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2011-08-01, 06:29 PM | [Ignore Me] #16 | |||
Major General
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2011-08-04, 03:12 PM | [Ignore Me] #18 | ||
Master Sergeant
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This is a big issue, I think this turned a lot of small scale console FPS players away from PS, and this is a key demographic that PS2 will need to attract if they really want this game to be huge. Nothing like being shot are as you run around the corner and then die a second later.
In the last 10 years hardware performance has increase several fold and since the graphics is mostly client side one would expect some sort of server side hit detection as the servers should have a lot more resources(if they dont cheap out). But yes im with exile, I would rather have the huge fights with CSHD then no huge fights at all, but it would be nice to know what to expect is all... |
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2011-08-04, 04:27 PM | [Ignore Me] #19 | |||
Master Sergeant
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2011-08-05, 01:18 AM | [Ignore Me] #20 | ||||
If you're having trouble and tech support isn't helping, escalate. Politely. Unless your ISP is completely worthless, there will almost always be a way to fix you rissue. Just don't ask for a system admin.
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And that was that. |
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2011-10-06, 04:25 AM | [Ignore Me] #21 | ||
Colonel
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Here's an idea to make cheats easier to discover: Have every 100th shot or so go crazily wild, as in vertically downwards or upwards.
If that shot lands on the same target as the previous shots, it can flag someone for receiving more "wild shots" to be analyzed. If the game finds too-high and incidence of someone who is, for example, sniping from afar, landing shots on the same target even though that shot was 90 degrees off of where the rifle was pointed, then it can automatically call for a dev to run analytics or review it in some way, manually. People who are scoring hits with those randomly-generated wild shots that are exactly on the same target as the last hit, if it was from a significant distance, (i.e., not point-blank) could be flagged for investigation. The shots don't even have to be wild. They can just be nulls, duds, bad bullets, whatever. If Captain HighScore scores a kill with what was impossible to even deal any damage with, the null shot, then something is wrong, possibly cheating. To catch cheaters, just check up on the top 50 on the leaderboards. You will find a target-rich environment. |
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2011-10-06, 02:11 PM | [Ignore Me] #22 | |||
Corporal
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Not that you're wrong of course. There are the legit good players, and then there are the ROF/COF tweaking, bandwidth throttling, packet-manipulating, warp inducing, "good" players.... who have gotten away with it since the game was released. Most of them were smart enough to keep it subtle, so that there was never a widespread awareness that such things were possible (easy, in fact, with the right knowledge) until a few third party hacks spilled the beans opened the flood gates for the less-savvy punks. But this stuff, even with cshd, should never have been possible. It's basically a losing battle trying to stop people from messing with things client-side, but it all still has to go through the server. Simply having the capability to automatically analyze the incoming packets from a particular player for irregularities or impossibilities in their reported shot-rate, cof bloom-rate etc would stop a lot of the bullshit. The fact that so many client hacks can say "I shot 30 bullets in 2 seconds, OK?" or "I just suddenly appeared a mile from my previous coordinates, OK?" and the server just says, "HERP-DERP, THAT SOUNDS FINE TO ME, I'LL TELL EVERYBODY ELSE!" Irregularities happen sure, but there needs to be a modicum of server-side smarts to at least flag these people for a review by CSRs. I truly hope SOE has stepped up their game. |
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