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Old 2011-07-11, 03:03 PM   [Ignore Me] #16
Oty
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Re: Now that we KNOW headshots are planed.


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Last edited by Oty; 2011-07-11 at 03:21 PM.
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Old 2011-07-11, 03:23 PM   [Ignore Me] #17
Rarntogo
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Re: Now that we KNOW headshots are planed.


I mean no offense to anyone when I say this. Many of you have said headshots make the game more realistic. IMO *game* and *realistic* do not have to be used together and in truth, seldom does the game have realism. If I want realism I'll pack up my M4, put my .44 mag Desert Eagle on my hip and move to Afghanistan. Does that sound like fun to you? Me neither...
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Old 2011-07-11, 03:32 PM   [Ignore Me] #18
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Re: Now that we KNOW headshots are planed.


STOP LIKING WHAT I DON'T LIKE

Seriously, I never thought head shots had a place in a game where HUNDREDS of people will be fighting each other at a time with bullets flying every which way. It would make going through a choke point even more difficult with the ability to get instagibbed, amplified by the fact that theres a squad of people shooting at you and it would be frustrating as all hell.

And don't you dare say that "it would be more realisitic" or I'll smack the shit out of you. We're a bunch of immortal space soldiers from the future.
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Old 2011-07-11, 03:48 PM   [Ignore Me] #19
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Re: Now that we KNOW headshots are planed.


Yes, the only reason to hate headshots is "Because we suck at aiming"

strawman harder.
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Old 2011-07-11, 03:49 PM   [Ignore Me] #20
Gwartham
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Re: Now that we KNOW headshots are planed.


Funny thing is I remember years ago people complaining about CoF, and asking for hitboxes.

Now that we aren't part of the teen game monkey generation, we don't want hitboxes heh.

Take yer gerital!
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Old 2011-07-11, 03:55 PM   [Ignore Me] #21
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Re: Now that we KNOW headshots are planed.


When 100people shoot you you should die, regardless of headshots. When two or three people are shooting one person at once they should die, regardless of headshots.

The significant impact here comes in small numbers engagements and when you catch the enemy unaware. In one situation people with better aim win, in the other the dude that sneaks up and can't possibly miss wins. Both of which are things that should happen.
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Old 2011-07-11, 05:59 PM   [Ignore Me] #22
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Re: Now that we KNOW headshots are planed.


The worst thing about it is that it will make many weapons useless. Only good headshot capable weapons will be used. People will figure this out in 3 hours. What gun is best for headshots. God help us if its a faction exclusive one.

Oh an I don't even want to know how many subs they lose once the first aimbot is released.
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Old 2011-07-11, 06:02 PM   [Ignore Me] #23
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Re: Now that we KNOW headshots are planed.


I'm... Actually really happy with everything they've said regarding T.T.K's and headshots.

Planetside TTK with your average Special Weapon is already ranging in at around 2-5 seconds, armor depending. They've confirmed it will be noticeably faster. And... Headshots.

So, that ballparks it in a happy place for me.

Also: I really have to disagree about headshots invalidating certain weapons. There are PLENTY of games that involve headshots that have managed to balance them for it.

(TF2 UT3, Every freaking single Battlefield and CoD game?)

A headshot makes a rocket to the torso blow you up no less thoroughly. Plus, from what they've said about class mechanics, they are really erring on the TF2 side of things as far as design philosophy goes. (Some roles are less twitch reliant than others). So I expect that those roles will have specialities in weapons and devices that don't rely on headshots for kills.
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Last edited by Dragoneye; 2011-07-11 at 06:05 PM.
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Old 2011-07-11, 06:04 PM   [Ignore Me] #24
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Re: Now that we KNOW headshots are planed.


Originally Posted by Sifer2 View Post

Oh an I don't even want to know how many subs they lose once the first aimbot is released.

Not a single one. Aimbots will pop up during beta. cheaters use them for some time, they get banned and the way the aimbot worked fixed, and bang another one pops up.
Will be like that forever. And every time you get killed by headshots several times in a row, you think those guys are cheating. SOoner or later, you drop out of the game and never return.

How long didnt i play COD or CSS? Right, no CSS for years, no COD for month. Just because of the cheating.
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Old 2011-07-11, 06:05 PM   [Ignore Me] #25
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Re: Now that we KNOW headshots are planed.


Originally Posted by Rbstr View Post
When 100people shoot you you should die, regardless of headshots. When two or three people are shooting one person at once they should die, regardless of headshots.

The significant impact here comes in small numbers engagements and when you catch the enemy unaware. In one situation people with better aim win, in the other the dude that sneaks up and can't possibly miss wins. Both of which are things that should happen.
I don't think anyone is arguing that you shouldn't die when 100 people are shooting at you. That's a given.

It's the increased lethality, scale of the game, and luck factor that are the issue. Huge 100v100v100 fights with the prevalence of getting shot in the head ONCE and dieing would be very infuriating.
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Old 2011-07-11, 06:09 PM   [Ignore Me] #26
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Re: Now that we KNOW headshots are planed.


As an added note... The Planetside Reticule system has always been very unforgiving. I don't think people appreciate how much deliberate balance goes into making CS:S the way it is, vs. TF2 the way it is, despite the fact that BOTH games have headshots.

The implementation of headshots depends massively on how accurate weapons are as a whole, and under what circumstances it makes sense for a competitive player to GO for a headshot.

The notion that Headshots = CS:S is silly.
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Old 2011-07-11, 06:14 PM   [Ignore Me] #27
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Re: Now that we KNOW headshots are planed.


i think the real problem with head shot (apart from that fact that they'll randomly be smacking into you as 660 people spray and pray :P) is that it'll make cloak kills rediculously easy, its already easy to unload a repeater into someone before they notice, imagine that killing in 2-3 shots, you'd not even notice until you were dead, not that i care too much being a cloaker half the time but hey ^^
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Old 2011-07-11, 06:18 PM   [Ignore Me] #28
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Re: Now that we KNOW headshots are planed.


I am not happy about this at all.

Whether or not I'm a good at aiming, not everyone is. Everyone's different and people should respect that. I know I do well or used to. I've aged now and so maybe my aiming hand-eye co-ordination has worsened.

Don't give people all this "aim properly" bs.



Regardless, I don't like simple powerful headshots in my PlanetSide experience. Since this may be happening, well, I'll propose this alternative:

Lethal and Non-Lethal hitboxes
  • Essentially all your character's hitboxes deals same damage value in-take.
  • Lethal hitboxes would kill the character at 0 health points.
  • Non-Lethal hitboxes would incapacitate the character at 0 health points.
  • Final blow decides either Non-Lethal or Lethal.

How it works?
The final blow decides the player's fate. All damage taken will lead to either a successful 'lethal' take-down or an unsuccessful 'non-lethal' take-down. Headshot would obviously be a 'lethal' hitbox.

Incapacitated players are very limited on what they can do. Probably nothing. They may as well be dead or continue waiting for a Medic.
Deceased players are ... dead. Oh well. Lulz!
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Last edited by Tikuto; 2011-07-11 at 06:22 PM.
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Old 2011-07-11, 06:18 PM   [Ignore Me] #29
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Re: Now that we KNOW headshots are planed.


Those against headshots should take the "enhanced helmet tree"!!
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Old 2011-07-11, 06:20 PM   [Ignore Me] #30
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Re: Now that we KNOW headshots are planed.


Ah yes, but the real fear/issue with that is that in Planetside that typically means, 25 second death-timer, + Running back in from AMS/Tower/Spawn room etc.

Squad spawning works well with faster T.T.K.s because combat ends up being a lot more "bloody" and chaotic. It also has a side-effect of making battles feel larger than they actually -ARE-, because you're probably not noticing that 3 of the 5 soldiers you just shot dead in a 45 second span were the same person.
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