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2011-07-14, 11:35 PM | [Ignore Me] #17 | ||
Major General
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no, no i do not, i dont know why you would want to bring back something that takes no skill into a system that they claim now takes more skill.
The wasp makes large scale air engaugments a joke, i would seriously hope their would be no air-air lockons in PS2, (yes i do accuatlly get what you mean) im sure the skeeter would be moddable to suit more of an AA role with different guns. eg: the duel alt fire 20mm's, you cant really infantry farm with them. |
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2011-07-14, 11:36 PM | [Ignore Me] #18 | ||
First Lieutenant
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The wasp should be a good AA platform, sadly its not as good as it should be in ps1. But it should suck at AV/AI making other aircraft its target and making it fodder for AA from armor or infantry and worthless versus ground vehicles. Much like the skyguard, great versus air, crap versus all else and can still be taken out by a reaver if it gets a jump on ya, but generally the wasp would win.
So if ya wanna take on other air, get your wasp as it would be great at AA but weak at all else. If you wanna take on armor but with limited AA and AI then get a bud and grab a reaver. If you wanna scout or take out infantry at the cost of being fodder to AA (unless you just run away) and unable to take on armor, grab a skeeter. This would add variety and choice. It lets em excell in certain areas but in exchange for being weak or even totally worthless in others. Adds to the rock/paper/scissors thing too. |
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2011-07-14, 11:51 PM | [Ignore Me] #20 | |||
Master Sergeant
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I understand your gripe about lock-on for aircraft but in a futuristic sci-fi game it would be slightly odd with advanced weaponry on everything but aircraft. I picture WWII aerial battles, pilots dogfighting with just their mounted guns and no missles. While the infantry and armor on the ground using Javelin missle systems, depleted uranium shells, airbursting proximity grenades, etc. Just seems a little odd is all. |
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2011-07-15, 12:00 AM | [Ignore Me] #21 | |||
Major General
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2011-07-15, 12:11 AM | [Ignore Me] #22 | ||
Master Sergeant
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Well your obviously biased when you say things like "maxs without the skill to fly." Your sense of enjoyment isn't their design focal point and thankfully your not helping design it with such obvious bias. One sided gameplay doesn't lead to many happy gamers.
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2011-07-15, 12:16 AM | [Ignore Me] #23 | ||
Major General
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Im not even going to bother sifting through the threads to link you the negative wasp threads one by one.
http://forums.station.sony.com/ps/se...***=&postTime= the sheer volume of them says enough. |
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2011-07-15, 12:28 AM | [Ignore Me] #24 | |||
Master Sergeant
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2011-07-15, 12:57 AM | [Ignore Me] #25 | ||
Major General
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We are talking about PS2...? you said "your sense of enjoyment isn't their design focal point" so i linked you 77 pages of posts from people who agree with me about skill based flying in planetside...? Which im sure their veiws will carryon over into PS2.
But anyway, im not going to argue with somebody who talks about lack of persepective and isnot a pilot in a thread about flying. |
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2011-07-15, 01:26 AM | [Ignore Me] #27 | |||
Master Sergeant
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With your quote of my post, you obviously prefer or liked the dogfighting in PS1. With the introduction of the wasp, many players cried fowl since it challenged or disrupted a preferred playstyle. You know what we did? We said sure, they kinda suck; but rarely, if ever used them and adapted to their use in the air. With all that moaning about the wasp, "real" pilots wasted little time understanding them and their weaknesses. How trivial those 77 pages became when players realized how to actually combat wasp pilots without their accustomed "skills" which usually relagated to turreting or cherry picking fights. Don't try to pull that childish "your not a pilot, your opinion doesn't count" crap with me. |
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2011-07-15, 01:57 AM | [Ignore Me] #28 | ||
Staff Sergeant
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I have to side with the realistic missile lock on. If they are trying to go for "Real" flight mechanics then those who are good will still be good.
Logically if the flight mechanics are heavily revamped then the window of opportunity to shoot A2G is shortened by a good bit. If the window to fire on ground targets is shortened then it is very likely aircraft will be more killy per second. If that is true then AA and A2A may need to be stepped up accordingly. Just going on logic with this one. |
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2011-07-15, 02:07 AM | [Ignore Me] #29 | |||
Major General
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2011-07-15, 02:37 AM | [Ignore Me] #30 | |||
First Sergeant
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and/or they've scrapped the idea and instead Liberator will be able to deliver some heavy air to ground punishment other than bombs.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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