Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Destroy on Contact!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-11-26, 12:17 PM | [Ignore Me] #16 | |||
On the other hand, plasma (cold or hot) IS matter, it DOES have mass and it DOES interact with gravity in a similar fashion. A light bulb, and general radiation has range degradation proportional to the distance squared. A coherent beam like a laser doesnt radiate in a sphere and is subject to range degradation of a very small constant for distance. Translation: your beamers laser won't have any worse of a damage loss at range than a 9 mm round, for the same reason: it isn't a vacuum.
__________________
Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
||||
|
2011-11-26, 12:28 PM | [Ignore Me] #17 | |||
Colonel
|
|
|||
|
2011-11-26, 02:32 PM | [Ignore Me] #19 | ||
First Sergeant
|
The only way the weapons of the TR/NC will become superior because they have no damage reduction is if everyone on every empire had 100 percent accuracy which is impossible unless you're cheating. No matter how much practice you put into adjusting to bullet drop you will never have the aiming potential of someone who doesn't have bullet drop like the VS.
Last edited by Elude; 2011-11-26 at 02:33 PM. |
||
|
2011-11-26, 02:42 PM | [Ignore Me] #20 | |||
Staff Sergeant
|
|
|||
|
2011-11-26, 03:13 PM | [Ignore Me] #21 | |||
First Sergeant
|
For all we know the ballistic weapons could still be hitscan, it's easy to simulate bullet drop with hitscan. It's unlikely that the game will have physics as accurate as that considering it's not based on the real world or trying to simulate it and it's an mmo with thousands of people to account for. |
|||
|
2011-11-28, 07:17 PM | [Ignore Me] #22 | |||
Staff Sergeant
|
|
|||
|
2011-11-28, 10:51 PM | [Ignore Me] #24 | |||
Sergeant Major
|
In other news the VS Pulsar and Beamer has damage degredation in PS1 so there's no real change. And our CoF was pretty bad, so it's an overall buff i'd say |
|||
|
2011-11-28, 11:09 PM | [Ignore Me] #25 | |||
First Lieutenant
|
I dunno, I just don't like the idea of being penalized for being able to make long range shots... Then there are ammo considerations as well, since at long range the Pulsar will most likely need to fire more shots to get a kill than the Cycler/Gauss. But then, maybe the Pulsar will get the same self-charging energy cells that the Beamer has... |
|||
|
2011-11-29, 12:26 AM | [Ignore Me] #26 | ||
Corporal
|
accirding to Trays tweet, theoretically the guass/cycler will do full damage at great ranged, provided with less accuracy... so basically it's a crap shoot... you spray a bunch of lead and hope one of them connects in the head and you'll probably have a kill, whereas VS will have to actually hit the target a lot of times which brings up COF issues and ping.
IMO all weapons should have DD when it comes to MA and stuff or have none of them have it.... just giving it to VS will gimp us... just watch how out of wack it will get. Calling it now. |
||
|
2011-11-29, 06:14 PM | [Ignore Me] #27 | ||
First Lieutenant
|
Weapons with bullet drop off would also be affected by CoF. If you think trying to hit someone with CoF in place was hard, try hiting them while factoring in gravity in addition to CoF. Twice the compensation involved.
Hitting a moving soldier at long range will be very difficult with even minor bullet drop off, but since Vanu weapons won't have this disadvantage, they are going to have a better range advantage against moving targets, stationary targets are another matter though. OP: My guess is that VS weapons won't start their damage degradation until much further out then PS1. And the balancing factor is easy. We can shoot moving targets far more accurately then they can, but they can shoot stationary targets with more damage then we can. That's how I see this balancing out anyway. |
||
|
2011-12-13, 11:10 PM | [Ignore Me] #28 | |||
First Lieutenant
|
However, I'm curiuos how much bullet drop there's actually going to be. If it's at all realistic it won't be any more than ~5-8cm/100m with an Gauss/Cycler. This seem to be not too far off based on the Cycler's tracers in Higby's gameplay vid. The traces didn't start to drop noticeably until they were quite far off i nthe distance. So I'm suspicious about how much difference bulle drop will actually make. Of course, a lot depends on the effective and max ranges of our weapons.. I'm hoping for at least a 50% range increase overall. 100+% increase preferred. I'm also curious about how headshots will be balanced. Are VS weapons going to do less damage on a headshot across the board because they're more accurate? |
|||
|
2011-12-14, 11:22 PM | [Ignore Me] #30 | ||
First Sergeant
|
EDIT: I was going to rant about science fiction and then I took an arrow to the knee. So here's this smiley face.
__________________
Last edited by robocpf1; 2011-12-14 at 11:24 PM. |
||
|
|
Bookmarks |
|
|