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Old 2012-01-27, 11:42 AM   [Ignore Me] #16
Saintlycow
Sergeant Major
 
Re: Friendly Fire


Originally Posted by basti View Post
Friendly fire needs to be on, at all times, forever. Its nessesary for the game, simple as that.
I agree, but with the free to play aspect, someone can make multiple accounts after one is banned and abuse the system. They could tie accounts to credit cards... But this is Sony we're talking about
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Old 2012-01-27, 11:49 AM   [Ignore Me] #17
Kaotc
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Re: Friendly Fire


FF is an absolute must, i agree.


Originally Posted by Exoskeleton View Post
Ok I read more about the grief points system, it sounds good actually.
where did you read up on it, do you mean the old system, or a new greif system for PS2?


my concerns are that the old system was really effective, but that was with a pay to play, mature playerbase.

the same system i dont belive will be up to the task of a F2P idiots everywhere playerbase.


is there anything from the Dev's about the FF mechanic?
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Old 2012-01-27, 11:54 AM   [Ignore Me] #18
Exoskeleton
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Re: Friendly Fire


I read about the old one. But anyways even if it is left unchanged in PS2, it would still help reduce significantly the impact of such undesirable behavior, even if the game is F2P.
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Old 2012-01-27, 11:55 AM   [Ignore Me] #19
Tasorin
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Re: Friendly Fire


Friendly Fire must be enabled at all times.
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Old 2012-01-27, 12:02 PM   [Ignore Me] #20
BlazingSun
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Re: Friendly Fire


Originally Posted by Saintlycow View Post
They could tie accounts to credit cards... But this is Sony we're talking about
So we can get our account and credit card details stolen again?
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Old 2012-01-27, 12:48 PM   [Ignore Me] #21
Xaine
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Re: Friendly Fire


Originally Posted by Tasorin View Post
Friendly Fire must be enabled at all times.
This.

FF is one of, if not THE most important aspects of Planetside.
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Old 2012-01-27, 01:09 PM   [Ignore Me] #22
Scrima
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Re: Friendly Fire


Originally Posted by CutterJohn View Post
FF is off for the first 10 hours of gameplay on a character. Grief is still applied. Grief is only lost while playing.

We keep FF. Griefers will soon be grief locked. They can make a new account to grief, but that will require ten hours of playing to unlock the ability to tk. Grief only goes down while playing, so they cannot make 50 characters and keep cycling through them.


Thats about as tight as I can make it without getting a credit card involved.
This. Keeps the griefers from impacting others and keeps true newbs from causing to much pain to their team and still gives them a slap on the wrist.
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Old 2012-01-27, 01:22 PM   [Ignore Me] #23
Goku
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Re: Friendly Fire


Originally Posted by Gandhi View Post
Mainly because accounts cost money, and with grief lock tied to an account it's a very effective deterrent. As long as there's some kind of cost barrier in PS2 the same system will work just fine, but if you can create an account and jump into the game for free then there's nothing stopping someone from making 5 or 6 accounts to bounce between.
This wasn't a issue with the Reserves System that allowed for a 1 year free. When that came about the population was fairly healthy during that year. There was no major issues with mass tking/griefing then I doubt there will be now.
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Old 2012-01-27, 01:35 PM   [Ignore Me] #24
Espion
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Re: Friendly Fire


Originally Posted by Saintlycow View Post
I agree, but with the free to play aspect, someone can make multiple accounts after one is banned and abuse the system. They could tie accounts to credit cards... But this is Sony we're talking about
That's still better than what the gameplay would degrade into without FF.
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Old 2012-01-27, 01:37 PM   [Ignore Me] #25
Warborn
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Re: Friendly Fire


Originally Posted by Gandhi View Post
Mainly because accounts cost money, and with grief lock tied to an account it's a very effective deterrent. As long as there's some kind of cost barrier in PS2 the same system will work just fine, but if you can create an account and jump into the game for free then there's nothing stopping someone from making 5 or 6 accounts to bounce between.
I don't think the cost of an account really matters. Did griefing become a major issue when the Reserves program opened up? I don't remember that being the case. There aren't enough people willing to create new e-mail accounts to create new free accounts to kill a couple people before their account gets temporarily weapon-locked for it to justify turning off friendly fire.
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Old 2012-01-27, 01:37 PM   [Ignore Me] #26
kilroy
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Re: Friendly Fire


Originally Posted by CutterJohn View Post
FF is off for the first 10 hours of gameplay on a character. Grief is still applied. Grief is only lost while playing.

We keep FF. Griefers will soon be grief locked. They can make a new account to grief, but that will require ten hours of playing to unlock the ability to tk. Grief only goes down while playing, so they cannot make 50 characters and keep cycling through them.


Thats about as tight as I can make it without getting a credit card involved.
This seems pretty waterproof, I’m liking it.
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Old 2012-01-27, 01:44 PM   [Ignore Me] #27
TacosWLove
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Re: Friendly Fire


Yes Friendly Fire MUST be on at all times....
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Old 2012-01-27, 01:48 PM   [Ignore Me] #28
Azren
Sergeant Major
 
Re: Friendly Fire


Friendly fire must be on, no debates on this topic anymore pelase!

The point about team killers is a valid one though, but they can be dealt with easily. For example by not getting any grief points for killing a flagged character (team killers get flagged status for 30secs after killing someone) and locking the TK's weapons after a number of kills in a limited time.
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Old 2012-01-27, 01:55 PM   [Ignore Me] #29
PoisonTaco
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Re: Friendly Fire


Make it so that friendly fire does damage to you instead. Shoot your friend by mistake? You take the hit.

This way there's a reason to avoid hurting your team while at the same time your team doesn't get punished for your stupidity.
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Old 2012-01-27, 02:06 PM   [Ignore Me] #30
Azren
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Re: Friendly Fire


Originally Posted by PoisonTaco View Post
Make it so that friendly fire does damage to you instead. Shoot your friend by mistake? You take the hit.

This way there's a reason to avoid hurting your team while at the same time your team doesn't get punished for your stupidity.
Sorry, but this is no good. Why would I have to get hurt because some noob runs into my line of fire?

Do you people want this game to be for carebears? Its a fast paced massive FPS for crying out loud! Let those who get hit by FF die just as they would from enemy fire.
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