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Old 2011-08-03, 12:48 PM   [Ignore Me] #16
Zulthus
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Re: assassinations


Originally Posted by cashfoyogash View Post
not everyone will be in that one base plus the bases are suppose to be massive now.
Hundreds will though, can you link where someone said bases will be massive please? Must've missed it
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Old 2011-08-03, 12:51 PM   [Ignore Me] #17
cashfoyogash
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Re: assassinations


Originally Posted by Zulthus View Post
Hundreds will though, can you link where someone said bases will be massive please? Must've missed it
not quite sure where i seen that, i just know i have. if iam wrong then iam wrong about massive sized bases. still would be hard to assassinate someone with all that fire going on down the hallways and spam nades going off. i understand you dont think it could work and you do bring up some good points.
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Old 2011-08-03, 12:52 PM   [Ignore Me] #18
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Re: assassinations


Originally Posted by Zulthus View Post
They don't really have to put themselves in a position at all. Camp in a corner and wait for someone to turn his back.
I don't want to get into a debate about how easy or hard it is to play as a cloaker, but I respect the good ones because I believe it takes alot of patience and excellent timing to get to that corner you'd want to camp. And then when they do get a kill, they have a bunch of people like me hunting them down. As soon as I hear that pistol shot, the hunt is on.
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Old 2011-08-03, 12:55 PM   [Ignore Me] #19
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Re: assassinations


Originally Posted by Raymac View Post
I don't want to get into a debate about how easy or hard it is to play as a cloaker, but I respect the good ones because I believe it takes alot of patience and excellent timing to get to that corner you'd want to camp. And then when they do get a kill, they have a bunch of people like me hunting them down. As soon as I hear that pistol shot, the hunt is on.
Possibly, but I'm guessing in the first few months there will be so many players making assassinations easy, and since there are so many players, I'd think they (as well as me) would focus on the people wearing armor instead of the invisible men.
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Old 2011-08-03, 01:02 PM   [Ignore Me] #20
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Re: assassinations


Originally Posted by Zulthus View Post
Possibly, but I'm guessing in the first few months there will be so many players making assassinations easy, and since there are so many players, I'd think they (as well as me) would focus on the people wearing armor instead of the invisible men.
I see what you are saying, but there is also a flip side to that coin. One of the best weapons in a cloakers arsenal is knowledge of the base layout for the best ways to infiltrate and escape. Although those tactics are highly refined in PS1 now, in those first few months of PS2, those tactics will still be in the process of forming.

Also, you will always have a certain part of the population (people like me) that enjoy hunting the cloakers. It's like being in the movie Predator, just with a lower chance of being elected Governor of California or Minnesota.
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Old 2011-08-03, 01:10 PM   [Ignore Me] #21
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Re: assassinations


Originally Posted by Raymac View Post
I see what you are saying, but there is also a flip side to that coin. One of the best weapons in a cloakers arsenal is knowledge of the base layout for the best ways to infiltrate and escape. Although those tactics are highly refined in PS1 now, in those first few months of PS2, those tactics will still be in the process of forming.

Also, you will always have a certain part of the population (people like me) that enjoy hunting the cloakers. It's like being in the movie Predator, just with a lower chance of being elected Governor of California or Minnesota.
Yeah, you're right, but you lost me at that last part :P
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Old 2011-08-03, 01:23 PM   [Ignore Me] #22
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Re: assassinations


This is how I feel about realism


I'm against quick knives and 1 hit kills. Some of you may not remember when SOE buffed the knife for an event so it was a 1 hit kill. While it's not the same as a "assassination", it was still incredibly annoying, everybody had cloaker certed, darklight became a necessary implant, which was stupid because normally I don't use it. While we don't know enough about PS2 game mechanics to truly judge this, I don't think it would work out.
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Last edited by Effective; 2011-08-03 at 01:34 PM. Reason: added content
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Old 2011-08-03, 01:28 PM   [Ignore Me] #23
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Re: assassinations


BF3 has a knife system I approve of. From what I can make out, the knife has to be drawn(its not a panic button attack), and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle animation, and the person being attacked may call out.

Non stabby melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.

But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out. Cloakers present an issue here, but it could be the knife has the two modes again, and the other mode uncloaks you.

Last edited by CutterJohn; 2011-08-03 at 01:30 PM.
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Old 2011-08-03, 01:31 PM   [Ignore Me] #24
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Re: assassinations


Originally Posted by CutterJohn View Post
BF3 has a knife system I approve of. From what I can make out, its not an instant knife, and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle, and the person being attacked may call out.

Melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.

But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out.
From the Alpha BF3 actually has a nifty system where you can switch positions of your knife. You can hold it horizontally for slicing, and you can switch to holding it vertically for backstabs/stabbing etc.
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Old 2011-08-03, 01:32 PM   [Ignore Me] #25
cashfoyogash
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Re: assassinations


Originally Posted by CutterJohn View Post
BF3 has a knife system I approve of. From what I can make out, the knife has to be drawn(its not a panic button attack), and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle animation, and the person being attacked may call out.

Non stabby melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.

But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out. Cloakers present an issue here, but it could be the knife has the two modes again, and the other mode uncloaks you.
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
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Old 2011-08-03, 01:35 PM   [Ignore Me] #26
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Re: assassinations


Originally Posted by cashfoyogash View Post
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
In planetside, we have large, heavy exo-suits made out of a material that can survive a vanguard round to the face. Knives should not be insta-kill on a backstab
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Old 2011-08-03, 01:39 PM   [Ignore Me] #27
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Re: assassinations


Originally Posted by Zulthus View Post
In planetside, we have large, heavy exo-suits made out of a material that can survive a vanguard round to the face. Knives should not be insta-kill on a backstab
haha that is so retarded when you think about it... i mean have you ever seen modern day tanks hit something with a round? buildings in iraq go straight to the ground off one shell... but this is just a game. Everything needs balance I know this.

I never played much as a cloaker. I mean besides boomers are there really any strong things they can use to kill someone that is equal to HA weapons or on some type of balance with them?
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Old 2011-08-03, 01:59 PM   [Ignore Me] #28
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Re: assassinations


Originally Posted by cashfoyogash View Post
but you do have to take in account the amount of land there will be as well. it isnt a small map where all you have to do is wait in a corner. plus there will probably be something like dark light again. now i do think cloakers would benefit most from this but from my time in halo this was still hard to pull off.

i do see the spawn tube problem as viable though, could def see that happening.

as for the getting behind in 1v1 how is that and lamer than the typical i strafe lefffffffft then righttttt then rightttttt again now leftttttttttt.... etc.

I think the only good point is stuff like spawn tube camping.
I think you need to take into account that cloakers are INVISBLE, or they should be anyway.

It's not hard to sneak up on someone which would lead to people abusing the "insta-gib."
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Old 2011-08-03, 02:03 PM   [Ignore Me] #29
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Re: assassinations


Originally Posted by cashfoyogash View Post
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
Sure. I just don't really care to see an instant, instant kill melee attack. It becomes a panic button. A fuckit, may as well try it button, that sometimes works. Bad Company 2 demonstrates this admirably.

And you can stab through. Not easily. And I also had no issues with stabs, but melee attacks with weapons, for the aforementioned panic button reasons.
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Old 2011-08-03, 02:16 PM   [Ignore Me] #30
Raymac
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Re: assassinations


Originally Posted by Logit View Post
I think you need to take into account that cloakers are INVISBLE, or they should be anyway.

It's not hard to sneak up on someone which would lead to people abusing the "insta-gib."
Well thats pretty much how cloakers work in PS1. They don't "insta-gib" but they are able to take certain targets out in 1 clip, which is still pretty quick. The catch, though, is that as soon as they fire, they give away their position. So escpaing to survive long enough to even try for a 2nd kill is the harder part.

I can't believe I'm in here defending cloakers when they are the bane of my existence every time I use a Phoenix.
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