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2012-01-01, 12:24 AM | [Ignore Me] #16 | |||
Banned
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2012-01-01, 02:40 PM | [Ignore Me] #19 | ||
Sergeant
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first up, simplicity does not make a game easy, tic tac toe(noughts and crosses) is simple but its a bitch to win!
what I think you are getting at is a sliding scale of complexity ... but please do not mistake that for ease. 1) AMS's were set and forget ... the logistical effort of keeping a giant multicoloured aircraft alive is much deeper ... 2) Ants themselves were terrible, I hope there is a new siege mechanic; but ants were terrible and none should mourn their passing! 3) - we know so little about classes to pretend we understand the full complexity of them is foolish. (not being able to cherry pick adds depth not removes it) 4) yes, additional mechanics do add depth. 5) this does make things less complicated yes, but it is a choice that will have been made based primarily on faction definition. in all truth I had to re-write this post because I was just openly insulting ... yes elements from current generation FPS games will make it into this FPS title. Higby and his team have shown an understanding of how they must alter the implementation of every "current" mechanic they have discussed with a great deal of competence. oh and on a note I think is quite ironic ... all this worry about doing things CoD did ... despite the fact that modern warfare was so successful because it implemented features we first saw in an FPS, in none other than planetside! Last edited by LongBow; 2012-01-01 at 02:42 PM. |
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2012-01-01, 03:23 PM | [Ignore Me] #21 | |||
Sergeant Major
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But do continue to post references without consideration towards others knowledge of the reference. It's really helping you make your case. |
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2012-01-01, 04:16 PM | [Ignore Me] #22 | |||
Banned
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2012-01-01, 04:42 PM | [Ignore Me] #23 | |||
Staff Sergeant
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Off-topic:
In other words, your post was not in pertinent to the OP. Neither was my singling out your post, and I regret doing so. We should all just stop replying. After this reply On-topic: Complexity and depth aren't really related, and the more complex/deep a game is has very little relation (imo) to how much fun a game is. Board games are a good example of this. They have simple rules, but I find them to be a lot of fun to play with family and friends. |
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2012-01-01, 07:29 PM | [Ignore Me] #25 | |||
Banned
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2012-01-02, 04:58 PM | [Ignore Me] #27 | ||
That could so easily be a marketing slogan for Activision, lol. (Probably not Blizzard though.)
__________________
Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-02, 05:46 PM | [Ignore Me] #28 | ||
Lieutenant Colonel
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The devs are aiming to make the game more accessible, allowing them to increase the amount of players and thereby the lifetime of the game.
While they are removing depth in certain areas these are being replaced by other methods of achieving the same effect, some more and others less complex. The resource/territory control system and specialisation in every aspect of the old certifications will replace almost anything that may have been lost in my opinion. |
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