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Old 2012-01-17, 02:25 PM   [Ignore Me] #16
Shogun
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Re: Planetside 2 and New Content.


other companys are the same!

codemasters or cryptic are not better in any way. their mmos were pushed out buggy and unready too. star trek online still feels like a big construction site and it has been released about 2 years ago.

we will really have to do a good job during beta to prevent a thing like that. but with the amount of communication we get from our devs, i am sure beta will be a blast and very productive in terms of bughunting.
the only thing that must not happen is a fixed releasedate that cannot be pushed back if anything goes wrong.

in beta i will have a lot of fun trying to do things the devs would never think of. to find gamebreaking glitches or exploits and report them.
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Old 2012-01-17, 03:43 PM   [Ignore Me] #17
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Re: Planetside 2 and New Content.


Originally Posted by Shogun View Post
in beta i will have a lot of fun trying to do things the devs would never think of. to find gamebreaking glitches or exploits and report them.
The bugs and glitches usally find me. But only the negative kind .. not some that would grant me an advantage ...
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Old 2012-01-17, 04:01 PM   [Ignore Me] #18
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Re: Planetside 2 and New Content.


Originally Posted by Lonehunter View Post
I'm definitely worried about this in Planetside2. They've all ready admitted to adding more vehicles and continents after release, I just hope that isn't an excuse to not make enough for launch.
This is the main thing that is bugging me. I want the core release to feel like a complete core and new content to feel like new content and not be completing the core. Or if it is released unfinished I want them to be honest about it and not show a facade of already releasing amazing new content when it's something I should have been using a month ago.
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Old 2012-01-17, 05:36 PM   [Ignore Me] #19
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Re: Planetside 2 and New Content.


Originally Posted by Crator View Post
It essentially is WoW with a new skin/cut-scenes (better graphics/animations imo) with a few innovative designs... The question is, what did you expect? That's what MMORPGs are. Unless a developer comes up with something totally different they will always be like that...
Two games that broke that mold before that mold was even really set.
Ultima Online
ShadowBane

You might even be able to argue SWG in there, but it was a theme park with a PvP overlay.
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Old 2012-01-17, 05:39 PM   [Ignore Me] #20
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Re: Planetside 2 and New Content.


If I was going to really worry about something in Beta it would be a massive memory leak or a .exe issue which caused constant crashing. I expect there to be serious issues in Beta, and as a Beta tester I believe it is my duty to go out and play Stuntman and try and find, exploit and report everything I can.
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Old 2012-01-18, 03:58 PM   [Ignore Me] #21
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Re: Planetside 2 and New Content.


Originally Posted by Crator View Post
It essentially is WoW with a new skin/cut-scenes (better graphics/animations imo) with a few innovative designs... The question is, what did you expect? That's what MMORPGs are. Unless a developer comes up with something totally different they will always be like that...
A Star Wars MMO using the single player games "Clone Wars" and "Rogue Squadron" as their base input and PlanetSide as an inspiration?


According to some SWG players I've talked to, a non-RPG based SW game would never work! Because questing is everything... Screw massive space and ground combat in an interstellar war, we need to go kill 30 Lictardian Lemmings and harvest 20 ore for this nifty cloth upgrade that gives +5 ForcePowah. >.>
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Old 2012-01-18, 07:45 PM   [Ignore Me] #22
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Re: Planetside 2 and New Content.


Originally Posted by Figment View Post
A Star Wars MMO using the single player games "Clone Wars" and "Rogue Squadron" as their base input and PlanetSide as an inspiration?
Ok, I wants! But wouldn't it be a FPS then?
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Old 2012-01-18, 07:57 PM   [Ignore Me] #23
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Re: Planetside 2 and New Content.


Yeah, if they had a Tie Fighter vs. X-Wing MMO that incorporated ground battles like Planetside...I would play the F*$K out of that game. I hope someday Planetside2 will have space battles.
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Old 2012-01-18, 11:14 PM   [Ignore Me] #24
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Re: Planetside 2 and New Content.


Originally Posted by Raymac View Post
Yeah, if they had a Tie Fighter vs. X-Wing MMO that incorporated ground battles like Planetside...I would play the F* out of that game. I hope someday Planetside2 will have space battles.
Yeah I'd love to see that happening in the future, too. Obviously, they are keen on the ideas of naval warfare(Higby seems to love naval warfare ) and space battle.

I personally don't want the space to be zone-based like SWG's JTL. I want seamless transition like the 'I-Novae engine'
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Old 2012-01-18, 11:24 PM   [Ignore Me] #25
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Re: Planetside 2 and New Content.


When it comes time for expansion, I want them to expand the war, but off of Auraxis. Open warpgates up to other planets, with completely different environments and physical properties, that necessitate different weapons, vehicles, and tactics.

Possible locations:

Airless moon - Low gravity, no air pressure, little cover. Combat forces would be far faster and more mobile, perhaps ending up almost at a Tribes level of mobility.

Venus - Minimized view distance and violent weather, making air near worthless much of the time. Extreme hostile conditions prohibit lighter infantry variants from venturing outside.

Jupiter - No 'land' in sight. Bases are floating fortresses. Lots of new Aircav, floating cruisers, jetpack troops. Lots of clouds to hide in and maybe some extreme weather phenomena to serve as 'terrain'.

Water planet - Mostly naval and air combat, perhaps a few small islands. Lots of boats and aircraft, maybe even submarines. Underwater domes to fight in.

Mercury planet - Has a fast day, leading to limited time spent above ground at night. During the 'day' only specialized vehicles capable of poking their nose up, and only for a limited time.

Asteroid field - Spacecraft, troops with maneuvering packs. Space stations, hollow asteroids, etc.


Doing this, they would be able to add more vehicle and weapon content without disrupting the balance of the base game, and make alternate combat dynamics available, increasing the draw of the game. It would end up as just being king of all FPSs. Like Tribes like combat? Got ya covered. Want a primarily air game? Room for you too. Want space combat? Theres a place for that. Tanks online? Get your fix right here.
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Old 2012-01-18, 11:38 PM   [Ignore Me] #26
cellinaire
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Re: Planetside 2 and New Content.


Originally Posted by CutterJohn View Post
When it comes time for expansion, I want them to expand the war, but off of Auraxis. Open warpgates up to other planets, with completely different environments and physical properties, that necessitate different weapons, vehicles, and tactics.

Possible locations:

Airless moon - Low gravity, no air pressure, little cover. Combat forces would be far faster and more mobile, perhaps ending up almost at a Tribes level of mobility.

Venus - Minimized view distance and violent weather, making air near worthless much of the time. Extreme hostile conditions prohibit lighter infantry variants from venturing outside.

Jupiter - No 'land' in sight. Bases are floating fortresses. Lots of new Aircav, floating cruisers, jetpack troops. Lots of clouds to hide in and maybe some extreme weather phenomena to serve as 'terrain'.

Water planet - Mostly naval and air combat, perhaps a few small islands. Lots of boats and aircraft, maybe even submarines. Underwater domes to fight in.

Mercury planet - Has a fast day, leading to limited time spent above ground at night. During the 'day' only specialized vehicles capable of poking their nose up, and only for a limited time.

Asteroid field - Spacecraft, troops with maneuvering packs. Space stations, hollow asteroids, etc.


Doing this, they would be able to add more vehicle and weapon content without disrupting the balance of the base game, and make alternate combat dynamics available, increasing the draw of the game. It would end up as just being king of all FPSs. Like Tribes like combat? Got ya covered. Want a primarily air game? Room for you too. Want space combat? Theres a place for that. Tanks online? Get your fix right here.
I think I've seen this kind of ideas in one of those 'Forgelight and weather system' thread, but yeah I like your ideas
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Old 2012-01-19, 02:47 AM   [Ignore Me] #27
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Re: Planetside 2 and New Content.


Originally Posted by CutterJohn View Post
stuff lol
i like the idea. i got to thinking of a desert world where where each side has one massive slow moving vehicle for a base or something.
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