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2011-09-20, 10:29 PM | [Ignore Me] #16 | ||
Major
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I'm interested how they're doing balance testing with 1/10th of potential population and only doing open beta for server stress tests. It seems that you'd want to keep balance in mind though open beta as well as some parts will scale differently.
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2011-09-21, 01:37 AM | [Ignore Me] #20 | |||
Staff Sergeant
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Lucky bastard |
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2011-09-21, 11:42 AM | [Ignore Me] #22 | |||
Captain
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Even assuming only two empires per battle (which is typical), that's only enough population for thirty (30) 50v50 battles. And I can't stress enough that there will be a lot of contestable territory, spreading out the population a whole lot. In terms of weapon/class/vehicle/mechanic balance, 50vs50vs50 seems like more than enough, especially if they mix it up and also do 70vs70 battles. The real problem is that devs are naturally blinded to many flaws and imbalances in game systems, because they've been playing them from scratch. They will intuitively use cookie-cutter tactics they've learned as the game was developing. As a result, they may ignore those that a fresh beta player might try out, only to find that they're broken. Bottom line is, they can easily get enough statistical data from playtesting with 150 players, but nothing beats a proper alpha/beta/focus test with fresh, or relatively fresh, people. |
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2011-09-21, 12:48 PM | [Ignore Me] #24 | |||
And if you can come up with a couple thousand fresh pairs of eyes? Yeah, that's helpful too. |
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2011-09-22, 10:24 AM | [Ignore Me] #28 | ||
just hope they do a real developement beta and not just a "check for last problems at last minute before release" kind of beta, that seems to be common nowadays. the last 3 betas i took part in were the bad kind.
and all of those games went into the shelfs, not being ready for release. buggy as hell. please soe, do a decent beta and if beta shows off problems, show some nuts and delay release until it is really ready, doing some more beta testing until it really works. ok, since the game is free to play, it is not that of a big problem, to release and use the customers as after-release-beta-testers. but if the game has a box price, this is a nogo, and just think of all the bad press that a bugged release gets. |
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2011-09-22, 10:33 AM | [Ignore Me] #29 | ||
First Lieutenant
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Even if it is F2P they should never release it bugged, a delayed release can give you more publicity whereas a bugged up release can kill a game and leave a bad taste in the mouth. There are very few games that were released in broken states and went on to be critical successes because the bad taste from a buggy start just hangs around the game and puts people off.
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