Originally Posted by Krowe
BF:BC2 didn't need lean. I don't so why it should be added to PS2.
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By that token, PS1 didn't
need a CoF system, nor the ability to crouch, nor weapon zoom on non-scoped weapons, etc. But SOE chose to include them because it introduces more tactical elements to infantry combat. It adds variety to the fight by giving characters different options in weapon characteristics and different playstyles/tactics that can be employed in a firefight.
A lean feature, if properly implemented, will do the same thing. It gives players more tactics to choose from, more ways to attack the enemy. Plus it adds a touch of realism without being overly complex, frustrating, or difficult to use by the players.
An extreme RL comparison might be drawn between, say, kickboxing and MMA fighting. Sure you could limit the fight to just a series of jabs, hooks, and the different types of kicks. But when you add in elbows, knees, arm/leg locks, choke holds, grappling, ground and pound, etc you end up with a match that is not only more tactically challenging for the fighters, but also one that is much more varied, interesting, and exciting to participate in.
I see elements like iron sights, sprinting, and the lean feature as taking a step in a similar direction, giving players more tactical options in a firefight, which leads to more varied, more broadly-skilled, and more challenging combat.
Remember: "...Allah loves wonderous variety..." - Azeem,
Robin Hood: Prince of Thieves