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PSU: Goes down smooth, comes back up even smoother
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2011-08-08, 09:35 PM | [Ignore Me] #16 | |||
First Sergeant
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2011-08-08, 10:07 PM | [Ignore Me] #17 | ||
First Lieutenant
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It's called Character Class customization and the skill tree. It stands to reason that there will be a Sniper class and that SOE will already be planning on developing a skill tree for one. It also stands to reason that personal camouflage of some sort would be one possible upgrade, and a suit like he describes would be a good high-tech version of a ghillie suit.
In any case.. Huma, your version onf the Ghillie suit sounds like a good alternative to the one I outlined in your other thread on Cloakers and Jacking. In that thread I suggested the Sniper class could have access to 3 different armour suits: "Combat Sniper" Rexo - 1 3x12 slot (for the sniper rifle), 1 3x9 slot (for sweeper, MA, etc), 2 pistol slots, no camouflage. "Sniper Scout" Agile - 1 3x12 slot, 2 pistol slots, suit has a permanent camouflage pattern on it that's selectable at the term based on your anticipated environment (arctic, desert, forest, night). "Ghillie" suit - has NO armour, 1 3x12 slot, 2 pistol slots, but instead of the "fringe" Predator-style cloaking ability that I believe PS2 cloakers will get, the armour slowly changes color to match the ground around the sniper so long as the sniper doesn't move. Full color change takes ~1 minute. The Combat Sniper Rexo would be the armour they'd start out in, and the other to would need to be unlocked farther on down the tree. I, too, am hoping that snipers in PS2 will have the ability to evolve into more of a sniper/scout role if they desire, so they could also have abilities like lazing targets and uploading Reveals and troop/unit numbers to commanders' tactical maps, etc. These more advanced suits (both mine and Huma's) would help them accomplish that goal w/o simply making them "Rexo's that cloak." EDIT: opticalshadow, I'm willing to bet in PS2 that there will be a "flash suppressor" weapon attachment that can be unlocked by Snipers that will reduce or eliminate the glowing tracer from the Sniper's shots (I guess "tracerless ammo" would be a more appropriate name). There will probably be one that reduces the volume of the sniper rifle's report as well. Last edited by Erendil; 2011-08-08 at 10:15 PM. |
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2011-08-08, 10:16 PM | [Ignore Me] #18 | |||
Major General
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However in situation with low amounts of AA, a skeeter is going to do the job 10x better. |
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2011-08-08, 10:32 PM | [Ignore Me] #19 | |||
Sergeant
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2011-08-08, 10:55 PM | [Ignore Me] #21 | ||
Sergeant
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Not true sir! I have a friend whos red/green color blind. We were playing Armored Corp:Project Fantasim and were taking turns in 1v1s with some friends. When it was my turn to play against my friend I changed the paint job to red and green. Then proceeded to beat the snot out of him while my friends kept telling him I was right in front of him. Good times good times.
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2011-08-09, 01:06 PM | [Ignore Me] #27 | |||
Private
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lol. |
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2011-08-09, 01:09 PM | [Ignore Me] #28 | ||
Master Sergeant
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I'm not against a special sniper armor, but it needs restrictions to keep it at it's intended purpose.
- Lower Movement Speed - Only one rifle slot, one pistol slot - can't be used to pilot vehicles, except ATV's If you want to be able to hide and kill from a distance, you should be screwed once you're found out. You shouldn't be able to yank out a Jackhammer and start blasting. Also it should require some work to get into position. No flying up to a mountain on a skeet and bailing in. Drive in on an ATV, then get into position. That way the sniper serves it's purpose. It's a stationary killer who has to maintain his range to have survivability, but the ability to maintain that range is hampered by a slow movement speed to prevent people from constantly changing positions quickly. Once the enemy sets upon him, he should be screwed. |
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2011-08-09, 01:13 PM | [Ignore Me] #29 | ||
Sergeant Major
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If you want to focus on the scout role of a sniper and enhance it's options, just think about an infil standing still on a hill 150 meters away from the base. There you have the perfect scout.
I don't see why anyone would like to add a stealth suit with a sniper slot... Oh wait, the dream of the 'infil with a large slot' would come true. If you want scouting, do it in an infil suit! Maybe the CUD could work both ways and you could upload numbers or other tactical data. If you want to surpress a base or just an entry, you don't need the ghillie at all. The camo with the changing pattern sounds cool though, but I'd say it would be an enhancement for everyone and every armour (and skill points wasted on that, the more skill point invested, the camo effect would grow and/or adjustment time would shrink). |
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