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2011-10-24, 06:55 AM | [Ignore Me] #16 | ||
Colonel
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I wonder how many suns Auraxis has?
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2011-10-24, 12:43 PM | [Ignore Me] #19 | ||
Master Sergeant
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Yeah, something along the lins of 4-6hrs I think would be kewl and stagger it somehow so that it slow changes through next week. So this week it might go dark at 7pm, next week at 8pm, thrids week 9pm, etc..etc until it cycles all the way through in like 6 weeks.
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2011-10-24, 04:29 PM | [Ignore Me] #22 | ||
Brigadier General
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Three shalt be the number thou shalt count, and the number of the counting shall be three.
Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Sorry, couldn't resist. Frankly, I'm just looking forward to an actual day/night cycle instead of just the old day/purple cycle. |
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2011-10-25, 03:34 AM | [Ignore Me] #25 | ||
Me too... I kinda like the idea of having 23 hour days. WOuld mean that you would be logging in during night time pretty regularly though, and it may last for your entire play session.
I think it's awesome! Players who just don't like it™ such as those who never go to the caves will be very upset though. |
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2011-10-25, 10:25 AM | [Ignore Me] #26 | ||
Brigadier General
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What would be cool is if they accounted for the global position of each continent and added varying lengths of days and nights depending on where you were.
Ceryshen and Esamir could be at opposite sides of the planet and both be pretty close to the poles. One would have endless days and the other would have endless nights during one season of the year and vice versa during the opposite season. In between they would be more standard length days and nights. I still prefer 5 hour days, but I could go as high as 11 without feeling too weird I guess. 23 just seems a bit extreme to me, I just don't feel like real world timescale would be as fun. 47 hour days would be a pain I think. On the other hand, there would realistically be half of the world in daylight and half the world in the shadow of night at any given time. Why not have longer nights? If you don't feel like fighting in the dark, move to somewhere better lit. Still, I think 11 hours would be a better maximum. Prevents black ops missions from having too much time to fight over a continent before the daylight reinforcements come in to mop up. I also like the idea of big battles raging on into the night after starting in the daylight, which would happen more often with a shorter day cycle. Actually the more I think about this, 11 hours may be a better choice. So if you did have seasons, how long should a year be? 5 weeks? Just over one week per season? |
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2011-10-25, 03:42 PM | [Ignore Me] #27 | |||
Lieutenant Colonel
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I'd say 5 weeks for a rotation of seasons is as reasonable as anything. |
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2011-10-25, 03:53 PM | [Ignore Me] #28 | |||
Brigadier General
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Right now I'm trying to imagine dogfighting in a deep dark nighttime environment. This game has the potential for some pretty epic shit. They could also go for 7 weeks as an alternative, a little over 2 weeks per season. I think somewhere around a month would be the limit for acceptable season length though, but I think that would already be pushing it a bit far. |
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2011-10-25, 04:53 PM | [Ignore Me] #29 | ||||
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2011-10-26, 07:25 AM | [Ignore Me] #30 | |||
Colonel
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