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Old 2011-11-17, 08:19 PM   [Ignore Me] #16
Erendil
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by DeeTwoEh View Post
- Sanctuaries

- Inventories (or at least customizable ones)

- Looting

- Jacking enemy vehicles

- Original cert system (I've yet to see the knew skill tree system in place, it sounds neat on paper but it might turn out to be lame when applied to the actual game)

My five biggest concerns. Pretty core aspects of the original Planetside that I really hate to see won't make it into the next game. I've STILL yet to hear how these footholds function despite all my bitching.

Inventories were another huge part of the game I hate to see go. It rewarded smart players for coming up with clever loadouts that allow you to carry lot's of various equipment. In return, it hindered stupid players because all they'd have was gold ammo and they'd get roflstomped.

Looting coincides with inventories really, but being able to pick up enemy ammo and weapons in the middle of a fight was really awesome. It also gave you fun activity of looking other idiot's loadouts! Really sad to see looting go.

As for the original cert system. I thought it functioned fine (pre BR 23) and made the player play a specific role, as opposed to being fitted for any role. I was at first opposed to a class based system, but with the addition of the skill tree system it might work out alright. I'm not against the skill tree system, but I will miss the cert point system, that's for sure.
This is exactly what I was thinking too. Those are also my top 5, and for the same reasons you mentioned.

I'd also tack on the following:
  • Buggies
  • Phantasm
  • The Lightning being the only solo tank. Or more specifically, MBT's that can't be used as solo tanks.
  • Cloaker medics (goes along w/ the cert system I suppose)

Overall I'm pretty stoked about the vast majority of changes/additions they're making to the original PS formula. The above-mentioned changes/omissions do still make me a sad panda tho, and I think PS2's greatness will be significantly diminished by their cumulative absence.


EDIT: I forgot to also add: A Magrider that has a 360-degree turret for the main cannon. I may change my mind once I actually try out the PS2 Mag in beta but for now I fear I'll miss it.

Last edited by Erendil; 2011-11-17 at 10:09 PM.
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Old 2011-11-17, 08:58 PM   [Ignore Me] #17
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Re: Things you will miss from PS that wont be in PS2?


Vehicles Boarding Animations.

Sanctuaries an probably the VR training though the latter hasn't been confirmed out yet I don't think.

Inventories an Trunks/Lockers.

AMS though if the Galaxy has to at least land an deploy like it did I wont mind.

I kind of miss certs but the heavy customization of the new class system also sounds good. May even be better we will see.
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Old 2011-11-17, 09:10 PM   [Ignore Me] #18
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Re: Things you will miss from PS that wont be in PS2?


I think the Galaxy will have spawning capabilities while mid-flight. Would be cool if a pilot could park it and it would keep it's spawning capability though.

Yet, I imagine the Sunderer will potentially make for a superior ground spawner
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Old 2011-11-18, 01:24 AM   [Ignore Me] #19
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Re: Things you will miss from PS that wont be in PS2?


I'm still stuck on looting. It's saved my ass so many times, I owe it a mention.

Also, I hope everything isn't sped up and streamlined so much that there aren't any slow, quiet moments left. A good juxtaposition of slow and fast will make the fast parts more effective. All fast all the time... well- I can only play those other games for about twenty minutes at a time.

Animations? I guess I'd be okay without them if vehicles at least had entry points. There's nothing like hopping in through the tailpipe.
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Old 2011-11-18, 06:50 AM   [Ignore Me] #20
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Bing View Post
I'm still stuck on looting. It's saved my ass so many times, I owe it a mention.

Also, I hope everything isn't sped up and streamlined so much that there aren't any slow, quiet moments left. A good juxtaposition of slow and fast will make the fast parts more effective. All fast all the time... well- I can only play those other games for about twenty minutes at a time.

Animations? I guess I'd be okay without them if vehicles at least had entry points. There's nothing like hopping in through the tailpipe.
In regards to the pacing of the game. I remember seeing a thread not too long ago praising PS for it's slow and boring moments. Waiting around 15 minutes for a hack only made those intense skirmishes in the middle of a field all the more entertaining. Taking a few minutes to boringly stare at your tank after a firefight and repair it made going back into a fight all the more fun, and gave you an extra incentive to stay alive, because repairing is boring. Even when you kill someone, they don't instantly respawn so there's a lull in the action after that.

I just really don't want a constant clusterfuck of shit. Non-stop action and explosions all the time and hard metal playing in the background. You need the downtime to really appreciate the action, otherwise the constant explosions etc. etc. only diminish the game and in the end you become desensitized and bored.


So in a really fucked up way, yes...I did enjoy sitting at a base for 15 minutes doing nothing. It made me crave the action.
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Old 2011-11-18, 07:56 AM   [Ignore Me] #21
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Re: Things you will miss from PS that wont be in PS2?


Sanc

inventories

looting

AMS


in that order
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Old 2011-11-18, 08:10 AM   [Ignore Me] #22
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by DeeTwoEh View Post
In regards to the pacing of the game. I remember seeing a thread not too long ago praising PS for it's slow and boring moments. Waiting around 15 minutes for a hack only made those intense skirmishes in the middle of a field all the more entertaining. Taking a few minutes to boringly stare at your tank after a firefight and repair it made going back into a fight all the more fun, and gave you an extra incentive to stay alive, because repairing is boring. Even when you kill someone, they don't instantly respawn so there's a lull in the action after that.

I just really don't want a constant clusterfuck of shit. Non-stop action and explosions all the time and hard metal playing in the background. You need the downtime to really appreciate the action, otherwise the constant explosions etc. etc. only diminish the game and in the end you become desensitized and bored.


So in a really fucked up way, yes...I did enjoy sitting at a base for 15 minutes doing nothing. It made me crave the action.
It's also pretty much a fact that an extremely intensive game with little to no breaks is something that most people won't play in very long sessions, simply cos it's exhausting.
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Old 2011-11-18, 08:53 AM   [Ignore Me] #23
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Erendil View Post
EDIT: I forgot to also add: A Magrider that has a 360-degree turret for the main cannon. I may change my mind once I actually try out the PS2 Mag in beta but for now I fear I'll miss it.
Since the driver controls it you'd have to make a decision between strafting or 360 turret or having a stupid control system.

It'll be fine since you can turn on the spot and straft anyway
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Old 2011-11-18, 04:45 PM   [Ignore Me] #24
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by DeeTwoEh View Post
In regards to the pacing of the game. I remember seeing a thread not too long ago praising PS for it's slow and boring moments. Waiting around 15 minutes for a hack only made those intense skirmishes in the middle of a field all the more entertaining. Taking a few minutes to boringly stare at your tank after a firefight and repair it made going back into a fight all the more fun, and gave you an extra incentive to stay alive, because repairing is boring. Even when you kill someone, they don't instantly respawn so there's a lull in the action after that.

I just really don't want a constant clusterfuck of shit. Non-stop action and explosions all the time and hard metal playing in the background. You need the downtime to really appreciate the action, otherwise the constant explosions etc. etc. only diminish the game and in the end you become desensitized and bored.


So in a really fucked up way, yes...I did enjoy sitting at a base for 15 minutes doing nothing. It made me crave the action.
Then take a break. Don't expect me to defend the idea of sitting around for 15 minutes doing absolutely nothing.
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Old 2011-11-18, 05:24 PM   [Ignore Me] #25
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by CutterJohn View Post
Then take a break. Don't expect me to defend the idea of sitting around for 15 minutes doing absolutely nothing.
Aye. Go for a smoke or get some tea or something. There's no reason that the action should stop just for the sake of those who like a break from the action now and then. Too many players at stake for that. Ideally, the action will never stop, 24/7.

If it gets to be too much, I'm sure there will be plenty of more quiet activities to do as a change of pace. Go lay a minefield or something if you don't wanna actually stop playing. Take an ATV and go for a joyride. Sit around in an unoccupied base for 15 minutes and pretend you are waiting for a hack to go through.
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Old 2011-11-18, 05:52 PM   [Ignore Me] #26
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Re: Things you will miss from PS that wont be in PS2?


There is such a thing as pacing, and it isn't all about big breaks like waiting on a hack. PS1's pacing was perfect for me, I could play it for hours and not get tired. I can't say the same for other games like TF2, GA, BF, etc, all of them tire me out at some point.
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Old 2011-11-18, 06:34 PM   [Ignore Me] #27
Talek Krell
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Xyntech View Post
Aye. Go for a smoke or get some tea or something. There's no reason that the action should stop just for the sake of those who like a break from the action now and then. Too many players at stake for that. Ideally, the action will never stop, 24/7.
I think you're missing the point. And I mean like "I thought China was left of the phillipines!". Despite what many consumers will tell you, the ideal gaming experience is not a uniform line of high level stimulation. If you present that over an extended period then it just becomes the new boring. The experience you want to craft is more like a sine wave, with periods of both excitement and calm.

Which is not to say that PS2 desperately needs 15 minute hack timers, but it would be no less a failure of pacing to make it AllActionAllTheTimeGOGOGOGOGOG!

Last edited by Talek Krell; 2011-11-18 at 06:36 PM.
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Old 2011-11-18, 06:37 PM   [Ignore Me] #28
Xyntech
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Khellendros View Post
There is such a thing as pacing, and it isn't all about big breaks like waiting on a hack. PS1's pacing was perfect for me, I could play it for hours and not get tired. I can't say the same for other games like TF2, GA, BF, etc, all of them tire me out at some point.
Like I said, I'm sure there will be slower paced things to do, or you could take breaks. Having a mandatory slower pace isn't going to be competitive in todays shooter market though.

Besides, they are only somewhat increasing the general pace of gameplay. Most of it will probably be the removal of the giant dull spots that PS1 could lapse into sometimes. If you want those kinds of lapses, taking a 5 minute break really is a viable alternative.

I don't want TF2 pacing in PS2, but I do want players to be able to roll from one battle to another without having to wait around for ridiculous timers.

Originally Posted by Talek Krell View Post
I think you're missing the point. And I mean like "I thought China was left of the phillipines!". Despite what many consumers will tell you, the ideal gaming experience is not a uniform line of high level stimulation. If you present that over an extended period then it just becomes the new boring. The experience you want to craft is more like a sine wave, with periods of both excitement and calm.

Which is not to say that PS2 desperately needs 15 minute hack timers, but it would be no less a failure of pacing to make it AllActionAllTheTimeGOGOGOGOGOG!
I think perhaps you missed my point. Planetside 2 is going to have thousands of players, hundreds logging in and logging out all the time. You have to cater the game towards the group, not just the individual.

You can still set up the game so that the individual has what ever pacing they want, but if someone wants to go shoot something, it should be very easy. Let players have more control of their own pacing.

Give plenty of valuable, yet slower paced things to do, Allow outfits to sit around and plan a big assault if they want to take the time.

The thing is, if you force the game to be slower, the people who are looking for something faster paced have no options and will get bored and move to some other game. If you cater to both faster and slower pacing, there is always something for everyone to do.

I don't want to see the game be twitch twitch twitch, never stop to breath no matter what you are doing. I just want the big giant lulls to be bypassed in the interest of keeping the action rolling for those who like it.

Pacing is important, but different people have different needs. I tend to like slightly slower pacing myself, but I've gone on 6 hour twitch fests as well. PS2 can't and shouldn't try to be everything to everyone, but it should certainly try to attract a healthy segment of todays modern shooter fans. Let's not be elitists here, or we are going to find PS2 just as unpopulated as PS1.

Last edited by Xyntech; 2011-11-18 at 06:43 PM.
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Old 2011-11-18, 07:20 PM   [Ignore Me] #29
Talek Krell
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Xyntech View Post
I think perhaps you missed my point.
It's possible. I'm at work so I'm naturally scattered atm. All I mean is that you can vary the amplitude, or the frequency, or the wavelength as suits your purpose but if you let the wave flatline for any given player then they're liable to glaze over and burn out. Even CoD has scoreboards and loading screens. That right there is your enforced decrescendo back to the baseline.
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Old 2011-11-18, 07:39 PM   [Ignore Me] #30
Khellendros
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Re: Things you will miss from PS that wont be in PS2?


Originally Posted by Xyntech View Post
Pacing is important, but different people have different needs. I tend to like slightly slower pacing myself, but I've gone on 6 hour twitch fests as well. PS2 can't and shouldn't try to be everything to everyone, but it should certainly try to attract a healthy segment of todays modern shooter fans. Let's not be elitists here, or we are going to find PS2 just as unpopulated as PS1.
But from the way I see it, PS1 didn't truly enforce a slow or fast pacing, you pretty much set it yourself. The game actually made that possible, whereas it's not really possible to the same extent in round based twitch games.

I don't really see that changing in PS2, there will still be the footzergers, spec ops, vehicle whores, etc that we all knew and loved in PS1. The zerg will always have it's pacing determined by hack times, travel distances, etc. Spec ops/killwhores tended to have a much faster pacing as they move from fight to fight in mossies, always on the move when a fight wanes. The pacing for all of them impacted by things like TTK, heal/repair/rez times, and respawn times.

Anyway, I'm not really worried about PS2 pacing, the nature of the game, I think, precludes any forced pacing due to its size and the multitude of roles and things to do.
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