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PSU: Vanu: Vipers are not ugly
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2011-11-26, 04:18 PM | [Ignore Me] #16 | ||
Major
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Question about proposed cities idea. Does this mean a civilian area or old city converted to military stronghold?
What I liked about PS1 was you can grab your layout and go. WOW, UO, LOTRO were good in their own way until I had to keep up with my gear upgrades via auction house, ingame mail, crafting, etc... I could see a civilian class that likes to make new weapons after collecting resources and a safe area to do crafting as long it wasn't required to advance. I purposely ignored any crafting in some of the RPG's after I found my fun came from questing, but some of these RPG's were almost required to have some kind of crafting to advance. I know this is unlikely, but EVE Online has a very intricate commerce system and the skill tree at least was compared to in the PS2 discussions.
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2011-11-26, 05:13 PM | [Ignore Me] #17 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-11-26, 07:58 PM | [Ignore Me] #19 | ||||
Major
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They brought along civillians to build the colony and then return home where more people would come eventually. With further reading you would see that then they have been there a while, 175 years. Its not like they just sat there and twiddled their thumbs for nearly two centuries. |
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2011-11-27, 05:38 AM | [Ignore Me] #20 | ||
I'm sure that everything built in times of peace, would have been either destroyed or repurposed as a defensible position during this neverending war. For that reason, i would be happy so see loads of ruins of what may once have been little outpost towns along main supply routes or sitting at crossroads.
No need to model giant detailed spires and high-density habiplexes everywhere really, just enough bombed out buildings to allow for some decent room to room combat and break up the open, vehicle loving terrain. |
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2011-11-27, 11:35 AM | [Ignore Me] #21 | |||
Sergeant Major
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75.000 on the spaceships arriving to Auraxis. http://www.planetside2.com/news/oct20Backstory4.html |
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2011-11-27, 02:53 PM | [Ignore Me] #23 | ||
Corporal
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CC wasnt that bad some of the best fights i had in PS1 happened down there have to admit those fights all happened within a week of the bfr's coming when everybody was down there getting attuned.
my point is when there where proper fights down there they where really fun , the mistake sony made was there was no real incentive to go down there so people never went down there. |
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2011-11-27, 02:56 PM | [Ignore Me] #24 | |||
Sergeant Major
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Auraxis is a pioneer world, it's not Coruscant... |
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2011-11-27, 04:39 PM | [Ignore Me] #25 | |||
Major
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The backstory can be interpreted in different ways. Dont hammer down good ideas because it doesent comply with your own preconceptions. Last edited by Vash02; 2011-11-27 at 04:40 PM. |
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2011-11-27, 04:46 PM | [Ignore Me] #26 | |||
Master Sergeant
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2011-11-27, 04:51 PM | [Ignore Me] #27 | ||
Major
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Well let's see, that's 75000, assuming we had a population growth rate of 2.5 and that our starting group were of all ages and that we could get ~4 generations and that people died (-2 multiplier) at the time of the war starting up we'd have somewhere around 225000 people. (Though there would probably be more as the amount of land up for grabs and expansionary mindset might have that growth rate up at 4 which would give us 675000 people if my math is right.)
Also large cities would spring up where the ships established landing zones as they would be the primary hubs of commerce and the first settlements.
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2011-11-27, 05:47 PM | [Ignore Me] #28 | |||
Captain
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if the story was important we would be having hybrid quest npc/shooter system+ pve. or at least some damn cinematics. fighting over a farming village is boring storywise anyways. thats like america invading canada to occupy tim hortons. |
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2011-11-28, 04:14 PM | [Ignore Me] #30 | |||
Sergeant Major
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Well let's see, that's 75000, assuming we had a population growth rate of 2.5 and that our starting group were of all ages and that we could get ~4 generations and that people died (-2 multiplier) at the time of the war starting up we'd have somewhere around 225000 people. You can still call it my own preconception, but I still don't see why anyone would build skyscrapers when it isn't needed at all. Why not medieval castles, that would be so cool to fight in one, or why not WW1 trenches? I'm not hammering your idea (who am I to do it?) just because I don't like it. Don't get me wrong! Urban warfare would be cool and I do hope that courtyards will serve this purpose with their size and complexity. Neither am I in possession of the one and only true vision of PS2's Auraxis. I just added my two cents why I think cities (like we know them) would not fit in the world of PS2. |
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