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2011-11-17, 08:19 PM | [Ignore Me] #16 | |||
First Lieutenant
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I'd also tack on the following:
Overall I'm pretty stoked about the vast majority of changes/additions they're making to the original PS formula. The above-mentioned changes/omissions do still make me a sad panda tho, and I think PS2's greatness will be significantly diminished by their cumulative absence. EDIT: I forgot to also add: A Magrider that has a 360-degree turret for the main cannon. I may change my mind once I actually try out the PS2 Mag in beta but for now I fear I'll miss it. Last edited by Erendil; 2011-11-17 at 10:09 PM. |
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2011-11-17, 08:58 PM | [Ignore Me] #17 | ||
Major
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Vehicles Boarding Animations.
Sanctuaries an probably the VR training though the latter hasn't been confirmed out yet I don't think. Inventories an Trunks/Lockers. AMS though if the Galaxy has to at least land an deploy like it did I wont mind. I kind of miss certs but the heavy customization of the new class system also sounds good. May even be better we will see. |
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2011-11-17, 09:10 PM | [Ignore Me] #18 | ||
Sergeant Major
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I think the Galaxy will have spawning capabilities while mid-flight. Would be cool if a pilot could park it and it would keep it's spawning capability though.
Yet, I imagine the Sunderer will potentially make for a superior ground spawner |
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2011-11-18, 01:24 AM | [Ignore Me] #19 | ||
Private
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I'm still stuck on looting. It's saved my ass so many times, I owe it a mention.
Also, I hope everything isn't sped up and streamlined so much that there aren't any slow, quiet moments left. A good juxtaposition of slow and fast will make the fast parts more effective. All fast all the time... well- I can only play those other games for about twenty minutes at a time. Animations? I guess I'd be okay without them if vehicles at least had entry points. There's nothing like hopping in through the tailpipe. |
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2011-11-18, 06:50 AM | [Ignore Me] #20 | |||
Major
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I just really don't want a constant clusterfuck of shit. Non-stop action and explosions all the time and hard metal playing in the background. You need the downtime to really appreciate the action, otherwise the constant explosions etc. etc. only diminish the game and in the end you become desensitized and bored. So in a really fucked up way, yes...I did enjoy sitting at a base for 15 minutes doing nothing. It made me crave the action. |
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2011-11-18, 08:10 AM | [Ignore Me] #22 | |||
Colonel
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2011-11-18, 08:53 AM | [Ignore Me] #23 | |||
Major
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It'll be fine since you can turn on the spot and straft anyway
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2011-11-18, 04:45 PM | [Ignore Me] #24 | |||
Colonel
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2011-11-18, 05:24 PM | [Ignore Me] #25 | |||
Brigadier General
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If it gets to be too much, I'm sure there will be plenty of more quiet activities to do as a change of pace. Go lay a minefield or something if you don't wanna actually stop playing. Take an ATV and go for a joyride. Sit around in an unoccupied base for 15 minutes and pretend you are waiting for a hack to go through. |
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2011-11-18, 05:52 PM | [Ignore Me] #26 | ||
Staff Sergeant
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There is such a thing as pacing, and it isn't all about big breaks like waiting on a hack. PS1's pacing was perfect for me, I could play it for hours and not get tired. I can't say the same for other games like TF2, GA, BF, etc, all of them tire me out at some point.
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2011-11-18, 06:34 PM | [Ignore Me] #27 | |||
Lieutenant Colonel
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Which is not to say that PS2 desperately needs 15 minute hack timers, but it would be no less a failure of pacing to make it AllActionAllTheTimeGOGOGOGOGOG! Last edited by Talek Krell; 2011-11-18 at 06:36 PM. |
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2011-11-18, 06:37 PM | [Ignore Me] #28 | ||||
Brigadier General
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Besides, they are only somewhat increasing the general pace of gameplay. Most of it will probably be the removal of the giant dull spots that PS1 could lapse into sometimes. If you want those kinds of lapses, taking a 5 minute break really is a viable alternative. I don't want TF2 pacing in PS2, but I do want players to be able to roll from one battle to another without having to wait around for ridiculous timers.
You can still set up the game so that the individual has what ever pacing they want, but if someone wants to go shoot something, it should be very easy. Let players have more control of their own pacing. Give plenty of valuable, yet slower paced things to do, Allow outfits to sit around and plan a big assault if they want to take the time. The thing is, if you force the game to be slower, the people who are looking for something faster paced have no options and will get bored and move to some other game. If you cater to both faster and slower pacing, there is always something for everyone to do. I don't want to see the game be twitch twitch twitch, never stop to breath no matter what you are doing. I just want the big giant lulls to be bypassed in the interest of keeping the action rolling for those who like it. Pacing is important, but different people have different needs. I tend to like slightly slower pacing myself, but I've gone on 6 hour twitch fests as well. PS2 can't and shouldn't try to be everything to everyone, but it should certainly try to attract a healthy segment of todays modern shooter fans. Let's not be elitists here, or we are going to find PS2 just as unpopulated as PS1. Last edited by Xyntech; 2011-11-18 at 06:43 PM. |
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2011-11-18, 07:20 PM | [Ignore Me] #29 | ||
Lieutenant Colonel
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It's possible. I'm at work so I'm naturally scattered atm. All I mean is that you can vary the amplitude, or the frequency, or the wavelength as suits your purpose but if you let the wave flatline for any given player then they're liable to glaze over and burn out. Even CoD has scoreboards and loading screens. That right there is your enforced decrescendo back to the baseline.
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2011-11-18, 07:39 PM | [Ignore Me] #30 | |||
Staff Sergeant
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I don't really see that changing in PS2, there will still be the footzergers, spec ops, vehicle whores, etc that we all knew and loved in PS1. The zerg will always have it's pacing determined by hack times, travel distances, etc. Spec ops/killwhores tended to have a much faster pacing as they move from fight to fight in mossies, always on the move when a fight wanes. The pacing for all of them impacted by things like TTK, heal/repair/rez times, and respawn times. Anyway, I'm not really worried about PS2 pacing, the nature of the game, I think, precludes any forced pacing due to its size and the multitude of roles and things to do. |
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