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Old 2012-02-01, 06:43 PM   [Ignore Me] #16
Gonefshn
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Re: An alternative to spotting?


I don't see how spotting is necessary for PS2. Or atleast in a way thats similar to battlefield where it reveals exact location.

Maybe when you "spot" or click on an enemy you see in the distance it triggers voice macro commands.

In the old game you could go through a list of macros using buttons to say things like "incoming MAX units!" maybe in some form you could have spotting trigger these sorts of audio cues that would relay basic information to people near you. In the real world all you can do is describe if your on the ground as a soldier. Simple descriptions would be enough. For more detailed information people are going to take care of that anyways in chat and in voice channels. With so many players playing you will always have something to do and shoot at.

keep spotting simple, let someone shout out if they see a MAX or a cloaker nearby so I can keep wits about me, but no more information is needed, especially when it can be taken care of in chat and voice channels.
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Old 2012-02-02, 06:19 AM   [Ignore Me] #17
Espion
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Re: An alternative to spotting?


Originally Posted by Yutty View Post
I like tribe ascend's spotting where you have to put the arrow over an enemy and press a button like alt to spot them so teamates can see a icon above their head
The way it works in TA is exactly how it should never work in any game. You point out in the open and spam alt to place huge arrows over people's head that you can see through walls/terrain. It's one of the worst mechanics ever put in a shooter.

The way it works currently in PS is near perfect, and ridiculously balanced by comparison.
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Old 2012-02-02, 08:13 AM   [Ignore Me] #18
Figment
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Re: An alternative to spotting?


What you describe Espion is pretty much how it works in World of Tanks - only there the marker is added automatically... >.> If you want to state you target something you can create an even bigger termporary target and it even lights both you and your target up on the map.

The targeting is very useful for attracting attention to something, what annoys me is the automated healthbars upon visibility. Scouting should never be done by the computer IMO. Once you got your cursor right over the target or tap the target, sure.
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Old 2012-04-16, 05:07 AM   [Ignore Me] #19
Immigrant
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Re: An alternative to spotting?


I enjoyed spotting and find it very useful in games like Battlefield. So I would like for it to somehow be implemented. As far it concerns infantry I think spotting should be restricted within a squad (10 people). Alerting your team mates there's a sniper on the roof or a tank approaching is never a bad thing.

However it would be cool if infantry units could also somehow alert tanks and aircraft (outside your squad) of immediate danger to them like AA site and also of potential targets to large for infantry to take on themselves. Spotting info sent from infantry should be limited to vehicles within a certain radius. Maybe this kind of spotting should be made into a certification so only people really interested to invest points could do it. This would also reduce the amount of outgoing spotting info.

Last edited by Immigrant; 2012-04-16 at 05:11 AM.
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Old 2012-04-16, 06:56 AM   [Ignore Me] #20
Marinealver
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Re: An alternative to spotting?


Originally Posted by DayOne View Post
The point of this system is that it gives information on how many enemies are in a particular area. It would help both in battles and for planning them as you could send a recon guy out and then see that he spotted very few enemies, so you can send a small attack force and take the base.
Oh you are talking about the old tactical display on the maps. Yeah I used to use them. Even use some squad WP to act as a free-fire zone for wraiths. Also used the tactical to spot an incomming Gal Drop on a contenant that was secure of enemy forces. (It was the bright single block that was moving to a base.) Heck I could even spot a lone biffer walking about on that map. It wasn't as bright as a full gal but it did leave a tactical imprint.
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Old 2012-04-16, 07:00 AM   [Ignore Me] #21
Marinealver
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Re: An alternative to spotting?


Originally Posted by Figment View Post
You know what happened with Base Alerts in PS once they were introduced?


No alert: hack on
"Oh, low pop, let's go resec. May be a ghost or small squad. Send just a few to investigate, kill 'm quick so we can get to our main fight."

Just Hot Spots: may die out, CE might disappear
"Oh something's up, could be a squad prepping the base, send a scout to investigate. We'll finish up here then come along just in case."

Pop juts went up to Yellow Alert, hack may or may not be on yet
"Couple squads, let's see if we can't get them out before they're set up."

Orange alert - lot of hot spots
IF Base == "Interlink" OR base == "Tech Plant"
IF Spawn == true
IF Gen == true
THEN GOTO "Base"
"Base" == $"Farm"
ELSE GOTO "Elsewhere"

Red Alert
IF NewCont == true
IF Time > 10 mins
THEN ZergRecall
ELSE DoNotBotherWillFail GOTO Farm


Sorry, my coding language is old and unused for at least 8 years.

Basically, only suicidal maniacs of the intelligent kind would bother to attempt resecures of bases that looked like suicide missions. When indicators did not exist, people would go into the unexpected and often FIND the unexpected. After they came to be, people started drawing prejudiced conclusions out of self-conservation. As such, they missed tons of resecure opportunities because even if it says "Red Alert", it does not say if it is well defended.
You forgot if Gen is down then genhold.
Also if tubes/ Gen / and CC is fin but NTUs 40% look for a sneak drain.
If everything is down and and destroyed look for bored players.
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