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2011-09-27, 02:35 PM | [Ignore Me] #16 | |||
Lieutenant Colonel
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Can't decide if that aircraft in NC colors is the Lib, a modified Reaver, or maybe the NCs ES fighter. The design looks kind of odd due to being so tall, but I don't hate it. It doesn't, the Mag is confirmed as having a forward fixed main cannon now. Edit:Ah, alright then. Last edited by Talek Krell; 2011-09-27 at 02:37 PM. |
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2011-09-27, 02:37 PM | [Ignore Me] #18 | ||
Brigadier General
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Guys, seriously, its painfully obvious what those vehicles are
TR one Mossy NC one Lib (you even have the tail gun) VS one Mag But now read the article actually, and you see that the Mossy fits the TR art style not just in color, but also in shape. Same goes with the NC Lib. The big questions is: Why is that? Both Mossy and Liberator are used to be Common pool. This now doenst seem to be the case anymore. At least thats what the entire article suggests. But it seems like they are still common pool. T-Ray just tweeted back that the Liberator is common pool, i assume the same for the Mossy Means the only empire specific vehicle we have seen so far is the Mag (im pretty sure the Vanguard screeny is somewhat outdated these days) |
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2011-09-27, 02:41 PM | [Ignore Me] #23 | ||
Master Sergeant
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I was starting to jones really bad for some new art! Don't forget to check the blog, they have a landscape picture also, very pretty. Looks like a very well constructed world, beautiful but also filled with strategic points I can see.
Looking great, hope we see more soon! |
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2011-09-27, 02:45 PM | [Ignore Me] #25 | ||
Private
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What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
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2011-09-27, 02:50 PM | [Ignore Me] #28 | ||
Master Sergeant
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I have come to the assumption hacking won't be in the game because of the cert system, not the vehicles themselves. I think they are going to make the training systems very specific for different things and that using the other empires weapons and vehicles won't fit the certifications without unbalancing things.
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2011-09-27, 02:53 PM | [Ignore Me] #29 | |||
Master Sergeant
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2011-09-27, 02:54 PM | [Ignore Me] #30 | ||
Corporal
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I seem to recall they had hinted that vehicle hacking and the corresponding texture swapping for each faction was difficult from a memory budget standpoint.
I'm no 3D artist or engine programmer, but that kinda makes more sense to me now. If each empire actually has different shaped variants on common pool vehicles I'd think it would make doing palette swapping much more complicated. Somebody with more expertise tell me if I'm wrong about that. |
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