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PSU: Where's the HART Pilot cert?
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2011-08-02, 03:12 PM | [Ignore Me] #16 | ||
First Sergeant
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day one of ps was mainly just a struggle to get into fight and win, command wasnt needed. almost every cont was locked so you went where ever you could go. from tehre larger outfits formed, and random squads would follow the outfits gal formation, some wating in warpgates for 15 mins trying to get into amerish or ishandar
ps2 will be slightly more orginized, only because we have exsisting ps outfits that will likly load up and move out with some idea of what does what. but if the pops are as good as ps1 pops were, fights will be everywhere and no cr could command troops if conts start getting locked and people are in limbo. me personally, ill prolly try to join up with one of the larger outifits around these forums and with any luck load up and drop some baddies. and i imagine well go to the first place full of targets and get us one of them fancy bases. |
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2011-08-02, 03:49 PM | [Ignore Me] #17 | |||
Second Lieutenant
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Most of the Outfits will will probably be back in their mass #'s, figure out how things work, and the massive war will have begun. |
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2011-08-02, 04:26 PM | [Ignore Me] #19 | ||
Corporal
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a question i have that ties into command early on is about the resource system. will you know ahead of time where the resources are or will you have to take an area to figure out what is there? i believe it has already been stated that the resources will be a mix of static/variable.
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2011-08-02, 04:29 PM | [Ignore Me] #20 | ||
Captain
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you ppl worry about the silliest crap and then create huge threads expounding on that silly crap.
this is the same forum BS that destroyed PlanetSide and I can see where this crap is happening again and the damn game hasn't even had a date for the beta released. the same outfits that wiped the floor with you in PS will be whipping your asses on Day One in PS2. we don't worry about who is going to commanding on Day One, we already know who is going to be running the show we don't need some silly back story to get excited over, we play this game to kill ppl not revel in the story of how we got there. all I see in these threads are ppl trying to dumb down a game that hasn't even been released yet what terrifies me is the idea that the devs might actually pay attention to some of this crap |
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2011-08-02, 04:51 PM | [Ignore Me] #21 | ||
Master Sergeant
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What aspect of this thread is dumbing down PS2 precisely.
Why are you raving about back story, who cares, what has that got to do with command structure. I'm not particularly worried by games dude, merely curious how a game with significant command options works when there are no commanders. The question was more or less answered by the PS1 players who were around for day 1 back in the day. You can move along Last edited by Gimpylung; 2011-08-02 at 04:56 PM. |
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2011-08-02, 05:08 PM | [Ignore Me] #23 | ||||
Response: No it isn't. MOST PS players visited the forums rarely if at all. So even if everyone who logged in got stabbed in the eye with a rusty knife, well over half the PS population would still have binocular vision. Some fraction of The Vocal Minority might have been driven off, but it's just as likely that they logged ON, looking for Person-Who-Pissed-Them-Off as not. Mole hill -> Mountain Don't do that. This is precisely what you're accusing everyone else of doing. Irony? It's like "goldy", but with iron.
(BTW: there's this spiffy thing called a "shift key" on your keyboard. Using it helps people to take you seriously. All we have to go on about you is what you type... and you type like a 10 year old who didn't get their ADD prescription filled this month. Spelling, grammar, rational thought... these things actually carry weight on line. You might want to look into them.) ---- This thread raises an interesting question, and one that shouldn't be brushed aside: "How is the day 1 experience going to differ from the day X experience". Do you remember Back In The Day, when not everyone in a base had Rexo/HA/AV? MAXes RULED THE DAY in those first few weeks, because AV was fairly rare, and people hadn't really sussed out the Devastator yet. With a large portion of the game play hinging on the mission system, missing layers of refinement that might be added by humans Will Change the Day 1 experience. Will it cripple day 1? Clearly not. Folks will still be able to fight/kill/die just fine... but they can get that from any ol' FPS. What makes Planetside unique is "FPS writ large". The SCALE of it. And to make that scale work you need some kind of organization. The built-in system for organization might Not Work on day 1. If folks new to PS can't get that dose of writ large, they might just see "another FPS", which is precisely what PlanetSide ISN'T. So yes, I wondered myself if GM types might take the roles of various commanders until someone else was qualified to do so. That'd be a terrible job to have, eh? Punching a clock to orchestrate the Terran Republic... I'll bet that poor sap will be hating life. </jealous> OTOH, it might just be an hourly election kind of deal among all the current squad leaders who'd be affected. For example "all the squad leaders on Oshur vote to pick the Oshur commander". That being the case, base commanders might not have all the spiffy tools to make their job More Interesting, but players could still have that job on Day 1. |
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2011-08-02, 05:26 PM | [Ignore Me] #24 | |||
Sergeant Major
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The mission system should more than cover for a lack of human leadership, as I'm sure on some level, it will give one team a mission to attack an area and another team a mission to go defend it, always ensuring someone is shooting someone else. Us day one folks survived the launch of Planetside without leaders, the next crowd can too. Stick with your outfit if you need someone to tell you where to go on day 1. The zerg? They'll follow the hot spots, just as they always have. |
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2011-08-02, 05:30 PM | [Ignore Me] #25 | |||
PSU Admin
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The OP is simply wondering about how the game will work day one. I'm not quite sure how the devs could even change anything here. But I guess if you want to say the sky is falling already more power to you. |
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2011-08-02, 05:36 PM | [Ignore Me] #26 | |||
Sergeant Major
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The original Planetside team said "no mechs" and yet the forums (myself included) clamored for them. -History you more than likely already know- However, SOE dug Planetside's grave by implementing anything but what was suggested on the forums. NO ONE asked for nigh impenetrable shielding as far as I recall. I think the consensus was people wanted single man medium tanks on legs (for a crapton of certs) or multi-man heavy tanks on legs. What we ended up with were seemingly immortal 1 man, well shielded heavy tanks And anyone that claims they scored plenty of kills against went after the scrubs that didn't have access to the flight variant yet. |
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2011-08-02, 05:55 PM | [Ignore Me] #27 | |||
True enough (though several games offer player driven infantry vs vehicle combat. The BattleField series springs to mind. I was a day-one-er myself. Hell, I was a day negative-something-er. I remember... mostly. And you're right, it was still epic, and everything had that "new game" smell. We still had a great time, and I'm still debating resubscribing thanks to the 45-days-free thing. But I crashed twice last night... though I'm not entirely sure PS is to blame. Heat issues thanks primarily to all that cat hair. Grr. |
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2011-08-02, 06:04 PM | [Ignore Me] #28 | ||
Master Sergeant
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Ah I remember SgtMad from the old forums though they played on Markov so I only had limited interaction with Ht. Ht has some good players, but Mad has all the charm of a badger with a flea on it's asshole. The type of player you were glad was on the other side, lol.
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2011-08-02, 06:14 PM | [Ignore Me] #29 | |||
Corporal
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