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2011-07-26, 01:24 PM | [Ignore Me] #17 | ||
Corporal
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Who didn't gal drop in PS1? it was par for the course. And how would any one group gain notoriety for gal dropping? I guess you would have to do them all the time, since the rate of success on a gal drop is low (unless the base is empty or nearly so).
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-26, 01:37 PM | [Ignore Me] #18 | ||
Private
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I personally only ever gal dropped twice. I preferred not to make every base capture a clusterfuck of raining zerg. Also, yes, by making a reputation of dropping into heavily fortified bases and succeeding, or dropping into bases the enemy had yet to fully man but were moving to that position, one could get a lot of awesome points for that feat. Like I said, they probably want to discourage the zerging a tad.
Last edited by JanitOr KanOs; 2011-07-26 at 01:38 PM. |
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2011-07-26, 02:02 PM | [Ignore Me] #20 | ||
Sergeant Major
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Alliances of outfits worked quite well in an unformal way n PS1... at least on TR side on Werner, later Gemini. There were times when these "allied" outfits relied on each other pretty much, at other times cooperation was a bit more loose.
We visited and commented each other's forums, and we knew who to call in different situations. Blood Legion, Red October, Outcasters, Fanteria della Spazio and Ruffnex could pretty well work together for ex. And I am happy if they address this and add features that help forming these alliances. |
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2011-07-26, 02:45 PM | [Ignore Me] #21 | ||
Corporal
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Wouldn't happen. If there are guys trying to push into the BD or FD and being stopped by defenders, what is dropping a few more out of a gal going to do? nothing
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-26, 04:02 PM | [Ignore Me] #22 | ||
Sergeant Major
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Unless that galdropped squad is determined to actually enter the door and make a push hard against that few defenders holding the room behind that door. That will make those clowns outside the door (throwing grenades and making single shots inside the door for minutes without any actual effect) follow them, and this way overcoming a chockepoint.
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2011-07-26, 09:09 PM | [Ignore Me] #23 | ||
Lieutenant General
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I don't think setting a cap on an outfit, or making it less beneficial to have over a certain number, is the way to go. I think the only problem they have to address is the Outfit Specializations. If I have an outfit of 200 people, 50 in Air Cav, 50 Ground pound, 100 rapid responders, it would be annoying to have a separate outfit for each. Even if we have some kind of alliances. I would rather just like to see divisions within one outfit that have different Outfit Specialty Bonuses, you don't get that bonus unless your in that division's roster.
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2011-07-27, 04:18 AM | [Ignore Me] #24 | ||
Lieutenant Colonel
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Outfit specialisations I see as a good thing; it promotes more of an identity for the outfit which can aid in recruiting for starters.
Back in beta I founded my Vindicators as an outfit that would accept any role (back then everyone wanted to be elite ninja sniper cloakers) so that we could really get combined arms working. I worry that general outfits like mine will be disadvantaged over specialised ones, however I hope that large single outfits will be able to have specialised divisions, otherwise as you say we will just see large outfits splitting into small outfits to cater for each division, potentially harming their communities as they will find it harder to chat ad coordinate potentially. Higby has mentioned that larger outfits could invest specialisation points/resources to increase their member cap already, and being able to unlock additional divisions for specialisations would work, but obviously the outfit would then have to choose to either spend their points on one division or another. Therefore a larger outfit would be necessary to support multiple divisions. I do hope also that outfit alliances are in game (check out the originals manual, they are mentioned in there, p29!) as they promote massive teamwork, which is what PS is all about. |
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2011-07-27, 10:32 AM | [Ignore Me] #28 | ||
First Sergeant
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There are still people doing sky-ceiling zero-prep Gal drops and it makes me cringe.
As for the outfit/alliance discussion, as long as that first member cap is pretty huge, I'm ok with it. But I don't want to log in to PS2 and find out that all of the members I have on voice at that second can't get into the outfit that they've all worked so hard to build in PS1. I don't want to spend my first 10 outfit skill points making the outfit big enough to invite everyone.
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Last edited by robocpf1; 2011-07-27 at 10:33 AM. |
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2011-07-27, 10:46 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
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For the larger outfits that will be a problem as you point out robo... if they are going to have a limit they have to set it at some level however, and one that a decent amount of outfits will have to increase otherwise what's the point in having one?
They could have outfit mergers which is a solution, but not an ideal one. I wouldn't have a set limit to be honest. |
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2011-07-27, 02:17 PM | [Ignore Me] #30 | ||
Sergeant Major
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There is some balance behind the system. An outfit has to decide if they want to grow in numbers (and spend outfit points on that), having all kind of soldiers in it's ranks, but not being able to buff them with outfit abilities. Or keeping it small, focusing on small fields like aircav or armour or maxing/grunting (these are the most obvious picks imho - though it would be fun to have a dedicated combat medic or ninja outfit ), and buffing them to the utmost.
Yep, there is reason behind that. |
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