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PSU: Mmm... Beefy
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2011-07-15, 05:36 PM | [Ignore Me] #16 | |||
Contributor Old War Horse
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It would be the task then of the devs in developing this to include the crew members in the kill-count I would think. |
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2011-07-15, 05:42 PM | [Ignore Me] #17 | |||
Sergeant
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Well I understand that you are the HA / Mossie bail on to targets sort of guy from your other posts so you wouldn't understand what it is like flying a Galaxy to a massive fight only to drop some guys off then fly away (yes, it is possible to not bail out of aircraft!) to go pick them up again. Last edited by Robert089; 2011-07-15 at 06:20 PM. Reason: semantics |
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2011-07-15, 05:57 PM | [Ignore Me] #18 | |||
Colonel
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I consider galaxy flying to be the equivalent of waitplay in that 99% of the time you fly to a certain height then level and lock max thrust until you're at the waypoint. Think of ways for multiple people to work together without anyone giving something up. For instance, in Planetside 1 I can heal another player without really giving anything up since I already had healing for myself. |
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2011-07-15, 05:59 PM | [Ignore Me] #19 | ||
First Sergeant
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You are comparing 'doing' something vs sitting and playing guitar hero with sandbags.
In PS I've used to almost exclusively fly galaxies and I found crew served weapons in Arma2 mind-numbing. Healing, repairing or flying feels like doing something beneficial. Carrying mortar shells from one box to another doesn't. Also, why not propose equally pointless 'jobs' like: - loader in tanks - crew chief and co-pilot in galaxies - cooks, cleaners, carpenters, plumbers etc etc. |
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2011-07-15, 06:02 PM | [Ignore Me] #20 | |||
Lieutenant General
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Good one. Last edited by Bags; 2011-07-15 at 06:06 PM. |
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2011-07-15, 06:09 PM | [Ignore Me] #22 | |||
Sergeant
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I on the other hand like to take part in group operations and get things done as a team so the more opportunities there are for me to do this the better! I don't understand how I attacked you personally but if you took offense I appologise. |
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2011-07-15, 06:16 PM | [Ignore Me] #23 | ||||
Lieutenant General
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I'm all for support, since I spent my first two years playing mostly support roles (which is why your assumptions are even more funny). I just personally think the number of people willing to sit there and load ammo for you are extremely limited and it is in no way comparable to flying a plane or driving an AMS.
Last edited by Bags; 2011-07-15 at 06:22 PM. |
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2011-07-15, 06:28 PM | [Ignore Me] #24 | ||
Sergeant
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Okay I agree it probably wouldn't be as fun as flying a gal or driving an AMS through enemy territory.
But it is something I know my outfit would utilise. There have been times where I've assaulted bases with my BANK out almost the entire time just repairing the MAX infront of me along with 3 other outfit mates, this is pretty similar to the idea we are discussing and it's a tactic we use regularly and enjoy doing. E: also I was just using bailure as an adjective for someone who bails, changed it now. Last edited by Robert089; 2011-07-15 at 06:31 PM. |
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2011-07-15, 07:53 PM | [Ignore Me] #26 | ||
Sergeant
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I usually play Engineer but gonna stick to the crew served weapon topic. Building bunkers, fighting pits and sandbag walls should be kept to another thread.
For this idea, I'm assuming that troops in PS2 will have main and backup hand weapons. How about a modular gatling gun? Your main rifle is totally useable but looks a little odd. Almost like its part of something bigger. One trooper deploys their rifle which gives them a stable firing base for taking shots. A second, third and fourth trooper are using the same odd rifle and see that more fire power is needed. They attach their weapons to the first trooper's. Each addition ups the fire rate. Troopers 2, 3 and 4 are left with only their secondary weapon but get 1/4th credit for each kill with the gatling. Of course the guy shooting the gatling is having the most fun. However, the other players aren't tied down with some boring task and the free kills compensate. Last edited by nathanebht; 2011-07-15 at 08:00 PM. |
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2011-07-15, 08:01 PM | [Ignore Me] #27 | |||
First Sergeant
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2011-07-16, 09:12 AM | [Ignore Me] #28 | ||
Colonel
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Perhaps letting the assisting crew members use their own weapons, so that the assisting people maybe just have to "use" the machine gun and as long as they stick close enough, they will provide the bonus and will still be able to fire their own weaponry. Also, as long as being an "assistant", they should get a share of the kills/experience the actual machine gunner does.
I love teamwork and I dont really see this much different to a pilot vs. gunner argument in many vehicles in game. Just need to tweak stuff to make it worth the while for everyone. |
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2011-07-16, 10:31 AM | [Ignore Me] #29 | |||
Sergeant
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Heavy Machine guns are traditionally 2 man teams when not supported by say a platform of any sort, one man shooting and another reloading/feeding. What you could do is if its one man you are forced to use a smaller feed or a large clip. This would result in either shorter sustained fire with a heavy gun. What i would really love to see though is howitzer or rather Light artillery. Moveable by 3 people or a vehicle. 1 person operating it = slow reloads, 2 people operating it gives faster reloads and the gunner to remain on the sites while the other reloads and also giving the loader a chance to swap types on ammunition on the fly. |
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2011-07-16, 11:23 AM | [Ignore Me] #30 | |||
First Sergeant
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