Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Keeps me going!!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-11-22, 08:05 PM | [Ignore Me] #17 | |||
First Sergeant
|
|
|||
|
2011-11-22, 08:27 PM | [Ignore Me] #20 | |||
Honestly i don't think it will be as hard as you are expecting it will be. I would like to see some sort of enforced colours skill in the command tree maybe. Anyone who joins your squad has their scheme changed to match the leader or something. |
||||
|
2011-11-22, 08:57 PM | [Ignore Me] #23 | ||||
First Lieutenant
|
It isn't that hard to learn the difference in silhoutte for the different sides, I mean even in BF3 for example where russians and american pretty much wear the same kind of clothing, with only minor color differences here and there, you can easily tell them apart. And in PS2, each side will have a distinct "design"/look. Maybe not over a longer distance, but that's what "shoot it and see if you get points for it" is for. Last edited by captainkapautz; 2011-11-22 at 08:58 PM. |
||||
|
2011-11-22, 09:25 PM | [Ignore Me] #24 | ||
First Lieutenant
|
Will be interesting to see how waving your reticule over someone will make their name show up in red and when these names show up otherwise, on vehicles and infantry alike. In the case of PS1, camo was pointless, you just shoot the guy with the red name. Personally, if camo is goin to be of any use, i think you need to have a decent delay where your target wont have a magical red name pop up unless you hover over them for a decent time period. Helps stop scanning for targets in cover by cheating the red name issue on mouseover. The lame sniper marking crap in BF was god awful stupid, if that comes in im gonna driver over and personally smack Higby. The amount of lame and cheap i could do because of that was absurd. There's a reason i dont play those awful games, i dont want that crap in PS2.
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
||
|
2011-11-22, 10:34 PM | [Ignore Me] #29 | ||
Contributor PlanetSide 2
Creative Director |
as usual the sky isn't falling... empires will have access to different camo patterns which will uniquely incorporate shades of their faction colors, we have spotting systems to enhance that, friendlies will always be on your minimap and have an overhead name / icon by default (dependent on distance) so you always know which guys not to shoot, and grief is being reevaluated and redesigned to fit with the gameplay that a F2P shooter.
|
||
|
2011-11-22, 10:45 PM | [Ignore Me] #30 | ||
Captain
|
A very tricky issue indeed, I think.
And even if pointing one's crosshair over enemy players with camouflage make their red-name appear on the screen, still they get vantage points, like preemptive attack chances and the ability to not be ambushed by enemy(well, not always). |
||
|
|
Bookmarks |
|
|