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Old 2011-07-11, 11:26 AM   [Ignore Me] #16
2coolforu
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Re: Fan Faire Q&A Part 3 Locational Damage


C130 ROLLIN' DOWN THE STRIP!

Sorry couldn't resist, the Galaxy sounds awesome fun to pilot - I loved being a gal' pilot in PS1 and this sounds like a whole new ball game!
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Old 2011-07-11, 11:32 AM   [Ignore Me] #17
Manitou
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Re: Fan Faire Q&A Part 3 Locational Damage


Originally Posted by 2coolforu View Post
C130 ROLLIN' DOWN THE STRIP!
AIRBORNE DADDY GONNA TAKE A LITTLE TRIP!
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Old 2011-07-11, 11:35 AM   [Ignore Me] #18
Marsman
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Re: Fan Faire Q&A Part 3 Locational Damage


Yeah with the flight physics, all air is going to be a new ball game. Matt said before, it was like flying a camera in PS1. Now it will take some real skill to be an accomplished pilot - can't wait!
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Old 2011-07-11, 11:37 AM   [Ignore Me] #19
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Re: Fan Faire Q&A Part 3 Locational Damage


Originally Posted by Lunarchild View Post
That's exactly where they'll drop you The rest of us get to start in the unconquerable perfectly safe bases that exist on each continent
Oh please no . That will only make me rage during my gaming session too much.

Originally Posted by Marsman View Post
I believe Matt said flying a galaxy will be the equivalent of flying a C130 with all the flight physics and mechanics in place. Thus "hovering" is likely not to be an option. Will take some real skill to place troops on target as a galaxy pilot.
What about the Osprey? That could allow for hovering ops possibly. Does the C130 mechanic mean there will be a runway in order to take off and land? That is going to be a major pain in the rear if so, but its livable.
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Old 2011-07-11, 11:40 AM   [Ignore Me] #20
etheral
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Re: Fan Faire Q&A Part 3 Locational Damage


So that's positional damage on vehicles confirmed. Combined with a night cycle this has the potential to be utterly, utterly awesome. Concealed infantry ambushing a tank column at night? Yes please

Also, has there been any word on specific vehicle components being damageable? Tracks and the like?
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Old 2011-07-11, 11:41 AM   [Ignore Me] #21
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Re: Fan Faire Q&A Part 3 Locational Damage


No one has said headshots are one hit kills.

Really, a modern FPS that isn't all cartoony would get laughed at for lack of location-based damage.
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Old 2011-07-11, 11:44 AM   [Ignore Me] #22
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Re: Fan Faire Q&A Part 3 Locational Damage


Headshots?

And bang, my exitment just went all the way down to frustration.

Are you out of you goddam mind? Matt, i know you read this, now listen VERY carefully:

DO you really want some random kiddy to come around a corner and headshot 6 guys in a row? DO you really want to just be on the field, fighting against the enemy, and get insta killed without the ability to do ANYTHING against it?
Do you really want to have a giant community of cheaters always trying to exploit your engine to build aimbots?
Because that are the things you will get if you include headshots. Even if they dont insta kill with any infantary weapon, they would be a major boost to your damage, reason enough to aim for that.

On top of that, including heatshots will make weapons like the Lasher pointless. You wont be able to hit the head of a moving target if your bullet is somewhat slow compared to usual guns.

And if you think you need headshots to get a bigger audience: Valid point and valid idea, but you are wrong. The majority of COD, CS 1.6, CS:S, Battlefield etc. players dont enjoy getting hit in the head every time that one, really skilled guy comes around a corner.



Headshots are the source of frustratment for EVERYONE, while being a source of joy for just a very few people.

Dont include them into Planetside 2, please.


to the rest:
Command system:
Squad and outfit is good stuff, PS1 really lacked that. But make sure you make Continental or even Global command possible and really useful, because thats the stuff im enjoying alot.

Flight system: If i can use my X52 Pro i once buyed for Jumpgate Evolution to fly my stuff like a actual plane with loopings, rolling etc, then im a happy bunny. :>

Last edited by basti; 2011-07-11 at 11:48 AM.
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Old 2011-07-11, 11:50 AM   [Ignore Me] #23
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Re: Fan Faire Q&A Part 3 Locational Damage


Whats up with all these "no head shot" people? This is an FPS, if this game is going to expand in terms of player base we need to get with the program. If you can't aim well cert support/medic class or just shoot for the chest and let others who enjoy a good FPS (with it's aiming factors) enjoy the challenge/reward of being skilled at what they do.
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Old 2011-07-11, 11:51 AM   [Ignore Me] #24
basti
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Re: Fan Faire Q&A Part 3 Locational Damage


Originally Posted by SGswift View Post
Whats up with all these "no head shot" people? This is an FPS, if this game is going to expand in terms of player base we need to get with the program. If you can't aim well cert support/medic class or just shoot for the chest and let others who enjoy a good FPS (with it's aiming factors) enjoy the challenge/reward of being skilled at what they do.

Do you want massive fights with 1000 players in the same area? Then you need to NOT have headshots, otherwise you will just frustrate 900 of those 1000 guys.
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Old 2011-07-11, 11:55 AM   [Ignore Me] #25
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Re: Fan Faire Q&A Part 3 Locational Damage


Basti, really head shots depend on how much damage it is going to do. Its the smallest hit box, so it will take serious skill to make the best use of the bonus. I am being hopeful for once this will not make for instant death as well, as that would be a major depature from the original.

I don't think a Global/Cont message system is necessary either. As long as Platoon/Squad commanders have access to an open channel to coordinate I believe that will be a good replacement for the older system. I find c chat far more effective then /com abilities now as everyone can feed info to each other regardless of their locations. You could potentially open up the squad command to other players who are deemed as good SLs through its specific skill tree. From the gists of it sounds like there will be a system for rewarding good SLs. With that hopefully there won't be idiots in the channel.

Last edited by Goku; 2011-07-11 at 11:56 AM.
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Old 2011-07-11, 12:03 PM   [Ignore Me] #26
basti
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Re: Fan Faire Q&A Part 3 Locational Damage


You are right. If headshots do quite little more damage than body shots, then its all okay. But i just try to make sure that headshots just do a little more damage. And a little is not more than 5%. 10% more damage with you gun would make headshots just way to powerful.

And just to make this clear: I would not be frustrated by Headshots. Im actually quite skillful, played CS1.6 and CS:S for years, long years in various gaming leagues, for a year even as professional. I would propably tear you apart and eat your babies before you even realize whats going on, and i know very well that this would frustrate you alot if you just cant counter my skill. And thats the problem. You cannot counter pure skill. Making players skill count more than equipment is a good thing, but making it count too much is a very very bad thing and will drive alot of people away. Equipment is a goal you can reach sooner or later, it just takes time. Skill is something you can just learn over time to some degree, but it vastly depens on your Computer setup, your physical health and your personality.

Last edited by basti; 2011-07-11 at 12:05 PM.
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Old 2011-07-11, 12:03 PM   [Ignore Me] #27
artifice
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Re: Fan Faire Q&A Part 3 Locational Damage


Matt, don't listen to the whiners. Put in one shot kill headshots. I think some of these people would rather not aim at all. They can just look at each other and press the left mouse button until one of them runs out of health.
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Old 2011-07-11, 12:07 PM   [Ignore Me] #28
moosepoop
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Re: Fan Faire Q&A Part 3 Locational Damage


one shot kill infantry combat in planetside 2 will be utterly unplayable.

at times of high lag it will turn into spawn, spend 5 minutes getting ready to battle field, instant death, repeat. a ver frustrating experience.

for 1000 man battles you are going to have lag, period. there has to be high hp low damage infantry combat to prevent surprise lag kill.

one thing i love in planetside 1 is aimbots are completely useless. adding powerful headshots are going to change all that.

Last edited by moosepoop; 2011-07-11 at 12:12 PM.
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Old 2011-07-11, 12:12 PM   [Ignore Me] #29
Goku
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Re: Fan Faire Q&A Part 3 Locational Damage


Originally Posted by artifice View Post
Matt, don't listen to the whiners. Put in one shot kill headshots. I think some of these people would rather not aim at all. They can just look at each other and press the left mouse button until one of them runs out of health.
Haha. Lets have a guy with a minigun in the long corridor then and watch him mow down waves of guys trying to get him.
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Old 2011-07-11, 12:12 PM   [Ignore Me] #30
LZachariah
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Re: Fan Faire Q&A Part 3 Locational Damage


I think that they will be able to deal with headshots appropriately. Obviously, only time will tell, but I think that there will be a gradient of how much bonus damage is dealt. For instance, Agile and Standard Armor could be 1-hit kills if you score a headshot (because the helmet is lighter and the face is exposed) but reinforced exo-armor might take a few headshots (which is EXTREMELY hard to pull off) and MAX's might not be vulnerable to headshots at all (except, perhaps, from Anti-Tank weapons). Yes, if you can strike a Burster in the faceplate with a Lancer, that SOUNDS to me like a one-hit kill. I doubt people will succeed at this feat very often.

Just my thoughts. Matt? Am I kind of on track with this?

~Zachariah
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