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Old 2011-09-27, 02:35 PM   [Ignore Me] #16
Talek Krell
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by FIREk View Post
Yes, fighters are empire-specific and the Mossy is TR. I think it's quite official, but I may have mis-interpreted some stuff.
There's been no official word on that. In fact if I recall they listed the Mossie, Lib, and Gal in addition to the ES fighters.

Can't decide if that aircraft in NC colors is the Lib, a modified Reaver, or maybe the NCs ES fighter. The design looks kind of odd due to being so tall, but I don't hate it.



Originally Posted by FIREk View Post
I wonder now, more than ever... Where does the turret go on the Mag?
It doesn't, the Mag is confirmed as having a forward fixed main cannon now.

Edit:
Originally Posted by Hamma View Post
NC confirmed as a Liberator on Twitter
Ah, alright then.

Last edited by Talek Krell; 2011-09-27 at 02:37 PM.
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Old 2011-09-27, 02:35 PM   [Ignore Me] #17
Kurtz
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Re: PlanetSide 2 Comm-Link Art


bout time they showed me my ride. Can't friggin wait.
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Old 2011-09-27, 02:37 PM   [Ignore Me] #18
basti
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Re: PlanetSide 2 Comm-Link Art


Guys, seriously, its painfully obvious what those vehicles are

TR one Mossy
NC one Lib (you even have the tail gun)
VS one Mag

But now read the article actually, and you see that the Mossy fits the TR art style not just in color, but also in shape. Same goes with the NC Lib.

The big questions is: Why is that? Both Mossy and Liberator are used to be Common pool. This now doenst seem to be the case anymore. At least thats what the entire article suggests.

But it seems like they are still common pool. T-Ray just tweeted back that the Liberator is common pool, i assume the same for the Mossy

Means the only empire specific vehicle we have seen so far is the Mag (im pretty sure the Vanguard screeny is somewhat outdated these days)
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Old 2011-09-27, 02:39 PM   [Ignore Me] #19
TheRagingGerbil
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Re: PlanetSide 2 Comm-Link Art


PS_TRay T Ray
@sepomat liberace is. Common pool
3 minutes ago Favorite Retweet Reply
Assuming he meant "Liberator." So maybe each faction gets it own unique design? Hence the reason for no vehicle hacking.
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Old 2011-09-27, 02:39 PM   [Ignore Me] #20
Heaven
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
NC confirmed as a Liberator on Twitter
I thought it was a lib, looks very bomber ish to me, I think you can just see the turret at the back of it if you look close
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Old 2011-09-27, 02:40 PM   [Ignore Me] #21
Graywolves
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Re: PlanetSide 2 Comm-Link Art


The TR one has rockets.
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Old 2011-09-27, 02:41 PM   [Ignore Me] #22
Talek Krell
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Re: PlanetSide 2 Comm-Link Art


Looks more like a bit of wiring to me. Might actually be a turret mount, a lot of these renders have shown the vehicles with their weapon modules empty.
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Old 2011-09-27, 02:41 PM   [Ignore Me] #23
WarChimp130
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Re: PlanetSide 2 Comm-Link Art


I was starting to jones really bad for some new art! Don't forget to check the blog, they have a landscape picture also, very pretty. Looks like a very well constructed world, beautiful but also filled with strategic points I can see.

Looking great, hope we see more soon!
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Old 2011-09-27, 02:41 PM   [Ignore Me] #24
basti
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by TheRagingGerbil View Post
Assuming he meant "Liberator." So maybe each faction gets it own unique design? Hence the reason for no vehicle hacking.
Hm, that would be against the idea of Common pool and the entire Nanite Systems stuff.
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Old 2011-09-27, 02:45 PM   [Ignore Me] #25
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Re: PlanetSide 2 Comm-Link Art


What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
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Old 2011-09-27, 02:45 PM   [Ignore Me] #26
Graywolves
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Re: PlanetSide 2 Comm-Link Art


If the intent was to show us the difference in empire styles I think it would have been best to have displayed the same vehicle type.

Like the MBTs across the three empires.
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Old 2011-09-27, 02:47 PM   [Ignore Me] #27
FIREk
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Talek Krell View Post
It doesn't, the Mag is confirmed as having a forward fixed main cannon now.
It is supposed to have a secondary gun, though, and there is no distinct disc-shaped piece of Magrider on which to put a small turret.
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Old 2011-09-27, 02:50 PM   [Ignore Me] #28
WarChimp130
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by TheRagingGerbil View Post
Assuming he meant "Liberator." So maybe each faction gets it own unique design? Hence the reason for no vehicle hacking.
I have come to the assumption hacking won't be in the game because of the cert system, not the vehicles themselves. I think they are going to make the training systems very specific for different things and that using the other empires weapons and vehicles won't fit the certifications without unbalancing things.
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Old 2011-09-27, 02:53 PM   [Ignore Me] #29
Heaven
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Wizkid45 View Post
What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
I think its a good idea to have the aircraft to feel different, it gives the game a new dynamic as all the crafts in PS one had same mechanics but obv. slower and bigger, so having the lib not being able to float over a tower/base and camp the shit out of vehicle bay or what not is a good idea!
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Old 2011-09-27, 02:54 PM   [Ignore Me] #30
Thoreaux
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Re: PlanetSide 2 Comm-Link Art


I seem to recall they had hinted that vehicle hacking and the corresponding texture swapping for each faction was difficult from a memory budget standpoint.

I'm no 3D artist or engine programmer, but that kinda makes more sense to me now. If each empire actually has different shaped variants on common pool vehicles I'd think it would make doing palette swapping much more complicated.

Somebody with more expertise tell me if I'm wrong about that.
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