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2011-10-10, 08:19 PM | [Ignore Me] #16 | ||
Brigadier General
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Aww don't be so cynical. The story lays the foundation of the game. It's like building a house. Nobody sees the concrete foundation, but you can't have all the cool features in a house without the foundation.
To people new to the Planetside universe (hmmm that's catchy) this will help lay the ground work for the answer to "wtf is planetside?" And for us veterans, it's cool to add depth to the reimagining of the Planetside universe (damn that really is catchy, I should coin that) Basically, get the story out of the way first so you can spend the rest of the time focused on gameplay. Or as you put it, eat the salad course before the main course. |
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2011-10-10, 09:00 PM | [Ignore Me] #17 | ||
First Lieutenant
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Sadly this isnt like a normal MMO, the story has almost zero impact on the game. Just need to know why we are on this planet and why we are fighting, pretty simple. Sadly the story info is very boring for a game like this. Hopefully we can atleast get some new screenshots or other info.
In a game like WoW you play out the stories and they evolve so some lore is cool. You dont do that in this kind of game. They should just give the basics and save the story details for later. Although i guess they prob dont have enough done at this point to give us the info we want. If we can get some other non story info tho too, then its atleast better than nothin.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-10-10, 09:08 PM | [Ignore Me] #19 | ||
First Sergeant
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Honestly, I would find story to be infinitely more important in PS2 than in WoW or a similar MMORPG. I mean, who the hell really reads all those quests anyway? Maybe the first 50 or so, but once you start repeating the tired old routines, it's all about the loot, and the stories aren't all that interesting anyway - not when EVERYONE on the entire game has killed Dracula and returned his heart to the vampire killer. Kinda' meaningless if you take ten seconds to consider it all.
Here, especially with the hopes of turning the game more sandbox and expansive down the road, being key to shaping the entire war effort from the beginning and who you are and what you do in the grand scope of things could be far more fascinating with some background and story to work with. For example, trade lords working for the New Conglomerate. You may start as a soldier at launch, but in a few years when space and orbital station creation and ship combat and planet takeovers and so forth are introduced, you're now galactic royalty resisting (and potentially replacing) the Republic oppression. I suppose that's the role-player in me talking, though. |
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2011-10-10, 09:30 PM | [Ignore Me] #21 | |||
Lieutenant General
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I really couldn't give a damn about the story, though. Last edited by Bags; 2011-10-10 at 09:32 PM. |
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2011-10-10, 09:34 PM | [Ignore Me] #23 | |||
General
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2011-10-10, 09:51 PM | [Ignore Me] #25 | |||
Captain
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and remember the days when the dev team had gone radio-silent for about.. well half a year? This is bi-weekly stream of infoz man. We shouldn't wait too long. Let's have a bit o' patience |
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2011-10-10, 10:00 PM | [Ignore Me] #26 | ||
Colonel
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This should be interesting. I wonder if the backstory will bring in any secrets we've never heard about that they're adding to spice things up.
End the first one with like "The battle had gone on for longer than anyone knew. Until sensors picked up something in deep space..." dun duh dun.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-10 at 10:02 PM. |
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