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View Poll Results: Do you love the player inflicted building destruction in Battlefield Bad Company 2??? | |||
Yes | 42 | 75.00% | |
No | 14 | 25.00% | |
Voters: 56. You may not vote on this poll |
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2011-08-26, 03:04 AM | [Ignore Me] #16 | ||
General
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If Key territory, such as bridges, were to be destroyable; I think that they should only be triggered to explode by a high tiered commander, otherwise some asshole would just destroy the bridge twenty minutes in.
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2011-08-26, 02:26 PM | [Ignore Me] #19 | ||
Colonel
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I could see some extent of destructible terrain making it in, but from the sounds of what it's like in BFBC2, I doubt it'll be that..."easy".
This argument needs to stop being made. It was made for hitboxes and they included hitboxes. It was made for physics and they included physics. Make the same argument for this and it's bound to be included. Or was that your plan all along? Make the performance argument to increase the likelihood of it being included? Of course! |
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2011-08-26, 02:41 PM | [Ignore Me] #20 | |||
Sergeant Major
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2011-08-26, 02:46 PM | [Ignore Me] #21 | |||
Last edited by NewSith; 2011-08-26 at 02:47 PM. |
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2011-08-27, 03:56 PM | [Ignore Me] #22 | ||
Colonel
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Wait, what? You're the one scared it'd impact performance!
Fair enough, but is that a reason to immediately discount all chance of every and any possible implementation of destructible terrain? Would a single breakable window in the entire game be beyond the capabilities of the server? |
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2011-08-27, 05:32 PM | [Ignore Me] #23 | |||
Do you see my point? But anyway, you realise that a "destructable environment" is not just a glass that can be broken, don't you? |
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2011-08-28, 01:30 AM | [Ignore Me] #24 | ||
First Lieutenant
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I think Planetside should someday get something like this. It could be used for amazing object dustruction as every little peice is taken in effect and counted. Just have each weapon designate how many particles they would destroy
Destructable enviorment I think normally wouldn't work with Planetside. But in someways I can see it. As long as nanites repair damaged hillsides, forests, all that after a battle or continent becomes locked I would approve. And for facilities I would say only certain peices are destroyable. Like maybe some sections of the wall. I.E. the video above needs an impressive light engine and you'll see some crazy good stuff. Last edited by Senyu; 2011-08-28 at 01:36 AM. |
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2011-08-28, 06:15 AM | [Ignore Me] #25 | |||
Colonel
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So not a lot of information that needs to be disseminated. The binary state of 40 'pieces'. Damaged or undamaged. Thats 5 bytes. A bigger issue is the impact all the extra hitboxes have, but I doubt a base would suffer much from an extra 50 or 100. There were already a dozens upon dozens of non player hitboxes around bases in PS without much ill effect. The doors, consoles, tubes, lockers, terminals, turrets, minespam, motion sensors, etc, all existed without much or any detriment to gameplay. Would 50 extra damageable objects stress things? Doubtful. The biggest issue by far is the extra content creation work and extra video memory needed for the damage states. Good damage takes 3 times longer to make than a clean mesh. Last edited by CutterJohn; 2011-08-28 at 06:19 AM. |
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2011-08-28, 07:15 AM | [Ignore Me] #26 | |||
First Lieutenant
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2011-08-28, 09:44 AM | [Ignore Me] #29 | |||
First Lieutenant
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2011-08-28, 12:33 PM | [Ignore Me] #30 | ||
First Lieutenant
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http://notch.tumblr.com/post/8386977075/its-a-scam
Unlimited detail is most certainly fake, it was plainly obvious that it wasn't what it was cracked up to be |
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