower was cool. but the game was basically 1 smg, 1 assault rifle and 2 sniper guns. the 2 sniper guns were reskined 50 times and half of which would one shot you with a certain perk. I think half the bouncers most likely just reinstalled MW1 hahahah. Last edited by Forsaken One; 2011-07-10 at 05:44 PM. |
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