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Old 2011-12-18, 01:08 AM   [Ignore Me] #16
RodenyC
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Re: From T-ray's twitter


Originally Posted by xSquirtle View Post
Getting kind of tiered of these terrible quality photo's. It's a matter of hitting the Print Screen key.
Wow be glad we get pics instead of complaining about them.
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Old 2011-12-18, 02:22 AM   [Ignore Me] #17
Raka Maru
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Originally Posted by xSquirtle View Post
Getting kind of tiered of these terrible quality photo's. It's a matter of hitting the Print Screen key.
I was thinking about this too... Glad to have any pics, so not complaining about that part.

It's probably like a strip tease, a little gets shown at a time... Because we all know about the print screen button, and there are apps like bugshooting that let you send out and annotate these screenies in a few clicks. So striptease is all I can come up with in the Dev's defense.
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Old 2011-12-18, 03:16 AM   [Ignore Me] #18
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Re: From T-ray's twitter


I think the devs want to keep real surprises for launch day. I'd really hate it if devs show all things and surprises there are in the engine/game even before launching.
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Old 2011-12-18, 03:35 AM   [Ignore Me] #19
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Re: From T-ray's twitter


Originally Posted by IDukeNukeml View Post
Though the forgelight engine is awesome and no one can disagree. I call bullshit.

There is no way you are not putting some serious aboslute undeniable extremely insane effort into this.

This map has UV rays, Quad bump map texturing, at LEAST 4096 BY 4096 resolution and has to be a prioritary format.


Forelight is awesome, but the shit you're putting behind it. My God man. Sleep some.
Fuck that, don't... keep doing THIS. for 9 more months or whatever the fuck it takes... and do the same thing with everything you do.

Jesus Christ, a drunken look at thismakes my head spin at the requirements for making something so vast.
=) This dev team is teh AWESOMENESS !!
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Old 2011-12-18, 04:23 AM   [Ignore Me] #20
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Re: From T-ray's twitter


Originally Posted by IDukeNukeml View Post
This map has UV rays, Quad bump map texturing, at LEAST 4096 BY 4096 resolution and has to be a prioritary format.


You have absolutely no idea what you're talking about.
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Old 2011-12-18, 04:24 PM   [Ignore Me] #21
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Re: From T-ray's twitter


Originally Posted by CutterJohn View Post


You have absolutely no idea what you're talking about.
Lol, I didn't want to say it but I'm glad you did. Sounded like a used car salesman talking to people who don't know better.
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Old 2011-12-18, 04:33 PM   [Ignore Me] #22
SKYeXile
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Re: From T-ray's twitter


Originally Posted by CutterJohn View Post


You have absolutely no idea what you're talking about.
have you read any of his other posts?
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Old 2011-12-18, 04:37 PM   [Ignore Me] #23
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Re: From T-ray's twitter


T-Ray should get one of his guys to do this type of thing with the models/texturing:
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Old 2011-12-18, 07:20 PM   [Ignore Me] #24
xSquirtle
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Re: From T-ray's twitter


Originally Posted by RodenyC View Post
Wow be glad we get pics instead of complaining about them.
So what do you suggest? That I fall into the googly eyed frantic of unrecognizable objects in a blurred out photo. It could have very well taken them just as much time to hit the print screen key and upload. As it did using my grandma's rotary flip phone.
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Old 2011-12-19, 02:18 AM   [Ignore Me] #25
cellinaire
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Re: From T-ray's twitter


Originally Posted by xSquirtle View Post
So what do you suggest? That I fall into the googly eyed frantic of unrecognizable objects in a blurred out photo. It could have very well taken them just as much time to hit the print screen key and upload. As it did using my grandma's rotary flip phone.
I'm also curious about that myself, but I just think devs didn't want it to be shown in it's full glory just yet. Well maybe, or maybe not
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Old 2011-12-19, 02:29 AM   [Ignore Me] #26
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Strip tease
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Old 2011-12-19, 08:16 AM   [Ignore Me] #27
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Re: From T-ray's twitter


Originally Posted by T-Ray View Post
Forge light homie
Looks like some awesome use of tessellation.

And with tessellation baked in from the start I can see how you are going to get such a great looking game working well on lower spec machines.

Last edited by Mutant; 2011-12-19 at 08:23 AM.
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Old 2011-12-19, 03:44 PM   [Ignore Me] #28
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Re: From T-ray's twitter


Planetside 2033.
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Old 2011-12-19, 03:53 PM   [Ignore Me] #29
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Re: From T-ray's twitter


With all that detail it is going to be interesting to see how they manage the Client/Server side push/pull mechanic to allow for the least amount of latency while providing the maximum amount of frames per second.

All in all, amazing art work T-Ray.

That was like an early x-mas gift.
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Old 2011-12-19, 08:45 PM   [Ignore Me] #30
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Re: From T-ray's twitter


It wont look like that when playing Planetside 2, so don't get too excited. Even if the developers came on here and said I'm wrong, I'd bet my left arm (right handed) that when the game comes out it'll be a lot lower detailed than that.

Last edited by EVILoHOMER; 2011-12-19 at 08:46 PM.
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