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PSU: Remove head from sphincter, than play Planetside!
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2011-12-29, 05:45 AM | [Ignore Me] #16 | |||
Major General
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2011-12-29, 05:55 AM | [Ignore Me] #17 | ||
Contributor General
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I thought that the automatic mission system was the direct replacement to the lattice and assumed that you couldn't hack a base until there was a 'auto mission' to do it. Which in effect would give the same 'capture' functionality as the lattice.
There is no doubt going to be scope for behind the scenes stuff. We know therre are going to be different types of bases amp/bio for starters and therefore taking these out would deny a benefit, just as in current PS. Similarly taking out a 'resource' facility would deny the resource and mean that, for instance, magriders wouldn't be able to equip their rail guns. |
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2011-12-29, 06:07 AM | [Ignore Me] #18 | |||
Major General
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2011-12-29, 06:16 AM | [Ignore Me] #19 | |||
First Lieutenant
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As far back as the Fan Faire Higby mentioned an example of taking over territories rich in Auraxium to deny the VS some of their equipment upgrades, so that's pretty similar to a hack/gen hold. A "resource hold" if you will. We also know that capturing territories does take time (and that it takes longer the fewer adjacent friendly hexes you have to the hex being capped) so the "hack timer" aspect is there as well. Oh, and FWIW, a few DT peeps have said they will be coming back for PS2, though I think what empire they'll be playing is still up for grabs... DARK and FC will be there too (obviously). No doubt quick response will be at least part of DARK's MO, cuz that's just how we roll... |
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2011-12-29, 01:59 PM | [Ignore Me] #24 | ||
Sergeant
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It happens more often when you're airborne. I remember in PS1 that there was nothing like being part of a squadron in a dogfight somewhat deep in enemy territory, and getting shot down but bailing in time (and your squadron taking out any remaining enemy air chasing you). Then for kicks (rather than suiciding), having to sneak back to the front lines, picking off victims and picking up resources along the way to survive, and spying for the outfit along the way. I remember getting shot down over water, but not far enough from land to drown, and about 7 minutes on foot behind the lines, as it became my greatest solo moment in PS1. I remember I took out about 8 unsuspecting guys and rip off their stuff along the way, and even managed to surprise the other side of a contested bridge, long enough for our outfit (and the zerg) to roll across.
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2011-12-29, 02:01 PM | [Ignore Me] #25 | ||
Captain
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you are going to see outfits that were one's that kicked everyone's asses in PS come back for PS2,all those outfits faded away over the last friggin 8 years,ppl got bored and moved on.
these are outfits coming back with everyone they ever played with over that 8 year span trying to get back in the group so even these guys in TRx are going to see 40+ ppl on most of the time,shit I figure Ht will have atleast 100 guys on during prime time west coast (I honestly think it will be higher) and all these returning guys are ppl that have proven over time to be able to work in a coordinated effective manner in their different outfits and will have a very short learning curve in PS2. the "weeding out" and training that had to be done in PS has already been done,all that needs to be worked out this time around is strats and tactics. so I think what is referred to as small-scaled combat in PS is going to have to scale up in PS2 due to the huge increase we are going to see in the playerbase,both returning and new players alike Last edited by SgtMAD; 2011-12-29 at 02:02 PM. |
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2011-12-29, 02:04 PM | [Ignore Me] #26 | |||
Sergeant
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This is why I suspect the majority of players and outfits in PS2 when it comes out will be a much more mature, coordinated bunch than in other games. I started playing PS1 in my early 20s. Now I'm in my early 30s. |
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2011-12-29, 02:25 PM | [Ignore Me] #27 | |||
Corporal
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But its not that I dont doubt they wont have stuff to cater to small scaled operations, its just with the new mechanics to take over bases and hex's that im curious as to what they are going to offer for objectives or incentives for small scale operations to be performed. |
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2011-12-29, 02:42 PM | [Ignore Me] #28 | |||
Sergeant
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