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2011-11-20, 03:45 PM | [Ignore Me] #16 | ||
Major
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Strangely enough the thing that really made my eyes open was how they're handling the gunfire. Firing tracers every few rounds rather than constantly is a touch I haven't seen before and it's really nice to see it. (yes, I know that you don't use tracers normally as doing so actually increases the chances of you being killed but I like them.)
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2011-11-20, 04:54 PM | [Ignore Me] #18 | |||
PSU Admin
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2011-11-20, 04:55 PM | [Ignore Me] #19 | |||
First Lieutenant
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It makes me wonder how the VS weapons are going to handle the tracer effect tho, being energy particle-based and all. I presume every shot will light up. OMG NERF DA LASHA GLOW!!!! *ducks* Last edited by Erendil; 2011-11-20 at 05:07 PM. |
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2011-11-20, 05:01 PM | [Ignore Me] #20 | |||
Brigadier General
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And suddenly, VS rush over a hill, and the entire scene just starts glowing purple. Muhaarr awesome! |
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2011-11-20, 05:02 PM | [Ignore Me] #21 | |||
Major General
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^^ that, but on crack. |
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2011-11-20, 05:05 PM | [Ignore Me] #23 | ||
First Sergeant
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This might of been answered before but when they showed the mosquito the first time it had a solid looking window that you could not see through and higby said in past interviews that they would not be doing entering/exiting animations for vehicles or at least not at launch because they would need to redo UVmaps, textures, and add a cockpit to the models.
However now it seems most of the vehicles have an interior as if they did indeed redo and do what was necessary in order for such a feature to work. Does this mean we'll see entering/exiting animations for vehicles now at launch? On an unrelated note, I enjoy listening to basti, his responses are flawless lol. |
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2011-11-20, 05:19 PM | [Ignore Me] #27 | |||
First Lieutenant
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... What also really impressed me was that both the sun and moon(s) are real-time point light sources, and that the clouds overhead provided variable occlusion of those light sources as they past underneath. And sure, the sunbeams were impressive, but what hit me more was the first couple of seconds of the first footage where we saw shadows of clouds washing over the far hillside during the sunrise. Just imagine what effect those variable lighting effects will have on locating/tracking enemy forces. Like a cloaked sniper hiding somewhere on a far away rock/tree-strewn hillside... Last edited by Erendil; 2011-11-20 at 05:23 PM. |
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2011-11-20, 06:13 PM | [Ignore Me] #30 | ||
Sergeant
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really a great night and a great show, i don t regret waiting until 3 am to see it live!
Thanks PSU, and Thanks Higby for the ingame footage, that was totally unexpected and i was really shouting in front of the sreen (woke up my wife...). The game looks really great and we really learnt a terrific amount of new things! Also seeing the 1k TRay live was fun, especially when he spied the ghosts twitter accounts... |
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