That sounds... eerily like the caves of PS1, only without the cave walls and ceiling. I mean, in that sense, it might work, but they'd have to seriously cut out 9 out of 10 of their zip lines... which is fair I guess, since we can probably expect people to just jump-jet where they want to go anyway. the problem is low grav would be abused to hell and back. If gravity (outside an installation) is normal, then we're back to it just being caves only without walls.
Might work if Auraxis has rings, or if we're off fighting in some asteroid cluster, but we have to also consider that the long term plan involves multiple planets. I think a lot of players would appreciate some form of stereotypical starside intercept in the way of large ships beating on large ships. They don't have to be outfit owned - though it would be cool - just spawned based on the number of players entering a space battle, with a long cooldown timer to be replaced. That would be the most basic implementation. Basically, it would be the first step to a planetary invasion.
Thinking about it a bit more, while a carrier/battleship might be a static object that acts as a base-in-space, the frigates and cruisers could be the "tanks" of space. Not nearly as big as a capital ship, they'd still require a lot of man power, and each fulfill their roles, but they're devastating if left alone.
I wouldn't expect players to be running around in these like they would a static battleship/carrier. Think back to Star Wars again, episode 4 this time and the opening scene. I'm not saying carriers should be THAT big that they can swallow a frigate like my cat does flies, but big enough that they can produce and launch frigates/cruisers. The entirety of the inside needn't be explorable, just key strong points like engine rooms and bridge controls for example.
They're planning on implementing naval combat. I figure if they're planning on implementing anything bigger than a gunboat there, they'll do the same in space, unless their idea for naval combat IS combat in space.
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