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Old 2011-10-19, 11:28 AM   [Ignore Me] #16
Goku
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Re: Nades


Originally Posted by basti View Post
Instant grenades tend to cause a lot of grenade spam. I rather see selected nades, allows for differend fire modes, like detonate on impact or 3 sec delay or stuff.
Grenade spam was awful in BF2. I thought I was safe behind my nice 10 ft high concrete wall to only have a volley of 3 grenades come over and kill me. BC2 or even BF3 for that matter is not bad. Limiting people as others have said to 1 will help that as well unless they specialize. Grenade spam in PS can get pretty bad too due to people carrying as many as they wish and just keep throwing them down the hallway too.
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Old 2011-10-19, 11:51 AM   [Ignore Me] #17
basti
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Re: Nades


Originally Posted by Goku View Post
Grenade spam was awful in BF2. I thought I was safe behind my nice 10 ft high concrete wall to only have a volley of 3 grenades come over and kill me. BC2 or even BF3 for that matter is not bad. Limiting people as others have said to 1 will help that as well unless they specialize. Grenade spam in PS can get pretty bad too due to people carrying as many as they wish and just keep throwing them down the hallway too.
True, but grenades on PS are a whole different thing. They are not the high damage insta kill things that even hurt you a lot if they detonate somewhat away from you. In PS, grenades are almost useless if you dont directly hit a guy with one. I want to keep that, as it makes spam only useful to supress the enemy a bit. Dont want a grenade spam kill machine. :/
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Old 2011-10-19, 11:59 AM   [Ignore Me] #18
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Re: Nades


Not some instant grenade, but one button throw would be handy. Just hold weapon in one hand, grab grenade and throw it. Like 1,5s from start, 2+ till you can shoot again. Should be faster than 1s holster, 1s equip grenade, 1s equip gun. But never instant like in BF. It could be thrown with lover force/angle as you quickly throw it with low swing from belt. You can equip it for longer high swing throws.
Delay shoot-throw-shoot should be finetuned. Short - grenade spam, long - worthless grenades. Equip/fast throw doesnt matter. Its the delay that makes difference.

Timer/impact should be dependent on type of grenade, or toggleable.
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Old 2011-10-19, 12:00 PM   [Ignore Me] #19
DviddLeff
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Re: Nades


I want quick throw grenades.

However, you need to hold the button down to throw it further, and cook it by holding it for longer still. If you just tap it you literally drop it right in front of yourself.
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Old 2011-10-19, 02:14 PM   [Ignore Me] #20
Talek Krell
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Re: Nades


I like the feel of quick grenades better, but there's a fair amount of gameplay problems. Maybe you could split the difference and have pressing the button start a sequence that takes at least a second or two to complete. It wouldn't be instant, but you wouldn't have to put your weapon away to use it.

I'd like them to damaging (one or two to kill someone), but limited to only a couple for standard troops. I'm aiming for "useful but not too useful".
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Old 2011-10-19, 02:26 PM   [Ignore Me] #21
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Nades def took too long in PS1. A grenade button that takes about 2 seconds would be the best. The damage only need to be upped a slight amount.
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Old 2011-10-19, 04:32 PM   [Ignore Me] #22
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Re: Nades


As long as they have plasma grenades, I'll be happy however they are implemented. I'll miss the hate tells if they're gone.
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Old 2011-10-19, 04:41 PM   [Ignore Me] #23
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Re: Nades


No quick throwing of grenades, but I would like a button that puts the grenade into your hand nearly instantly, ready to be thrown. The same button could rapidly reholster the grenade if you decided you were better off switching back to your gun.

I just feel that quick grenades lead to spamming, but having to select your grenade like any other weapon makes it a little too cumbersome.

After you equip your grenade, it should default to timed explosion, with an explode on impact option as the secondary fire mode.

Cooking grenades definitely needs to be in, as does a good control of how far you are throwing it.

If you throw the grenade the moment you pull it out, it should drop at your feet. It should take at least a second of holding it before you can throw it at maximum power.

I'd like to see the ability to adjust throwing distance with the mouse wheel as well.
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Old 2011-10-19, 04:50 PM   [Ignore Me] #24
Draep
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Re: Nades


This drop the grenade at your feet concept is absurd. Imagine all the accidental TKing and team damage. Plus, it doesn't take me charge up time to throw things IRL, I just throw it.
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Old 2011-10-19, 05:01 PM   [Ignore Me] #25
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Re: Nades


Something on the side of quicker.

Certainly not something that requires you to put away the other weapon, then take out the nade, then pull the trigger, then hold the trigger for power, then release.

Timed for sure.
Damage has to be more than before, and lets stick to explosive and EMP.
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Old 2011-10-19, 05:02 PM   [Ignore Me] #26
NapalmEnima
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Re: Nades


Originally Posted by Xyntech View Post
Cooking grenades definitely needs to be in, as does a good control of how far you are throwing it.

If you throw the grenade the moment you pull it out, it should drop at your feet. It should take at least a second of holding it before you can throw it at maximum power.

I'd like to see the ability to adjust throwing distance with the mouse wheel as well.
If they do the "the longer you hold it the harder you throw" thing, you get cooking, and reduce fast grenade spam (because "fast" == "at your feet"). While "charging" your throw, it should be easy to switch weapon modes between impact and timed.

An option to charge the throw with the pin still in would be nice too, if more challenging to handle control-wise. Eh... "forward" and "backward" buttons on your mouse. One starts the countdown immediately, the other waits until you throw (keeps the "spoon" down). Or a click vs double-click... sounds error prone, in which case you'd want to make "pin out" the second click, just so folks aren't accidentally blowing themselves up when they think they've got a grenade they can carry around for a while.

While running away, you could "fast drop" grenades (with a cool down perhaps), but any kind of throw would take a bit of time to charge properly. Keep in mind that the in-game physics will probably make running forward and jumping a valid means of getting more distance out of a throw.

Adjusting max power with the mouse wheel sounds like a great idea too. Concur.
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Old 2011-10-19, 05:04 PM   [Ignore Me] #27
Xyntech
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Re: Nades


How about instead of dropping it at your feet, you toss it a short distance, like 6 feet in front of you.

As long as it still takes a split second to pull out and a split second to toss it the minimum distance. Just so long as it reduces the ability to grenade spam.

It's not like you can grab a grenade, pull the pin and toss it 20 feet with any accuracy in under a second in real life.

I'd just like the equip time to be quicker and have the throw time to be the part that takes a little bit of time. It would mean more time is spent aiming where and how far you are going to throw it, with less time spent selecting and waiting for the grenade to unholster.

Originally Posted by Rbstr View Post
lets stick to explosive and EMP.
I'd like more grenades, although I'm open to making adjustments where needed.

Explosive
EMP
Plasma
Flashbang
Smoke

Maybe even some of the more unusual things like a camera, or a sticky grenade.

Last edited by Xyntech; 2011-10-19 at 05:12 PM.
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Old 2011-10-19, 05:11 PM   [Ignore Me] #28
Xyntech
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Re: Nades


Oops, double post.
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Old 2011-10-19, 05:24 PM   [Ignore Me] #29
Coreldan
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Re: Nades


My thoughts:

Quick throw option, but preferably with an animation of putting the weapon away and then pulling out the nade. So a proper delay (also delay to get weapon back up), but the throw would be max powered from the start. If you don't seperate cooking and throwing further away, you sorta get +/- 0. You hold the button to throw further WHILE cooking it, means it wont actually go any further before it blows The "hold for power" are annoying designs in any games that have had em, IMO.

As for what nades. Smokes (while performance killers) are a huge part of infantry tactics. It would make it more comfortable to be infantry while pushing. HE and EMP are must. Not sure about flashbangs, would probably say no to plasmas. Can't see them adding anything to the game, really..
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Old 2011-10-19, 05:48 PM   [Ignore Me] #30
NewSith
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Re: Nades


IMO it's TTK stats of primary weapons that should decide if it's fast-throw or holster throw. Because if you take (let's say) BF3

(SPOILER ALERT!)



a guy dies just from two or three bullets from even a dumbest pdw, so it makes no sense to nade that guy instead of just leading (as in plumbum) up his face. Grenades are no spam weapon in that case.


(SPOILER ENDS!)

If you take the original PlanetSide - no instagib and giant prime weapons TTK makes holster throw a legitimate method of limiting spam.

Originally Posted by Xyntech View Post
I'd like more grenades, although I'm open to making adjustments where needed.

Explosive
EMP
Plasma
Flashbang
Smoke

Maybe even some of the more unusual things like a camera, or a sticky grenade.
I want unusual ES grenades. More like same gool old nades, just with different looks and visual effects for every empire.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2011-10-19 at 05:51 PM.
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