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2011-07-22, 09:18 AM | [Ignore Me] #16 | ||
Private
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I'd like to see a collection of continents at the beginning and if they want to expand content in the game they can introduce new continents and expand the map, rather than blow up the existing or going underground.. If Indar is any indication (i.e new cont), they're probably going to change up the map layout a bit for launch.
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2011-07-22, 09:26 AM | [Ignore Me] #17 | |||
Major
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2011-07-22, 10:14 AM | [Ignore Me] #20 | ||
PSU Admin
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Considering there is no sanctuary I doubt we will see home continents this time around.
Although with the resource system there may be some continents more rich in resources for one empire thus making it a must have and almost "Home" continent. |
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2011-07-22, 01:10 PM | [Ignore Me] #24 | ||
First Lieutenant
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I hope Forseral makes a return, lots of good memories from fighting there in the old TR glory days, hell the TR home conts were awesome, Ishundar had sweet music that really brought it to life and had all these stunning rock formations, vistas, cliffs and open saharas for large tank battles. Forseral was a temperate paradise which had a European aesthetic with forests, rolling hills and big open fields.
Maybe Cery wasn't too great, but it had its northern area with the epic long bridge of doom with the 300 metre deep cavern that would slowly collect suiciders and vehicle wrecks over the period of the battle. |
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2011-07-22, 03:23 PM | [Ignore Me] #25 | |||
Private
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Just please bring back Amerish and Oshur... Those were my favs. |
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2011-07-22, 04:25 PM | [Ignore Me] #27 | |||
First Sergeant
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but while Cery was certianly the most tedious map, i want it back, in all of its complicated glory. it added a type of gameplay that the other maps didnt have. priorites and tactics exsisted there no other cont had, and i really really enjoy that. |
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2011-07-22, 04:28 PM | [Ignore Me] #28 | ||
Colonel
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I doubt we'd see anything familiar from the old continents except names and the overall theme, due to the resources and the "fights happen everywhere" and "every square meter can be capture", which both require heavy revamps to the maps.
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2011-07-22, 05:50 PM | [Ignore Me] #30 | ||
Yea some lend themselves better to more distributed combat than others. Cyssor and searhus being easier while Cery is near impossible.
At the same time, inaccessibility is a game play element that could be quite interesting. Infantry combat above the flight ceiling, but inaccessible to tanks! They also said they've added quite a bit more of a vertical element. So perhaps Cary's canyons will have people along the sides.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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