Originally Posted by Trolltaxi
A more simple method: A squad leader may mark other existing squad leaders and platoon leaders as his - well, not commander, but let's say "advisor".
The missions designated by these advisors wil be visible for him too and if he decides to forward it to his own squad/platoon, he is free to do it.
Maybe the advisor status would require the approval of the advisor to prevent any form of "spying".
They may even have a one-way chat-channel so the advisor could share his idea in depth with all the squad leaders following him (but no way to talk back).
The squad leader could turn on/off the advisor missions, and he can pick as much advisors as he wants. There is no limit how much followers an advisor may have. Everyone would have a 'favorite advisors' list too so outfit mates, or members of allied outfits (often working together) would have an easy to use tool to coordinate.
Note, that this system is based on free will of all participating. It won't force anyone to bother with targets that he isn't agreeing with. It won't make a global commander by definiton, but the skilled leaders will have a much larger pool of manpower acting mostly as a team. In case we will have too much maxed out leaders who keep adding more and more missions to your map, this system will still make it viable - you simply ignore those commanders that you don't want to follow. Just think about CR5 chat, everyone is yelling their ideas, making it more of a nuisence than a tool.
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I like this. It's sort of like voting, but it's practical voting, not voting that can really be rigged.
Any individual could pick as many advisers to follow as they wanted, and someone else could pick completely different advisers.
Great idea. It would help filter out the good commanders from the bad. Opinions will vary on who is good or bad, and individuals can personalize their selection accordingly.